Arena Commander - Patch 12.3

Started by OldBloke, June 18, 2014, 08:54:03 PM

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OldBloke

New Features/Fixes

Arena Commander

Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
Hornet chaingun audio should no longer cut out
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not loose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix â€" Player is now hidden following a vehicle destruction death as in SP.

Hangar

Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad


Known Issues:

HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Twyst

Quote from: CIGGreetings Citizens,

We’ve released a new patch for Arena Commander! Today’s patch fixes a number of bugs discovered by QA and Star Citizen’s backers and also further prepares for the full multiplayer rollout. The first 20,000 accounts have been given access, and more will follow soon! You can find the full report in the Patch Notes.

Dang, just 20k ish too short!

TeaLeaf

Had my first trundle out in a 300i today in AC and immediately did better than I ever have in a Hornet.    Eventually lost a wing of my 300i in Wave 10 and ended up being unable to manoeuvre quickly enough to turn and fight, so got wiped out with a couple of baddies remaining.   Is the Hornet really that badly balanced atm or is it that I am just still using stock weapons?

I sense some improvement in the flight control systems (either that or my dexterous manipulation of the joystick is getting better) and it is actually becoming really fun.   joystick is definitely the most fun at the moment (not tried a yoke/pedal yet though), but I would recommend everyone at least tries a joystick.    Only thing I need to do on the joystick to really improve things is work out how to reduce yaw sensitivity as it is too sensitive at the moment for me.  You can get around it with a roll/pitch combo, but it's less than ideal compared to just applying the correct amount of yaw.

Great fun though! :thumbsup:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tutonic

I don't have enough room for a joystick, and I've found the Xbox joypad to be less than great.... has anyone tried mouse & keyboard?
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TeaLeaf

I tried it and found it more difficult than joystick tbh as whilst you could aim independently you could not get a smooth progression in you rate of turn (key is either pressed or not whereas joystick had a range of turning rate depending on how far you have moved the joystick).  The joystick allowed me to track targets for far longer than keyboard did.

Sent from my Nexus 5 using Tapatalk
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Twyst

I use a nostromo gamepad and naga mouse, made by Razer.
Works well enough, but am tempted to get a stick.

Tutonic

Well, I guess this will have to wait until we have a larger house then :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



BrotherTobious

I am doing it old school, Joystick and keyboard :) works well thinking about setting up my g13 and just got voice coms
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

TeaLeaf

Quote from: TeaLeaf;385507Only thing I need to do on the joystick to really improve things is work out how to reduce yaw sensitivity as it is too sensitive at the moment for me.  You can get around it with a roll/pitch combo, but it's less than ideal compared to just applying the correct amount of yaw.
Apparently I am not alone and this will be addressed in an upcoming patch.

https://forums.robertsspaceindustries.com/discussion/145171/joystick-yaw-sensitivity-too-high-any-way-to-reduce
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Liberator

Still hoping then de-NERF the Bulldog CF-007's, Their predictive tracking is poor, their damage is poor and they cost twice as much as the M3A's that are on my training Aurora. Got to lvl13 with the M3A's, struggle to get off lvl1-3 with the Bulldogs.

Seems stupid that we pay the extra for a "Militia" model with reduced cargo space and additional hard mounts, then get NERF guns that cost twice as much as the more powerful and accurate M3A.

Although I am reconfiguring the trainer with my own weapons, so it's not as if it's a standard config, although I believe the other ships use Bulldogs as part of their loadout as well, but with better primary weapons.

Plenty of time yet for them to get it right.

Keybd (G13) and Mouse so far, may try other stuff now they have put in templates. I have a couple of joysticks and and X45 HOTAS combo to try,