600 :o

Started by Arcon, October 06, 2014, 10:12:24 PM

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OldBloke

Ye Gods :blink:

Quote... it's a big, sexy ship that would make a great organization headquarters.

Don't. Just don't.

The 890 Jump was never on my wish list so I'm not really bothered but, still, $600 ... sheesh.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

I might just grab one of these....... in about 18 months time, and pay no pounds and no pence for it.
smilodon
Whatever's gone wrong it's not my fault.

AndyBee

Quote from: smilodon;388945I might just grab one of these....... in about 18 months time, and pay no pounds and no pence for it.

This exactly ^^ ..... Seriously I know CR says all the time "Remember you don't NEED to buy them, you can get them in game, buying them now just supports development" but this cash grabbing is beginning to worry me now :-/

suicidal_monkey

[SIGPIC].[/SIGPIC]

TeaLeaf

Agreed, I see many people just saying 'Pass' and moving along.   I've nothing against high value ships, but if we want an organization HQ we'll earn it and buy it in-game.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

The cost of the 890 Jump is what it is. Calculated on some bang-for-the-buck algorithm within CIG. It's the timing of this sale that's baffling me. Why so close to the reclaimer sale? The only reason I can come up with is that CIG wants to ensure that this ship is going to be a rarity in the game. By making it expensive, a limited sale and available shortly after another big sale they maximise that goal. Plus a lot of backers are reserving funds for the other ships announced in the Wave 3 concept sales plan. If I'm right then I'm surprised they didn't make it a 'cash only' purchase to make it even more difficult to obtain.

The problem, for me at least, is that this sale makes them look like money-grabbers. There's already a lot of chatter in the RSI forum saying this so expect the external haters to have a field day.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

Agreed, it Seems a bit odd the way they have planned this sale. As to the price of the ship I suppose the $600 is just proportional to the other ships. If a small fighter is $60 and a big salvage ship is $350 then a huge luxury yacht for $600 sounds about right. And to be honest I'm quite happy about the continued increase in CSI's funds.

Back in the day when I played WOW there was one way to be part of the world - pay £8.99 a month and work for everything in game. If you're sat on your epic Dread Steed of Ultimate Badass then you sat there looking cool because you put the hours in and earnt it. I kind of liked the level playing field. Then there were companies like EA who released a game and allowed people to pay to win by giving them guns and skills and such like just for cash. Rich people or those with no control over their credit cards could become death machines in as long a time as it took them to make the purchase. Then off they went butchering everyone who had only paid for the game and were just trying to earn their way as they went. Now we also have free to play which seems to be some sort of hybrid where you can play a game for nothing but can make purchases in game to get more inventory space, flashier mounts, huge shiny shoulder armour, access to extra content. You often still need to level up the same regardless of whether you're on a free or a paid subscription. Not quite level but close.

It's been confirmed that SC won't have a subscription, you won't be able to buy levels or skills and most of the revenue generators will be cosmetic items. CR has said that anything you can buy for cash you can earn in game. The freemium/ free to play/ in game store ideas seem to work but doesn't seem to a very long term plan. I worry that games that last and grow and develop need a robust funding model. Monthly subs did the job nicely but I'm not sure about a vague buy bling if you want approach? So the more money people are willing to drop into Star Citizen before the game launches the more cash CIG will have to pay for the servers, infrastructure, expansions etc. before they need to come back and start asking for  more money. So in a perverse way I kind of like the fact that people are spending so much money now :norty:

As long as I never find myself being shot out of the sky by a ten year old on their first day in Star Citizen, just because their doting parents have dropped a fortune on the game and  bought him/her a completely tricked out killing machine, I'll be happy.
smilodon
Whatever's gone wrong it's not my fault.

Justin Tolerable

Yeah, it's an odd funding model.  I worry about once the game is no longer a dream and is instead a cold, hard reality... I just think people will stop paying.  At the moment, everyone is buying the game they have in their heads, not the one that will exist.

As for me, I'm happy to take a punt on SC.  Why not?  It's a chance to see if this kind of thing can work.  I'm in a good position right now to support it, so I do.

What I won't be doing is becoming a 'death machine' with the starting advantage.  I'll be wondering off, looking for stuff and defending myself.  I sincerely believe (and hope) that after a couple of months, my advantage will become meaningless as other people catch up.  What's more important to me is that the game gets made and if it fails, it won't be through lack of support.  So long as people only put down what they're happily willing to lose if this all goes to hell, I see no problem.

The 890 is a nice looking ship, but I'm not getting one (probably).  It's been on my list forever, but I'd have to melt too much.

Or maybe I will.  Not sure.

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

So, after posting a pelican joke image I thought I would return to text:

As time passes, I'm finding that I'm relaxing my opinion on the 890.   I can understand more about how the reach the $600 price and Smilo's comments reminded me (quite rightly) that we're backing the development of the game, so price is irrelevant, it's about the game.   Choose to support it or not, break the link in your head between ship price and the ship ownership.   That's what I did anyway and I now feel less concerned by the price as it's a ship we can get in-game at a later stage.  I still think the timing is weird, doing it right after another big ship seems counter-intuitive, but then I don't have access to their buyer/backer stats.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Justin Tolerable

I guess the question is, do we want three Reclaimers?  Or do we want two Reclaimers and an 890?  I'd melt mine and stump up the extra if we think we'd use it (I'd earmark it as an exclusively org ship).

My gut feeling is that the Idris is enough for an org base though, despite its other commitments.  Or is it more about class?

I guess we'll not know until they release more info on the stats.

TeaLeaf

The 890 can't go into combat (well it can, but it would likely have it's backside handed to it according to comments from CR), so do we want a luxury ship that does.....what?   I'm guessing 'no' at this point.   Would it be nice to have, sure.   Do we need one right now, no.   Perhaps when the stats are produced on Friday there might be a more obvious use for it, but I'm struggling at the moment to see it.  It has a different role to an Idris, so I don't see them clashing.  If they're suggesting it as an org base then it must have way more docking facilities than an id could handle, and the lack of weapons (comparatively speaking) again points it to a different use.   You'd never take an id out in hostile space without a suitable escort.   In all probability, you'd park the 890 in safe space and rarely move it again.

Edit:  the announced specs will, I am sure, provide a massive shift in what we understand the 890 to be capable of, as what they have described is far from what the current official description says.

Quote from: Current descriptionThe Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, panoramic windows and a small boat bay. Whether you’re exploring new worlds or taking a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smilodon

Ha Ha! I was actually being a bit tongue in cheek about buying top gear in SC. Regardless of the ships we buy according to Chris Roberts it's still going to be a skill based game. Even if I spend a small fortune on a ship I can still get blown to bits by someone who is just better than me. And in theory I can do the same to someone who has spent more money than me if I am better than them. So I do think in SC what we may or may not buy is a matter of choice. W can't buy skills and so it's not going to affect other players too much.
smilodon
Whatever's gone wrong it's not my fault.

Justin Tolerable

I'm also thinking a no at the moment. Unless it has some way to better organise operations etc.

The only reasons I can see for getting one are that there may be special functions that make it better than any other ship for org admin, or if it's good for a racing team to show off in.