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Awp ?

Started by Gunda, November 13, 2014, 03:38:59 PM

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suicidal_monkey

Longer rounds are good as they allow for slower, sneakier tactics. Plus there's sometimes time to fetch another drink etc between rounds :-)

Boosted starting money helps keep the momentum up and avoids one team immediately getting stuck in a no money/guns situation, but it does mean you miss out on the pistol round. I'm on the fence on that one
[SIGPIC].[/SIGPIC]

suicidal_monkey

P.s. alltalk can be fun, and would be nice in the more sociable hours, but will inevitably lead to occasional cheating, which may rile some...
[SIGPIC].[/SIGPIC]

Chaosphere

As a very rare and casual player, I would vote no to the AWP (to me it seems OP in a game I already suck at! :P ), yes to 3 minute rounds, no to all-talk - shouldn't it be kept tactical... maybe hang out in TS while you play if you want to chatter?
All our Gods have abandoned us.

Gunda

+1 for all chat while dead, and the 2min round time and the $800 starting cash.  The eco rounds and choosing to buy smokes and a smg rather than rifle should be important choices.  I would love it though if you also extended the buy time a little to allow for more discussions at the round start like calls for B rush or who's going where etc.

suicidal_monkey

Delaying the starts and extending "freeze" time at the start would be good for me as when I try buying anything other than the F1/F2 quick options I'm left well behind in any rush. Once upon a time I had a whole host of buyscripts :-)
[SIGPIC].[/SIGPIC]

Gorion

Quote from: Browne;391189I seem to remember, we did have AWP enabled at some stage, if one team was losing by 3?...It's a hazy memory though.

Yep, I have hazy memory about that option as well.
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Browne

[SIGPIC][/SIGPIC]

So much  Time, So Little to do.

Gunda

so are we going to trial the 800 starting money and other settings you mentioned Blunt ? i really think people seeing the value of ECO rounds and the additional money you get from kills with SMG's etc brings additional levels to the game.

Bellowhead

One thing to consinder (that I don't think anyone has mentioned - apologies if so) is that the default competitive match is best of 30, whereas dMw play on best of 20. Doesn't seem like much but this is why I really like the boosted starting cash, and kinda why I assumed it was there too. When the game could be over in 11 rounds, it seems crazy to lose one to a pistol round for the sake of the decision between rifle and smg/smoke.

I agree that this tactical element really makes longer games fun, but the maps can be so quick-fire on this server that I don't think it would feel right.

Also, no thanks to AWP or dead men talking.

Blunt

Starting cash has been set to $800.

We'll see how it goes for a while and, if people like it, we'll keep it.

One small change at a time :)
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Gunda

I have a couple more suggestions if no-one minds?
1) first to 16 along with round time to 2min?
2) team all talk alive or dead.

Just wondering if it would be good for people to get more  used to how competitive play is..

Backtothefight

Pesteh with an AWP ?

Doesn't bare thinking about. :ranting2:

Blunt

#27
Quote from: Gunda;392651I have a couple more suggestions if no-one minds?
1) first to 16 along with round time to 2min?
2) team all talk alive or dead.

Just wondering if it would be good for people to get more  used to how competitive play is..

I don't mind altering the rounds to 16, but reducing to 2 mins would spoil sneaky play for a lot of us.

Dead talk is just so much anti dMw ethos that I can't see any members agreeing to it.

I'm not closing the door to anything, and welcome all input.

We are a community and everybody's opinion is taken into consideration.

Please, if you haven't already, post your comment here!.

I Wouldn't mind extending the buy time to 20 secs, what do you all think?
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Snokio

buy time extension most defo, i have missed out after taking a swig of me drink and the time expired :(
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Backtothefight

Are you able to extend the time between when buying starts and when the round starts? I often find i'm not quite finished when the round starts making me late to the choke points.  Just 5 seconds would be a help..........maybe its just my age. :helpsmilie2:

I like the $800 start, makes the first round win crucial. Downside being if your on a weaker team it feels like you spend the whole game with a pistol in your hand. But you only get better by playing better players.  :ninja:

Agree with the round length, having the time to sneak around is a bonus.

Dead talk to living ? Wont they just tell them where the enemy are ?

Good server though guys and it was nice to see the abusive child get an instant ban last week.