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Wings Update 1.2.03

Started by ArithonUK, March 12, 2015, 04:44:09 PM

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ArithonUK

So on top of all the multiplayer goodness of Wings, we now have better combat and exploration incomes AND combat ships just got cheaper!

The kicker is, I'm at a parents evening tonight and probably won't get any time on the game today! Aaaah!

Quote from: Edward LewisHi everyone,

Update 1.2.03 is due to go live at 4.45pm - expect up to 30 minutes of server downtime to allow us to apply the update.

See the full list of changes below:

-    Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
-    Fix for low level GUI crash loading into game
-    Increased earnings from bounties
-    Increased earnings from combat bonds
-    Increased earnings from selling exploration data
-    Refineries show up on the internal panel again and can be turned on/off
-    Added shortcut key binding to open system map
-    Fix issue stopping shield generators being repairable if fitted in some slots
-    Fix issues with Fer-de-Lance scooping
-    Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!
-    Fixed incorrect reference to mouse axes for headlook controls
-    Fixed the onionhead paint job
-    Freelook Y-axis disabled when Starport Services tab opens fixed
-    Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
-    Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

 - Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
 - Credited all Commanders who currently own a Vulture, FerDeLance or  Dropship with the difference in prices for the ships and armour.
 - Increased sale prices of exploration data
 - Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
 - We always recommend Commanders carry enough credits to cover  insurance costs, but if the worst does happen, maximum available debt  levels have been increased to 600,000 credits. Fly safe, Commanders.                        

                   
                                       

Chaosphere

Well basically all I do is collect combat bonds, bounties, and sell illegal stuff... so 2/3 of what I do just got more profitable :D
All our Gods have abandoned us.

ArithonUK

Federal Dropship 47% OFF!

 Was 36,969,990 CR
 Now 19,814,205 CR
 
Fer-de-lance 50% OFF!

 
 Was 102,232,230 CR
 Now 51,567,040 CR

 Vulture 76% OFF!
 
 Was  21,689,629 CR

 Now  4,925,615 CR

Lameduck

Damn. I'd just decided to revert to a type 6 fully kitted out as I felt the F de L was out of reach. May do a few weeks trading/grinding in the Type7 and hope this offer stays open.


Sneakytiger

sold my type 6  for a vulture
battle.net: Sneakytiger#2501
steam: -=[dMw]=-Sneakytiger
Epic games:Sneakytiger
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ArithonUK

Quote from: Lameduck;396297Damn. I'd just decided to revert to a type 6 fully kitted out as I felt the F de L was out of reach. May do a few weeks trading/grinding in the Type7 and hope this offer stays open.

It's not an offer. These are the prices from now on. Don't panic!

The change was in response to complaints from combat pilots that bounty and missions didn't provide anywhere near the same income over time that trading does (in the realms of 10x less). So Frontier have buffed bounties so easy NPC's are still a few hundred credits, but skills and ships sizes increase bounty now a LOT more. FireyToad tweeted a 223,000CR bounty today for a Python! A the same time they have lowered the cost of the top-end combat ships to make the progression path far more achievable.

They haven't made it easier or less intense, they've just taken the timescales down a notch for non-traders.

This coupled with better exploration fees, trade dividends in Wings and all the other 1.2 goodness, the game is looking pretty sweet now.