Call of Cthulhu

Started by Gh0st Face Killah, January 16, 2004, 06:39:27 PM

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DogMeat

It finally got released and made it to budget bins before Xmas, where I picked it up.

I like it. But...

It's very linear - you have to do A, then B, then C, rinse and repeat, ad infinitum, which takes away a lot from the game.  OK, I came to it from playing Oblivion which is about as fas as you can get from the game-on-rails format, but it's annoying to have gone through a section of the game and then be baulked because you didn't notice a tiny section of wall you had to press to open a door to get to a switch which revealed a lever in another room which released... You get the idea.

All of which is a pity because the look and feel of the game is excellent - the claustrophobic town of Innsmouth (so far), the surly inhabitants, the complete and total lack of any type of HUD, the use of sanity to affect your health - all conspire to bring the work of Lovecraft off the page and onto your screen in a recognisable fashion.  

Because it's a more of a First Person Adventure in the style of the old text-only adventure games, the narrative structure (for me, at least) gets in the way a bit.  It can be frustrating, to say the least.

Still, if you find it going cheap and you're a fan of ol' H.P. I'd recommend it for a few hours diversion from your usual pixie, racer or terrorist lifestyle.  You might just scare yourself...

Iä! Iä! Cthulhu f'tagn!
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Some pixies. No cars. No talent.

Gorion

umm... this game has been out for quite a lot of time in the us...

gl with the bridge :P
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Bastet

he did say he pulled it out of the budget bins :narnar:
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Gorion

Quote from: Bastet;171479he did say he pulled it out of the budget bins :narnar:

*cough* sorry was fast reading, took less then 30 sec :P
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DogMeat

Quote from: Gorion;171480*cough* sorry was fast reading, took less then 30 sec :P

I mentioned it in the first sentence.  :doh:
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.