Server Updates

Started by OldBloke, January 27, 2016, 07:21:16 AM

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OldBloke

Server updated to 244.1

Quotev244.1
* Fixed unharvestable snow-transition trees, they're now harvestable
v244.0
* Holiday Event Items: Celebratory Colorizable Sparkler Skins (which can be applied onto Torches, which can now be mounted on wall-torches and standing Torches for infinite light colors!) -- get 'em from Diseased Leeches -- & Fireworks Launcher Skins -- get 'em from Alpha Mosasaurs.
* Fix for missing resources on snow areas of TheIsland (after Biome Update)
* Fix for increasing memory when opening Inventory UI repeatedly
* Approximate 10-15% Loading Speed Performance Improvement, and faster connection to servers
* Lots of powerful Dev Kit functionality hooks
* Lotta Alpha Mosasaurus' in honor of Shark Week 2016 -- hunt & kill them to get a special limited edition item ;)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to 244.2

QuoteFixed issue with Fish endlessly spawning on land near the Redwood Biome. Requires Server Update.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to 244.4

Quotev244.4
* Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor "Rocketreporter" for the extremely helpful bounty report! Requires Server Update, we recommend upgrading as soon as possible!
v244.3
* Fixed issue with players teleporting above the landscape in Cave 1. Requires Server Update.
* Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

[ModInstaller]
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to v244.7

Quotev244.7
* Fixed crash in 244.6 (recommend that all unofficial servers upgrade ASAP!)
v244.6
* Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat. (New saves are not backwards compatible!)
* Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
* Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
* Titanosaurus torpor reduced by 50%, and Travel Distance for taking Torpor reduced by 50%. Effectively, Titanosaurus is now much easier to knock out. Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.
v244.5
* Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we're still testing it. Use with launch commandline "-newsaveformat"
- Fixed a case where armor could be circumvented using gun weapons. Requires Server Update.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold


albert

#110
Can a server admin please post custom config changes made to the server, just so we can tune Doddex etc to get more accurate data. E.g. Tame Speed is 2 I think but are any other variables non default?
Cheers, Bert

Penfold

As far as I'm aware the only setting which needs to be configured in the Dododex calculator is to change the taming speed from 1 to 2.

However, I'll grab all the config files and post them up for viewing. I agree that it's not wholly accurate.

OldBloke

v245.0 expected tomorrow.

QuoteUpcoming Version: v245.0, ETA: July 28
-TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
- New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
- New Creature: Pelagornis!
- New Creature: Allosaurus!
- New Item: Fishing Rod + Fishing Mechanic!
- New Structure: Dynamic-Length Bridges
- New Structure: Large Ceiling Dino Doors (Particularly useful for Flyer Hangars)
- New Structure: Industrial Grinder
- New Structure: Spiral Staircase (Stone/Wood/Metal)
- New Mechanic: Breeding Phase 3: Random Mutations and Family Trees
- New Mechanic: Explorer Notes
- New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it)
- Building Attack/Destruction TribeLogs
[MORE NOTES TO COME]
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

Oooh exciting.

Dynamic Bridge and horizontal flying doors will be nice.

Fishing yay.....Mosey..... we're gonna need a bigger boat.

Chaosphere

Wow this looks awesome. So many things I wanna build and so little time!!!
All our Gods have abandoned us.

OldBloke

Server update to v245.0

Quote-TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
- New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
- New Creature: Pelagornis!
- New Creature: Allosaurus!
- New Item: Fishing Rod + Fishing Mechanic!
- New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
- New Structure: Spiral Staircase (Stone/Wood/Metal)
- New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
- Building Attack/Destruction TribeLogs
- UI Option to colorize item name texts based on quality level.
- Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Chaosphere

Colour me excited.
All our Gods have abandoned us.

OldBloke

Server updated to v245.2

Quotev245.2
* Fixed issue with Tamed Pelagnornis disappearing. Requires server update!
v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to 245.4

Quotev245.4
* Fixed inability to Fish. Requires Server Update.
v245.3
* Fixed & Improved Ragdoll Networked (requires Server And Client update). Also re-enabled Ragdoll Death Impulse.
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality.
* Land Dinos can now do movement-blocking attacks while in Water again (Scorpion etc), but not when Falling anymore ;)
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well (was always supposed to)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

Server updated to 245.7

Quotev245.7
* Fixed various issues reported on TheCenter, and further optimized. Requires Server Update.
* Rebalanced Fishing Rod loot table & scaling. Requires Server Update.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Requires Server Update.
v245.6
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Requires server update.
v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight).
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey