Excellent information

Started by OldBloke, February 02, 2004, 08:33:20 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

OldBloke

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

DuVeL

Lots of thing but their good. Good find.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

TeaLeaf

So good it needs copying here in case it disapears.

QuoteThe Very Basic Counter-Strike War Strategy Guide
Version 1.02.01
Last Update 03Feb2004


What this Guide is: This guide is meant to explain many of the common mistakes new and even experienced clans make, and can affect the outcomes of wars you play in, usually in the negative if you do not heed this advice. It also explains some basic buying strategies so clan leaders can call for something specific and after studying this guide, everybody will know what they are talking about. For the most part you require no skill whatsoever to execute the advice offered here, only a modicum of intelligence and concentration.



What this Guide is not: This is not a strategy guide that will walk you through how to play a war on any particular map, nor is it designed to teach you how to play wars if you have not experienced playing in them. It is not going to teach you where to stand, how to aim, shoot, or throw grenades. It does not claim to be the final word on the subject on the common mistakes that cost clans wars. These are just made up from my own experience, and I am sure that there are plenty more that can be added.



Why this Guide was created: There are lots of clans in the GameArena Ladder full of players who can aim and have good reflexes, but they still lose wars to clans that it can be argued they should not, mainly due to the errors pointed out in this document, and/or a lack of team work. Eg. Like buying colts after a 1st round win as CT's and having no armour, no grenades and no defuse kits, just like you would on pub. :) It was also created because although I may not be an expert on what needs to be done to win wars, I can safely say I am an expert at knowing what will lose you wars, having made and continue to make a lot of these mistakes myself and also being the unfortunate witness and completely innocent bystander to a lot of these common mistakes.



This guide is only a start, and the only way to improve at playing Counter-Strike in Wars, is to play a lot of wars with your chosen clan mates as often as possible, and also to be honest with yourselves to know when you made mistakes and learn from them, or to know you have been outclassed and/or outskilled. It is handy to know that to be able to pick a good clan from a mediocre clan, war them on train/nuke/cbble/prodigy because every wannabe n00b clan and their dogs know dust2 and inferno.



On one other note, for all the 1337 players out there, I've had some interesting conversations with Lemming about different war strats and the such, and he commented that this guide doesn't leave much room for individual brilliance. I agree with his sentiments, but this guide wasn't written for the Lemmings of this world, so I leave it to you, the readers, to decide whether I succeeded in providing any worthwhile advice.



Finally, feel free to constructively criticise what I have written here if you feel you have something useful to say or you think some of my logic is flawed. If you must say something critical, please explain why I am incorrect and offer an alternative explanation if you don't agree. To all the E-tough guys out there, I only have one thing to ask you, where are your strat guides, or don't you have the guts to put your opinions on the line and held up to the scrutiny of others.



P.S. A lot of what I have written here may seem obvious and common sense. Unfortunately that has not been my experience, and I think they should re-label common sense, uncommon sense, because it is unlikely you will not see many of the mistakes outlined here when playing in a war.



NB: This is a living breathing document which may change from time to time as the author remembers new things, is introduced to new idea's, or is just not happy with something and re-writes it for the hell of it. Its worthwhile re-checking the entire document from time to time to see if anything has changed.



Definitions
ECO DO NOT BUY ANYTHING, ESPECIALLY GUNS!!
ECO RUSH DO NOT BUY ANYTHING, ESPECIALLY GUNS!! RUSH HARD.
DE RUSH The Desert Eagle Rush where you buy Desert Eagle and Armour, and rush if you think opponent is weak in a particular Area, that might enable you to win a round back after loss of previous round.
MP5 Buy MP5, Full Armour, HE Grenade, Kit/Flash Grenade, Partial Primary Ammo, Flash, Full Primary Ammo, Smoke
BUY UP Get Rifle, Full Armour, HE Grenade, Kit/Flash Grenade, Partial Primary Ammo, Flash, Full Primary Ammo, Smoke
AK RUSH Buy AK and Armour and rush hard
POINT The guy at the front
Basic War Strats
Kill the enemy. Don't shoot, grenade or flash your own team.
Ego is possibly the biggest down fall of many a clan. For some reason, many people think they are so much better than everybody else, and don't have to do a lot of the simple things it takes to win. Get over yourself, you will learn more quickly, and likely to be sucessful, if you treat the opposition with respect.
Get your Microphone working. You can be the best player in the world, but unless you can communicate where the enemy is and in what numbers, you are only half useful, and you are dead when the rest of your team gets annihilated because you didn't tell them the enemy was coming and you are left all by yourself.
When communicating enemy positions, be precise, and give numbers of players, and weapons when possible.
Count off dead enemies, start off with 5 T's/CT's, when one dies count one off to yourself, if you are not under pressure announce number of opponents over voice comms, by saying "4 T's", "3 CT's" etc.
Have Scoreboard bound close by your movement keys so you can easily check team and enemy numbers quickly, without having to take your hand off movement keys.
Bind a Radio key, preferably something like; "Enemy Spotted" or "Need Backup" close to your movement keys, so your team mates radar will highlight your current position.
Other than what I have stated above and below, keep voice and radio chat to an absolute minimum, so your team can pick up enemy sounds as early as possible.
Have your team agree the names of map positions so everybody knows what you are talking about in the previous points. Even go so far as labeling a map (as shown in the example below) and put it on a web site or transfer it to each of your members some how, you don't even have to agree with the names I given to these locations (dust2 if you're not aware), just as long as everybody on your team knows wtf you are talking about. I may even make some for the war maps later if hasseled enough, but don't expect anything to grand.
 
The overview images for the warmaps can be downloaded from here. (1.5MB File)
As Terrorists you should be skin 2 (L337 Krew) as Counter-Terrorists its Skin 4 (French GIGN) in order to cover your numbers. 5 guys popping in and out 1 at a time will look like the 1 guy if you all have the same skin. L337 Krew is the skinniest and hardest to see model most of the time, French GIGN has the smallest head for Counter-Terrorists and a head similar to the Phoenix Connektion Terrorist skin.
Get a plan and stick to it. Practice that damn plan, and test it to exhaustion in practice wars to see if it actually works and has the outcome you expect. Have alternate plans if it is obvious that your original plan is never going to work. Like finding out 1 site has 3 AWP's in it and you have no smoke grenades.
Don't be afraid to dump a plan if it doesn't work for your clan, so long as you give the plan a real chance to work. Remember the goal of having a plan is to win rounds with the minimum of casulties to your team, thereby winning you the war. It is very hard to win wars, if your team constantly dies, even if you happen to win the round. The money system will eventually grind you down.
Get organised. Its no use having the best strats on the face of the planet, or the best players in the world, if you are a disorganised rabble, with everybody doing their own thing. Practicing your strats is the easiest way to do this. Everybody knowing the order things should be done is good, since if you have to use a substitute, you reduce the amount of explaining you have to do, and any re-organisation you have to do, won't upset things too much.
Have somebody call the play. Really good clans will already know what it is they have to do, but it still requires that somebody call at the start of the round what it is your clan is going to do that round. Have back up callers in case your main strat caller dies. I've seen clans fall apart because the main strat guy dies and then nobody knows what it is they are supposed to be doing.
Some strats for both Counter-Terrorist and Terrorist depend upon where you spawn. Learn what the obvious strat will be depending upon where u spawn on each map. Examples are: Dust, Dust2 and Prodigy for both Terrorist and Counter-Terrorist, Train for Terrorist, etc.
When spawning as Terrorists, everybody should be covering entrances to make sure you don't get rushed while you decide what to do.
Some maps allow you to determine early what the other teams defence and offence strat is going to be. Figure out which maps these are and how to do it.
Buy up on last rounds or sudden death rounds regardless.
Request Rifle while dead or ASAP in spawn if you die and your team is winning. You need the cash to buy armour and grenades, and not having to buy rifle gives you the spare cash to do so.
State your cash in Team Chat ASAP and at start of each round, so the person calling the strats will know how much you all have and be able to make an informed decision.
Have buy binds for things like all grenades, usual guns, and the 2 different levels of armour.
If you have over $5000 and are already fully geared up, offer to buy Rifles for rest of team, ask "Who needs a Gun?" You are a lot better off with team mates that have weapons that actually damage and kill the enemy.
If you have over $10,000 and are already fully geared up, it is very important that you buy Rifles for anybody who has only $7,000 or less. You cannot save more than $16,000, therefore it is better for the teams total cash reserves that you buy a gun for somebody else, rather than have somebody deplete their personal cash reserves when you have so much cash in hand. Feel free to ignore this if you all have over $10,000.
Don't pick up enemy guns if somebody else in your team needs it. If you pick up enemy gun, do not drop it again, because you will keep all the bullets, and the gun is practically useless to whoever else picks it up, because the gun won't have any spare ammo.
Do pick up guns that enemy drops, if none of your team needs the gun. If you have time, empty and drop them to deny enemy a gun with bullets if they pick it up, since all ammo stays with the person who drops the gun, so long as they are alive when they do it.
Don't run behind each other, fan out in as widespread a pattern as possible, so you can't get owned by a single player. You may want to disobey this deliberately if you have a specific flash rush strat, but I think it will be rare.
Don't block your team mates in, the guy in the line of fire has right of way.
Don't run with your knife out, at least have a pistol out.
Do run from spawn at the start of round with your knife out when it is your intention to get to a choke point as soon as possible.
Don't make any noise whatsoever unless you really really have to, one foot step, zoom sound, or weapon switch is all it can take to alert the enemy to your position. This includes throwing grenades, shooting, and switching weapons unnecessarily.
You can move quickly when there is a lot of gun fire and grenades going off as the sound of Gun Fire, Especially AK's, which will cover the sounds of your footsteps. It is one of the reasons why people use silenced Colts in wars.
Another reason to use a silenced Colt is so you can hear the thud of your bullets hitting the enemy when you are shooting through walls.
Do make a lot of noise if it is your intention to act as a decoy or create a diversion.
Learn to tell the number of opponents by the sounds of their footsteps. Its easy to pick a lone opponent versus 2 sets of running footsteps, which in turn can usually be differentiated from 3 or more, at which point you are going to be able to say, "there are at least 3 enemy at location X".
Don't break Windows and Vents when you are close to them, or you need them intact to alert you to possible enemy movement.
Do break Windows and Vents when you are far away from them and its to your advantage that they punched out. Punching the top vents on de_nuke as Counter-Terrorist, the bottom vents of de_nuke before you plant in the bottom site as a Terrorist, the Vent in the Counter-Terrorists Sniper nest as Terrorists are good examples of these.
It can be advantageous to pick up other teams guns, so if you are a Terrorist you have a Colt or if you are a Counter-Terrorist you have an AK, since you may get a slight delay in response because opponents cannot tell your gun sound from their own teams gun sound. This slight delay in response time can make all the difference.
Just about everybody in a half decent clan can aim and shoot when they are supposed to. If you don't throw a Flash(s)/Grenade(s) to make them move, or Smoke Grenades to obscure their vision, they will have you pre-lined up for a headshot, and you will lose the majority of these encounters.
Don't allow yourself to get picked off from obvious camping spots. Learn to know where these camping spots are and avoid them when possible.
Don't stand still to take on a camped enemy. You will just get spammed to death along with the rest of you team. The entrance to site B on dust2 from the tunnels is a classic example of why you don't stop to take the guys camped outside B double doors. You will die and cause the rest of your team to die as the get stuck behind your lifeless body.
Point should be a guy with a rifle excepting special places on maps where an AWP'er should go first. In which case the point man should act as a fast moving decoy to attract fire from snipers, and let your snipers have a free shot.
Point always watches the front, and sweeps all corners as you move around map, rest of team watches spots opposition can appear from once the point guy has swept that spot, UNLESS
Whoever is last in line, looks backward to cover your backs and should also have a Rifle, unless you are going to hang right back with a AWP.
Pair up, and make sure you pair up a strong players with a weak players. The weak players should be the point and act as decoy for strong players.
When working in pairs, the front guy should be crouched while the guy right behind him stands. Guys in front should generally be crouched when working their way quietly around a map. Feel free to ignore this if your location is well and truly known to opposition.
When working in pairs approaching a single sided corner, learn to work out the correct distance you need to be so the inside guy and far side guy reveal themselves at the same time. The inside guy needs to be at the front.
When approaching entrances with 2 sides, the left hand guy looks right, the right hand guy looks left. I know this sounds like really basic stuff, but I've seen this screwed up often.
Always pick up dropped AWP's if you are winning round or have won it. At respawn drop picked up AWP for your clans AWP'er (DO NOT BUY GUN, unless of course you have a lot of cash) Unless they are low on cash, Clan Awper Buys Rifle for the person who drops AWP.
The teams AWP'er(s) NEVER carries the bomb! Unless of course you all have AWP's.
Don't stand in front of AWP'ers, crouch or get out of the friggin way.
Decoys and Players covering away from main body of attack should constantly communicate their position and the position, numbers and disposition (are they pushing up, rushing or holding back) of the enemy.
If you are hard rushing, only the first 2 guys should be throwing Flashes/Smoke and HE, otherwise you just end up screwing your own team up.
The bomb carrier does not lead the charge nor should they be last, they should be the 3rd or 4th person in, so bomb does not get dropped in a heavily defended position, or gets there too late or taken out in back play. If we lose 4 guys, you are probably going to lose the round no matter what.
If you are not hard rushing, the bomb carrier should be doing the flashing. As I have explained before, he can't be the decoy, and most likely not have and AWP either. He should be 3rd or 4th in line, which is where you want the Flash guy to be.
Learn to use smoke grenades to provide cover from AWP's or to just cover your movements and numbers. Learn where you need to place them to be effective. In Counter-Strike 1.6, the smoke is not as thick as it used to be and runs out quicker, but starts up a hell of a lot faster, you usually need 2 smoke grenades to provide the same thickness of smoke you used to get in previous versions of Counter-Strike.
With the new money system in 1.6, it is imperative that you plant the bomb especially in the early rounds.
Because of the new money system, if the Counter-Terrorists ECO stacks 1 bomb site, don't take them on. Plant the bomb at the other bombsite, then kill them. Planting the bomb is worth at a mimimum an extra $4000 (5 x $800) to the Terrorists team, killing all of the enemy is worth only an extra $1500 (5 x $300) to the Terrorists team, you do the maths.
Don't run to the bomb site with the bomb in your hands and your back to the likely spots the Counter-Terrorists will appear from or where they maybe camped. Bombsite B on de_cbble is a good example of where this happens a lot.
Plant the bomb as wide out in the open as possible. Or previously specified points as per map tactics.
Know where to absolutely NOT plant the bomb. There are certain spots on particular maps that you should avoid planting the bomb at all costs. de_train is a good example of having specific parts of the bombsite where you should avoid planting the bomb, since it is possible for the Counter-Terrorist's to defuse under almost complete cover with no visual clues that the bomb is being defused. This also includes avoiding bomb planting positions which result in silent planting of the bomb, which will cause your clan to forfeit a war in the GameArena Counter-Strike Ladder
Protect the bomb planter at all costs. Don't run off leaving them all alone.
Announce bomb plant position. Eg. Dust2 Site A you can plant for Terrorists Long A or Stairs defence.
Once the bomb is planted, the aim of the game is to delay! delay! delay! Do not engage the enemy if at all possible, just do everything you can to delay the Counter-Terrorists from trying to defuse the bomb. Try not to die doing this.
Check scoreboard and announce enemy numbers and likely incoming locations.
Use flashbangs as T's to defend planted bomb.
Use unused smoke grenades to defend planted bomb by throwing them in direction enemy will come from, but in such a way that it doesn't affect your view of the incoming enemy. Do this if for no other reason than to drop the fps and lag out incoming opposition.
Don't defend the planted bomb, when you can do it from a safe location. Snipers should cover long range, rifles should cover short-range attack. eg. BombSite A plant on Dust2, Sniper takes care of Bomb, AK guy covers T Double Doors, split team evenly with emphasis on protecting planted bomb. eg. If we have 3 players left, 2 watch the bomb, 1 watches their backs at double doors.
When you cannot defend from a safe distance, the guy with the least to lose and/or the most money, should stay near the bomb until the last possible second to ensure the bomb does not get sneakily defused.
Buy defuse kits, otherwise pick up defuse kits off the ground if you don't have one.
If you move from your assigned spot as a Counter-Terrorist, communicate your location as you move around the map.
Don't completely abandon your assigned bombsite when you hear that the other bombsite is under attack until the bomb is planted. The attack on the other bombsite may just be a fake. So leave at least 1 man in or near the bombsite to keep an eye on it in case that was the Terrorist plans all along, or they just change their minds on a map that allows them to do so easily. eg. de_inferno. Forget all that if your team has been wiped out from the other bombsite, since it will be highly probable that is where the Terrorists will end up planting.
If you get rushed, use flashes to buy yourself time for re-enforcement's to arrive, or to allow you time to escape. Throw in front of rushing enemy to slow the rush down, or to thin their numbers out, to reduce the numbers that you have to deal with at any one time.
Don't die to 4-5 man Terrorist rushes, unless you have a really good spot, its better to fall back and have 5 Counter-Terrorists to take back the bombsite than to die needlessly.
If you cannot defuse the bomb in time, or even get close enough to the bomb in time, stake the bomb site out to pick off fleeing Terrorists. At the very least, try to make as many of Terrorists as possible buy again the next round.
If you have ECO'ed and are completely out gunned, but still have 5 people left, and the bombsite permits this type of strat, don't even attempt to defuse the bomb as a Counter-Terrorist, but attempt to keep the Terrorists boxed into the bombsite so the bomb explosion kills them. You were most likely going to lose the round anyway, but having all the Terrorists die, forces them to rebuy from scratch, therefore forcing the Terrorists into a likely ECO round if you win the next round after this one. Of course don't do this if its the last round of the half or sudden death round.
If its 2 v 5, and bomb in planted don't try to defuse, unless it is the last round of the half or sudden death and you have nothing to lose, meet up and camp a position outside bomb site to pick off as many Terrorists as possible.
If there 1v5, unless it is the last round of the half or sudden death and you have nothing to lose, and you have a good gun and/or armour, run away and hide, or pick safe camping spot to pick off fleeing Terrorists.
The fastest beeping sounds of the bomb timer means you have approx 7 seconds left to defuse, don't even bother if you don't have a defuse kit. It takes 5 second to defuse with a defuse kit, 10 seconds to defuse without a defuse kit. The defuse timer has to be over 1/3 the way along before the fast beeps start if you are defusing without a kit, otherwise you die.
If the bomb is planted, as a Counter-Terrorist, don't try to enter the bombsite alone. Try to organise yourselves quickly, look up on scoreboard at how many Terrorists are left and annouce via voice comms numbers and likely locations, then communicate what grenades you have, your entry point, and which direction you will head when you enter the bombsite. Grenade and Flash at the same time, and enter bomb site together, and head for your designated point to attack first, so you aren't all aiming for the 1 guy while rest of the opposition shoot you all in the back. This is difficult to do, unless you practise a lot, but it will be the difference between thinking you are good and actually being good, and can prove it. Really good clans have all this stuff prearranged with way points and entry timing and they are left only calling enemy positions. How quickly and smoothly you can retake a bomb site is an excellent demonstration of your clans skill level.
Try to kill all Terrorists before you begin defusing.
If you have time, check corners for hidden campers, waiting for you to start defusing.
Let the person with the defuse kit defuse the bomb no matter what. If they kill the bomb defuser the defuse kit will be on top of the bomb.
If you are going to defuse, call out loudly that you are going to go for the defuse, to make sure you don't have 4 of your team running for the bomb and you all get shot in the back by the one hidden terrorst.
Crouch when defusing, you are a smaller target.
Cover the bomb defuser, by surrounding him from points where he can be attacked. If there is no opposition left, run away in case he stuffs up, or it is close.
Very Basic Buying Strats
1st Round
Counter-Terrorist, is usually 1 HE, 1 Flash, 1 Defuse Kit, 1 extra clip ammo for 3 players the rest get 2 Flash and no defuse for re-taking bomb sites. Sometimes you may want to mix it up with guys who have armour. Suffice it to say, you do not need 5 defuse kits amongst your entire your team for the first round.

Terrorist, is usually Glock armour for majority with 1 or 2 getting grenades and those with grenades are shepherded by the ones with armour. i.e. 2 Armour guys at the front, 1 Armour guy at back. Alternatively, you get 2 with Glock armour, 2 with Grenades, 1 with DE or USP, or some combination of these.

2nd Round
1st round Win (1-0)
For 2nd round MP5 it

You don't buy a rifle, cause if you die, you give opposition your rifle and they can then win that round.

Use extra flashes either to defend planted bomb or to get you into a bombsite

1st Round Loss (0-1)
For 2nd Round Don't buy anything ECO RUSH depending upon map, and side you are on.

Terrorists Notes for 2nd Round:

ECO then AK + Armour 3rd round to get an AK + Armour v MP5 + Armour Battle
DE RUSH second round and try and win by rushing a site late in the round
ECO twice, then buy AWP's 4th round
3rd Round
1st Round Win, 2nd Round Win (2-0)
3rd Round Keep MP5 or Buy Rifles depending upon what Opposition do, top up Grenades (This is map dependant and depends upon whether you are Terrorists or Counter-Terrorists)

1st Round Loss, 2nd Round Loss (0-2)
3rd Round, maybe buy HE, but otherwise just ECO again or AK RUSH if you ECO previous round (more of an option for Terrorists than Counter-Terrorist, popular strat for Dust2 or some I am told by reliable sources)

1st Round Loss, 2nd Round Win (1-1)
Well done, BUY UP on Rifles, unless you already have enemies MP5, as you should be able to get a rifle, armour and a grenade, especially as a Terrorist.

1st Round Win, 2nd Round Loss (1-1)
Well you stuffed up, now u can either ECO, or MP5 its up to you and depends upon map.

4th Round
1st Round Win, 2nd Round Win, 3rd Round Win (3-0)
BUY UP, Buy Rifle, Get AWP, Buy as many grenades as you can afford, Buy others rifles if you haven't died yet. The other team will have eco'ed Rounds 2 and 3, but now they will have Rifles and Armour too.

1st Round Win, 2nd Round Win, 3rd Round Loss (2-1)
Don't buy anything, check money status of team, then decide whether to ECO or BUY UP.

1st Round Win, 2nd Round Loss, 3rd Round Win (2-1)
BUY UP

1st Round Win, 2nd Round Loss, 3rd Round Loss (1-2)
ECO You are struggling now, you have to save

1st Round Loss, 2nd Round Loss, 3rd Round Win (1-2)
Well Done, BUY UP.

1st Round Loss, 2nd Round Loss, 3rd Round Loss (0-3)
BUY UP after double ECO rounds 2 and 3.

1st Round Loss, 2nd Round Win, 3rd Round Win (1-3)
Well done, BUY UP.

1st Round Loss, 2nd Round Win, 3rd Round Loss (1-2)
Don't buy anything, check money status of team, then decide whether to ECO or BUY UP.

5th Round
If you win 4th Round, you are well on the way to winning the war if this is the 1st half, or you scored 4 or more wins in the 1st half.

Server Bookings Settings
GameCreate
Game: Counter-Strike
Date: Date you want your GameCreate Server
Time: AEST (Sydney) Time GameCreate server will be available
Run time: How long the server will be available to you for. If you cannot get 2 hours sometimes picking a shorter run time will get you a booking at a more favourable time.
Booking name: [ClanName] Prac
Maximum players: 13
RCON password: This is the RCON password, don't ever give this out!!
Client password: This password is required by all players attempting to connect to the server
Map: Pick Any of the War Maps
Timelimit: Unlimited
Win limit: Unlimited
Round time: 3 minutes
C4 Timer: 35 secs
Friendly fire: Ticked
Freeze time: 7 secs
Buy time: 30 secs
Fade to black: Unticked
Hostage penalty: 0
Kick percent: 0
Limit teams: 0
Map vote ratio: 0
Teamkill punish: Off


A War Config file can be found here war.cfg put it in your \steam\steamapps\your@email\counter-strike\cstrike\ directory.

Once you have put the RCON password in, type in console "exec war.cfg" and standard war settings will be applied.

Keypad Plus Does rcon say "Live after 3 restarts"
Keypad Enter Does a 1 second restart
Keypad 5 Does a 3 seconds restart and says LIVE! LIVE!! LIVE!!!
Edit the war.cfg file with notepad if you want to change which keys are bound.
Common RCON Commands
rcon_password "rcon password here" (Gives RCON ACCESS for the person who enters this correctly)
rcon sv_password "new client password here" (Sets new Client password you use to get into the server)
rcon say "say something via RCON here" (This is how you say something via rcon)
rcon sv_restart 1 (Restarts level in 1 second)
rcon sv_restart 3 (Restarts level in 3 second)
rcon changelevel "War Map Name" (Changes server to War Map Name, see below for correct names of maps)
rcon kick #user (Kicks user by the user number)
rcon kick STEAM_X:X:XXXXX" (Kicks user by the STEAM/UNIQUE ID)
rcon kick "playername" (Kicks user by 'playername')
rcon banid 10 STEAM_X:X:XXXXX kick (Bans and Kicks player by STEAM_ID for 10 minutes)
rcon quit Quits the server. (Useful if you have really screwed things up and don't know how to fix it)


Abuse of rcon kick and rcon banid will result in the person abusing RCON being banned from COGS!

EVERYTHING is logged, so don't think we won't catch up with you when somebody complains!!

If you try to use rcon without the correct password, your IP address will be banned from that server for 10-15 minutes.

Once the server unbans you, do not attempt to use RCON for the remainder of the time the server is up, even with the correct password, you will most likely get banned again.

War Map Names
de_aztec
de_cbble
de_dust
de_dust2
de_inferno
de_nuke
de_prodigy
de_train
Common Binds
Firstly, All your configs and scripts and aliases should be in the file userconfig.cfg which is located in your \steam\steamapps\your@email\counter-strike\cstrike\ directory.



Secondly you are going to need the ubiquitous wait commands to put in your scripts and aliases, so lets start with that.



Put this into your userconfig.cfg file.

//waits
alias w1 "wait"
alias w2 "w1; w1"
alias w3 "w1; w2"
alias w4 "w2; w2"
alias w5 "w2; w3"
alias w10 "w5; w5"


Its important to note that anything on the same line after // (the 2 forward slashes) in a cfg file is ignored by Counter-Strike. Most people use them to comment their scripts as I have done below.



Buy Binds


All you need to add to your userconfig.cfg file is the following:

bind "a key" "to one of the built in Counter-Strike aliases listed below" it is important you use the quotes



Here are some examples of single key buy binds:

bind "f3" "deagle"
bind "f4" "mp5"
bind "f7" "defender; w5; clarion"
bind "f6" "ak47; w5; m4a1"
bind "f7" "awp"


Here are some examples of buy binds usings aliases and then binding those keys to an alias:

//Buy Binds
alias gren01 "hegren; w5; primammo; w5; flash; w5; flash; w5; sgren" //Buys All Grenades
alias defs01 "defuser; w5; primammo" //Buys Defuse Kit since there is nothing worse than buying night vision
alias armr01 "vest; w5; devon" //Buys Vest Only
alias armr02 "vest; w5; primammo; w5; vesthelm" //Buys Full Armour


bind "f9" "gren01"
bind "f10" "defs01"
bind "f11" "armr01"
bind "f12" "armr02"


Below is a list of all the Weapon Aliases that are automatically built into Counter-Strike.

DO NOT PUT THIS IN YOUR USERCONFIG.CFG FILE



// defender - IDF Defender
// ak47 - CV-47
// scout - Schmidt Scout
// sg552 - Krieg 552
// awp - Magnum Sniper Rifle
// g3sg1 - D3/AU1
// clarion - Clarion 5.56
// m4a1 - Maverick M4A1 Carbine
// aug - Bullpup
// sg550 - Krieg 550 Commando
// glock - 9x19mm Sidearm
// usp - KM .45 Tactical
// p228 - 228 Compact
// deagle - Night Hawk .50C
// elites - .40 Dual Elites
// fiveseven- ES Five-Seven
// m3 - Leone 12 Gauge Super
// xm1014 - Leone YG1265 Auto Shotgun
// mac10 - Ingram MAC-10
// tmp - Schmidt Machine Pistol
// mp5 - KM Sub-Machine Gun
// ump45 - KM UMP45
// p90 - ES C90
// m249 - M249
// primammo - Primary Ammo
// secammo - Secondary Ammo
// vest - Kevlar
// vesthelm - Kevlar+Helmet
// flash - Flashbang
// hegren - HE Grenade
// sgren - Smoke Grenade
// nvgs - Nightvision
// defuser - Defusal Kit
// shield - Tactical Shield
Select and Say Binds
//Grenade Throwing Script
alias +qgren "weapon_hegrenade; +attack"
alias -qgren "-attack; lastinv"
//FlashBang Selecting Script
alias flashy "weapon_flashbang; say_team Throwing a Flashbang Take Cover!"
//FlashBang Throwing Script
alias +throwFB "weapon_flashbang; +attack"
alias -throwFB "-attack; lastinv"


For the life of me I can't get the last FlashBang script to work properly. So I just use the first FlashBang Selecting Script and manually throw the damn thing. If you can get it to work, good luck to you. Let me know how you did it.



Here is how to bind them:

bind "e" "flashy"
bind "q" "+throwFB"
bind "MOUSE5" "+qgren"


Radio Binds
All you need to do is bind them directly to a key, or create an alias to string multiple radio commands together.

Radio Bind Examples:
bind "e" "enemyspot"
bind "q" "needbackup"
bind "r" "takingfire"


Radio Binds as Aliases Example:
//enemy spotted script
alias enemy "e_spot"
alias e_spot "enemyspot; w5; needbackup"
bind "q" "enemy"


Below is a list of all the Radio Aliases that are automatically built into Counter-Strike.

DO NOT PUT THIS IN YOUR USERCONFIG.CFG FILE



//RADIO 1
//coverme -Cover me!
//takepoint -You take the point!
//holdpos -Hold this position!
//regroup -Regroup team!
//followme -Follow me
//takingfire -Taking fire, need assistance!


//RADIO 2
//go -Go go go!
//fallback -Team, fall back!
//sticktog -Stick together!
//getinpos -Get in position and wait for my go!
//stormfront -Storm the front!
//report -Report in team!


//RADIO 3
//roger -Roger that!/Affirmative!
//enemyspot -Enemy spotted!
//needbackup -Need backup!
//sectorclear -Sector Clear
//inposition -I'm in position.
//reportingin -Reporting in.
//getout -Get out of there, it's gonna blow!
//negative -Negative!
//enemydown -Enemy Down!


Other Useful Scripts
Here are 3 separate scripts for taking screenshots and creating demos

//Drops Console Takes Screenshot of Status Screen
alias con_d "toggleconsole; w10; w10; w10; status; w10; w10; w10; snapshot; w10; w10; w10; toggleconsole"
bind "del" "con_d"


//Drops Console Takes Screenshot of RCON Status Screen (You need to have input your rcon password first before using this)
alias con_d "toggleconsole; w10; w10; w10; rcon status; w10; w10; w10; snapshot; w10; w10; w10; toggleconsole"
bind "del" "con_d"


//Drops Console Takes Screenshot of Status Screen and Starts Demo
alias con_d "toggleconsole; w10; w10; w10; rcon status; w10; w10; w10; snapshot; w10; w10; w10; toggleconsole"
alias recdemo "recon"
alias recon "csdemo; alias recdemo recoff"
alias recoff "stop; devon; echo Demo Complete!; devoff; alias recdemo recon"
alias csdemo "csdemo01"
alias csdemo01 "con_d; w20; record FirstHalf; devon; echo Recording First Half of War; devoff; alias csdemo csdemo02"
alias csdemo02 "con_d; w20; record SecondHalf; devon; echo Recording Second Half of War; devoff; alias csdemo csdemo01"


bind "ins" "recdemo"


Pressing the insert key will create the First Halves Demo, Pressing the insert key again will stop it.

Once you have completed the First Half and changed sides, Pressing the insert key will start the Second Halves Demo, Pressing the insert key again will stop it.



So in the end this is what your userconfig.cfg file ought to look like if you have followed my examples:

//Start of userconfig.cfg


//waits
alias w1 "wait"
alias w2 "w1; w1"
alias w3 "w1; w2"
alias w4 "w2; w2"
alias w5 "w2; w3"
alias w10 "w5; w5"


bind "f3" "deagle"
bind "f4" "mp5"
bind "f7" "defender; w5; clarion"
bind "f6" "ak47; w5; m4a1"
bind "f7" "awp"


//Buy Binds
alias gren01 "hegren; w5; primammo; w5; flash; w5; flash; w5; sgren" //Buys All Grenades
alias defs01 "defuser; w5; primammo" //Buys Defuse Kit
alias armr01 "vest; w5; devon" //Buys Vest Only
alias armr02 "vest; w5; primammo; w5; vesthelm" //Buys Full Armour
bind "f9" "gren01"
bind "f10" "defs01"
bind "f11" "armr01"
bind "f12" "armr02"


//Grenade Throwing Script
alias +qgren "weapon_hegrenade; +attack"
alias -qgren "-attack; lastinv"
bind "MOUSE5" "+qgren"


//FlashBang Selecting Script
alias flashy "weapon_flashbang; say_team Throwing a Flashbang Take Cover!"
bind "e" "flashy"


//enemy spotted script
alias enemy "e_spot"
alias e_spot "enemyspot; w5; needbackup"
bind "q" "enemy"


alias con_d "toggleconsole; w10; w10; w10; rcon status; w10; w10; w10; snapshot; w10; w10; w10; toggleconsole"
bind "del" "con_d"


alias con_d "toggleconsole; w10; w10; w10; rcon status; w10; w10; w10; snapshot; w10; w10; w10; toggleconsole"
alias recdemo "recon"
alias recon "csdemo; alias recdemo recoff"
alias recoff "stop; devon; echo Demo Complete!; devoff; alias recdemo recon"
alias csdemo "csdemo01"
alias csdemo01 "con_d; w20; record FirstHalf; devon; echo Recording First Half of War; devoff; alias csdemo csdemo02"
alias csdemo02 "con_d; w20; record SecondHalf; devon; echo Recording Second Half of War; devoff; alias csdemo csdemo01"
bind "ins" "recdemo"


//End of userconfig.cfg
Other Notes
Take screenshot of "rcon status" to get the STEAM_ID and IP address of people playing.
Record demos of your wars to review later, either for hacking accusations or to see what you could have done better or show everybody how 1337 you are. Do this so you can share them amongst your own clan, and can see how people are good in a particular spot, aim and throw grenades, etc. Use the 1 Key Demo script shown above, so you can take demos without having to think too hard about it.


Everything explained above, is more or less valid for Public (Pub) Server Play as well, if you wish to try that hard. :) I personally use pub to practice movement/positioning, and just plain old aiming. :)



Any feedback you might have about this guide, feel free to post a message here. (GameArena Login Required)



People who ask me in a war what I mean when I call anything I have explained in this document will get tk'ed.



Just checking to see if you have read this. :)



Special Thanks to imho[GameOp] from AusGamers/GameArena for helping me with all the html and css formatting/coding :)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

:dribble:  :dribble:  :dribble:

cool when can we try some of this out ?
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


DuVeL

QuoteOriginally posted by JonnyAppleSeed@Feb 3 2004, 03:28 AM
:dribble:  :dribble:  :dribble:

cool when can we try some of this out ?
What about ............................................ tonight???
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Dr Sadako

QuoteOther than what I have stated above and below, keep voice and radio chat to an absolute minimum, so your team can pick up enemy sounds as early as possible.
Have your team agree the names of map positions so everybody knows what you are talking about in the previous points. Even go so far as labeling a map (as shown in the example below) and put it on a web site or transfer it to each of your members some how, you don't even have to agree with the names I given to these locations (dust2 if you're not aware), just as long as everybody on your team knows wtf you are talking about. I may even make some for the war maps later if hasseled enough, but don't expect anything to grand.

I think this is a very good idea. I will get started on this.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

Maybe just my problem but when a call is given there's alot of info. Plz make it shorter, remember I'm Dutch. I do understand English but sometimes it's just to fast. :unsure:
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]