Tactics (Basics) - Information for Matches

Started by Dr Sadako, February 03, 2004, 11:16:29 AM

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Dr Sadako

I still feel that this is one of our tough nut to crack maps. As T we usually do very well but as CT we have problem from time to time.

CT Tactics (5 vs 5)
3 to A and 2 to B, assigned players to each site. Work in pairs and use collective fire to take out the enemy!

A
Left out of spawn applies. First 2 CT to A goes short A. CT1 takes position left at the boxes or the stairs. CT2 takes the position far back on the right by the wall covering stairs. CT 3 covers long A. CT2 helps CT3 out if needed.




B
CT4 takes position in the site by the boxes facing the exit at an angle. CT5 takes position either outside on ramp looking through doors or inside or in the hole in the wall.





T Tactics (5 vs 5)

First round
Long A rush. We need 2 Ts with HE+Flash rest go pistol. Bomb carrier is one of the grenaders. Stick to left side of long A and flash the passage down to CT spawn and HE+flash A bombsite.

Second round
If we lose eco rush short A or B depending on spawnpoints. If we win buy up and rush short A or B depending on spawnpoints.

Consecutive rounds
Vary attacks depending on arsenal and spawnpoints. Distractions and gitdom.  8)
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

We could just start with gitdom and take it from there  :whistle:

Dr Sadako

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

QuoteOriginally posted by Sadako@May 7 2004, 01:28 PM
Regarding boxes there is a really good position seldomly used on the left at spawn bombsite. Just when you enter the corridor there is a box on the left in the dark corner. A boost up there and you can cover the entire corridor. It is a very dark spot and you are difficult to see.
Here are some images of what I and DuVeL mean.


-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Red_Thunder

Here are just a few postions for Dust2.

Firstly Bombsite A,

Position 1, Requires Ct1 to watch long A in anyway [my favourite is shown], this postion gives
you an angle advantage over the enemies. Try it !

Meanwhile CT2,3 could try Pos 1,2 or 3.

Pos One, has both Ct 2 and 3 on the boxes both lined up watching the same point
So the enemy will see both Cts at once but also recieve double the bullets heading their way.
No Chance of survival if both Cts are ready. You can also easily cover your eyes using
boxes to stop being flashed!
CT1 Will have there backs and CT2, 3 can also help a Long A rush VERY easily from those
Boxes. You COULD even try a box jump to the highest box.

Postion 2, CT1 holds long A while CT2,3 Watch Short. One above stairs, one tucked behind
Again watching the same point. Be careful of grenades here.

Postion 3, Ct2 and 3 are short A ,CT3 is boosted
ontop of the box by the stairs and can also look into the exit of b tunnels
[by the double doors.] Many people dont expect CTs to be here because of the tight angle.
Its best if CT1 is closer in the site in this one as it will take SLIGHTLY longer
for the CTs 2 &3 to return to the site.



Bombsite B, Like A, The use of angles are key to this here.
2 CTs are needed at this site.

Postion 1, CT 4 & 5 Postion by the box. CT4 moves upon the box to the furthest point
Almost falling of the box itself. Ct 5 is below CT4 and slightly further back.
Both their cross hairs should be fixed on one point. Try and wiggle your
x hairs slightly to keep a focus for those long waits![dont wiggle to much you h4x0rz!]

Postion 2, is very flexible. Ct4 is boosted on the box by the tunnel exit.
CT 5 can then move to one of the remaining postions.
The circuled player can move anywhere in the site.
The furthest player outside B, should really be a decent sniper.
He can also watch Short A / Mid
The player with the green dot is in my all time favourite postion because of the fact
its really flexible. You are covered by the tall green box. So no sneeky slags can get you
from the window, and you can also tuck away, covering yourself either from the Double doors
or the Tunnels




Thats About it really, Just a few basic ones i just thought might be worth a try/look

Thanks

Dan

 :eyebrow:

TeaLeaf

TL notes added to the original post.

Another good boost spot is the boxes immediately outside and to the left of the entrance to the lefthand corridor.

Even better is to go into the corridor (past the set of boxes immediately inside and to your left), through the first archway and get a boost on to the boxes on the left hand side - Ts never look there as they creep forward towards the spawn archway exit :)

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Anonymous

QuoteOriginally posted by TeaLeaf@May 8 2004, 06:53 PM
Even better is to go into the corridor (past the set of boxes immediately inside and to your left), through the first archway and get a boost on to the boxes on the left hand side - Ts never look there as they creep forward towards the spawn archway exit :)

TL.
I will now :)

Dr Sadako

T tactics (5 vs 5)



The purple route (sadako one) is much quicker (3-5 seconds) than the green route.

General guidelines

Left rush
First T throws flash. T2 and T3 follows with HE. T1 needs to be on the left side of the archway and throw it up right as displayed in the image below.
T1 should immediately after that move to the right side joining the rest of the team.


Next stage is for T1 to check positions 1, 2, 3 in that order. Simultaneously T2 will flash/smoke into the right in front of position 4. T3 and T4 moves in together with T1 and clears the bombsite. T1 focusing on the "1" area and T3 and T4 on the left (6 and 7). T5 helps T2 to cover towards CT spawn and flank around the 4 to 1 route if necessary.

Sadako one
Follow the purple line route in the top image. Go inside (new route) and then jump off balcony. Plant as shown in images below



Sniper window left to middle
Same route as sadako one but turn left under the sniper window towards the middle. Once up the middle choose between going CT spawn to left site or go right and plant at new route site.

CT tactics (5 vs 5)
2 right and 3 left (new route). Assigned bombspots, left out of spawn rule.

Right site
CT1 is spotter. If Ts rush this side he falls back to 1, 3 or 6 depending on gun and nades. CT2 stays in bombsite in postion 1, 4 or 5.






Left site (new route)
I know there will be a difference in opinion here so I will just show my suggestion and let the discussion get going.

CT3 should take position 1 every round. You can hear the Ts well before they are up the stairs if they are using clogs.

CT4 and CT5 should be in position 2 and 3 for a crossfire. They don't need to sit exactly opposite, avoid shooting each other. The idea is simple enough. There are 3 ways in to the bombsite. New route is covered and sniper room and middle are the only other possibility. Forcing the Ts to take on a 180 degree crossfire should do the trick. Most important is to avoid being sniped from middle. That means that to get to position 2 should not go via middle exposing yourself.

Positions 5-8 are alternative postions to position 1. The drawback is that you don't get an early visual. The CT in position 2 though will hear them. Position 5 with an AWP is extremely good as you have a clear line of sight into the corridor (position 1).

Postion 4 is an alternative to position 3 but has the drawback that you don't get a good crossfire. The advantage is that you might draw the attention away from position 2 and lure the Ts in focusing on this side and being shot in the back.



Important notes
With this type of positions you get information on the attack of the Ts. If all CTs are down on the right it means that the Ts have moved into the site. Same for new route bombsite. As this defence tries to avoid being picked off from middle (or rather just far away) the Ts need to advance on either side to kill any of the CTs. This should be a good indicaiton of where to go.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Hmm ... this is a hard nut to crack for CT. My idea of the tactic is not to be picked off. I will also show some good spots. :)

CT Tactics (5 vs 5)
The idea is to have 2 at globe, 2 in middle-ish, and one at sundial.

Globe


First CT should take postion 1 or 2 and second CT should go 3/4/5. Try and shift positions e.g. CT1 at 4 and CT2 at 5.

Example of spots to sit in position 1.


Position 5


Position 2, use the the camouflage!


Position 6 is actually CT3 in middle.

Continues in next post.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Middle-ish

CT3 should take postion in the middle so he can either hear or spot from the parapet. His job is also to backup globe/sundial depending on attack. Here are examples of good positions to be in. Make sure that you stand in the dark spot in the last example. You know you are in the right position when you have a shade on your arm!




CT4 should sit here and watch the middle downstairs (underneath parapet).


CT4 will call the rush downstairs and also backup CT3 if they come parapet. CT4 have the option of going to position 3 on globe in case they need backup.

Here is an alternative position for CT4. Make sure you get up on the leg of the table so you can see above the cabinet.


Sundial
CT5 should take position left by the arch at sundial. He should be facing the bombspot without being exposed to sniping straight across. He also has the job to help out CT 4 if downstairs rush is called.

The idea with this strategy is to keep the team as close together as possible and being not exposed for easy sniping. Voicecomms are vital to success.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

Bump for Charlie Company to have a read and a think about these tactics before tonight's practice.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Dr Sadako

Good spot for Ts when the bomb is planted at the sundial. CTs often forget to check there.



Note that you can plant behind the box on the ledge.


Ts (and at times CTs) usually sit in the purple marked spot when the bomb is planted. A disadvantage of the spot is that you easily are shot from the parapet also it is a commonly known spot. If you go down the slope and sit where the screenshot was taken from you can not be easily spotted from either parapet or the site. Make sure you crouch back to the wall!



Good spot for either CT or T to guard the middle ramp. Stand in the dark and you will have the first shot.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

T tactics (5 vs 5)

Ts should try and create distractions to make the CTs run all over the place and lose positions. There are a lot of sneaky spots and picking them off should be one tactic. If we disregard the standard rush to globe/sundial we could do this:

Attack 1 - Sundial
Ts go downstairs and drop out from windows going straight to sundail. 1-2 Ts should keep CTs busy on parapet.

Attack 2 - Sundial
Ts go right towards globe but T4-5 turn left to middle doors leading to sundial. T1-3 start an attack at globe while T4-5 (with bomb) goes to sundial.

Attack 3 - Globe
Downstairs to globe. Sticking to the inside route.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

First lets just establish some common names used so we all speak the same language. In the image below I have marked some used positions. Note that the train tracks are numbered 1 to 6 going from inside to outside.
Use the numbers of the tracks to call in where you spot the enemy.





CT tactics (5 vs 5)

Assigned positions usually works well, but sometimes you could spawn 1 and should be going to 6.

Outside
At tracks 4 to 6 the idea is to pair up and take the Ts out from a distance. The Ts must advance to get the bomb planted which means that they will have a harder time aiming while running in comparison to the CTs that are more or less standing still. Collective fire and delaying play. Flash and smoke to buy time while CT2 comes to help.



CT3 should go middle and is the one spawning closest to middle. His job is to guard middle 6 and alert if there is a rush.

CT4 should take the position on track 4 either on top the train or far back. His job is to cover ladder 4 and help out CT5 if the Ts rush on long 6.

CT5 has the responsibility to delay a rush at 6 and get backup.


Inside
If we take a look inside (as most part is covered by roof) at tracks 1 to 3 the idea is to stay back and let the Ts move into either bottleneck at 1 or 3.



The CTs should vary the postions of course and some suggestions are shown in the image. The CTs guarding inside should try and have one (or two) sniper rifles like the AWM or autosniper to force the Ts choosing a different approach.
Both CTs could sit on top of the trains to give support fire. The advantage of having CT2 top as well is that he can help out if Ts come at track one. Also the Ts need to come very far down the ramp befor they are able to spot him at 3. CT2 wil see the Ts feet before they see him.
Also sitting on top on the roof further back makes it possible to see the bombsite without any trouble.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein