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Server Related Posts

Started by albert, May 21, 2018, 10:14:25 AM

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OldBloke

Thanks, Albert. I've forwarded your post to Gandy.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

no peanuts

Just to add to albert's post.  Even though I take a different path in, I'm seeing the same behaviour, timeout 1hop from the actual server.
https://hastebin.com/yewamedewu.css

albert

Seems to have stabilized within the 2 to 3 hours. Strangely enough my monitoring tool is saying it has been down for 2 hours 51 minutes. I am guessing that it came up around that time and the security stopping tcp monitoring from external started working properly.

I think under normal conditions monitoring from the internet for this is not permitted via some policy on a device or server.

I'm still thinking a firewall/ IPTable was on the blink and it's the root cause.

Anyway it's been stable enough for me to go out and kill the Reptilian Monstrosity again and get a Lovetap.
Cheers, Bert

Gandalf

Just having a look and yes,    77.108.135.2 is the firewall that's hosted on BA5.

I've just logged on and it's running a strange version for x64. It's like it's running the 32 bit version but it's a 64 bit CPU! Still checking but it may be worth a backup of the firewall and rebuild from scratch.

Now to remember the vm details....
*G*

Cake: Four large eggs. One cup semi-sweet chocolate chips. Three/four cups butter or margarine. One and two third cups granulated sugar. Two cups all purpose flour. Fish shaped ethyl benzene. Twelve medium geosynthetic membranes. Three tablespoons rhubarb, on fire.

Whitey

Don't worry about the firewall,  I was having a look but it's not got anything to do with the issue as the problem hits the iLO port at the same time as the LAN one used by the pfsense firewall.  I ran the "Stable" update a few days ago to see if it would help with the issue and it pulled that version down.  Not an uncommon problem when doing a big jump if the posts I've been reading on it are anything to go by.  It is reporting an error but everything is functional atm.

albert

08:30 BST/ 09:30 CEST, starting again, same issue.
I'd be happy to look at any firewall logs or rules we have setup as it's my bread and butter so to speak, unemployment is for either a) gaming or b) finding a job or c) doing something useful. :D
Cheers, Bert

Gandalf

ok, checked the router that's the last hop before, (77.108.131.7) and nothing in the logs there so that's all fine.

So, checked the switch and I'm seeing some broadcast storms occurring which is shutting the uplink ports down. So for now, tweaked the levels a little as they were a little conservative while I find out what device on that switch is causing it!
*G*

Cake: Four large eggs. One cup semi-sweet chocolate chips. Three/four cups butter or margarine. One and two third cups granulated sugar. Two cups all purpose flour. Fish shaped ethyl benzene. Twelve medium geosynthetic membranes. Three tablespoons rhubarb, on fire.

albert

Quote from: Gandalf;432002ok, checked the router that's the last hop before, (77.108.131.7) and nothing in the logs there so that's all fine.

So, checked the switch and I'm seeing some broadcast storms occurring which is shutting the uplink ports down. So for now, tweaked the levels a little as they were a little conservative while I find out what device on that switch is causing it!

Thanks G, sounds like a breakthrough.
Cheers, Bert

albert

It's been stable and lag free for 30 minutes+ so far. I'll report if anything changes.
Cheers, Bert

Whitey

Thanks for sorting out the pfSense issue Gandy, I see it's now on the latest version with no errors or warnings.

Gandalf

all should be good now, the switch is a lot happier with the adjusted storm control values.

and the firewall is much better with the dark theme too ;)
*G*

Cake: Four large eggs. One cup semi-sweet chocolate chips. Three/four cups butter or margarine. One and two third cups granulated sugar. Two cups all purpose flour. Fish shaped ethyl benzene. Twelve medium geosynthetic membranes. Three tablespoons rhubarb, on fire.

albert

I'm still interested in knowing if the broadcast storms are important traffic or as they should be avoidable (storms shouldn't happen IMO). My view is if a server has a process that is misbehaving enough to force uplinks on a network switch to shut down, it needs to stop as there is a still a problem and a work around is only masking it.
Cheers, Bert

Penfold

Appears to be cycling off / on again.

Thanks for checking into this chaps.

Milli

PC Patch Notes (15.06.2018) Build 100728/18311

[SPOILER=Patch Notes]Hello Exiles!

We have a pretty juicy patch for you for PC today! This patch will also go live asap for Consoles, barring issues with certification process at Sony and Microsoft.

We really want to thank you for your feedback, patience and ongoing support while we address issues and improve the game. Please keep posting bugs, feedback and issues you encounter, especially after patches, here on our forums.

We are also working with Gportal for IG server messages to get you a heads-up for servers going down for patches and maintenance. This should hopefully be available sometime next week for official servers and then shortly after also be implemented for private servers.

Also a quick note on the infamous “Light Armor Journey” Bug. The fix for this will go to testlive with the over 500 additional changes that is scheduled for next week. We know that you have been waiting for this for a while and we apologize for the delay!

HIGHLIGHTS
We added several adjustments that should help with Land Harassment
Combat Lock on should now priorize enemies over clan members
It’s now possible to whitelist players by their SteamID
Several Exploits have been addressed
Fixed some issues with Thralls not attacking properly
Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them.
Fixed an issue with a corpse sometimes not being visible to the player
Weapon and Shield display racks should now work as intended
We are forcing a feat and attribute to remove any unfair advantages gained from exploits fixed in this patch

EXPLOIT FIXES
No longer possible to bring all attributes to 50.
(Player attributes will be reset to the correct amount of points available for the characters level).
Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post)
Fixed a health regen issue which could max your health after taking damage under certain conditions
Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.
Fixed a bug where the player would get infinite stamina while going up stairs and slopes.
Fixed a problem with stack merging logic which could allow for item duplication for certain equipped items. Certain duplicated items will be removed from inventories as part of this fix.

UI ADJUSTMENTS
Message of the Day is now saved after closing the window.
Removed the second Edit Text icon on the Chat Log screen.
Fixed the chat visibility settings not working in other languages than English.

QUALITY OF LIFE IMPROVEMENTS
Fix auto-target to downprioritize clan mates selection when enemies are present
Player name tags now show up further away on PC
Admins can now explicitly whitelist players by SteamID
You can now add and remove servers from your favourite list
PVE Conflict servers joined the ranks of properly filtered servers in the browser
Adjustments to corpse physics.
Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game.
In game feats which require a DLC will be clearly visualized
The Altar of Set should no longer vanish after upgrading.

AI
Fixed a problem with follower thrall sometimes walking backwards when following
Fixed a problem with thrall no longer able to attack after unequipping a weapon
Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway
Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
Exile NPCs learned to properly put away their weapons and shields when out of combat.

DECAY SYSTEM ADJUSTMENTS
Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running.
Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely.

GENERAL OPTIMIZATION
General Server Performance improvements
Various crash fixes.
Various server optimizations.
GUI memory optimizations.

NEW SERVER SETTINGS
OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30)

NEW ADMIN COMMANDS
WhitelistPlayer
UnWhitelistPlayer

NEW RCON COMMANDS
whitelistplayer
unwhitelistplayer

GENERAL BUGFIXING
Fixed a crash related to static placeables (which should improve stability in coop play)
Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins
Fixed a problem with servers not displaying if the maximum ping section was cleared
Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
Balance pass on number of zeals obtained from various processes in the altars
Fixed player corpse sometimes turning into deformed statues
Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers
Weapon and Shield display racks should now work as intended
Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
Even though it took skill, your character will now longer be able to run away while sitting or laying down.
The Altar of Set should no longer vanish after upgrading.
Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
The news tab in the main menu should now redirect to the correct forum
Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
It is no longer possible to alter server setting fields when they are disabled.
Purge meter will no longer reset to zero after a user rejoins the session.
Fixed an issue where Exile NPCs could get stuck in doorframes
When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly.
Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed.
Fixing a crash when summoning avatars.
Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog.
When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall.
Fixed a server crash related to thralls and inventories

ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINS
We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved.

The server settings are:

OverrideDecayMaxBuildingPieces
, default value 6. This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting

OverrideDecayTime
, default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.

What the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)

It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before.
This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.[/SPOILER]

Some good QoL changes -

Admin can now whitelist via steamid
Combat Lock on should now priorize enemies over clan members
Fixed an issue with a corpse sometimes not being visible to the player

Pingy