3.3.5 is coming...

Started by Obsydian, November 15, 2018, 01:50:35 PM

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Obsydian

3.3.5 is on the PTU and is available to Evocati and Subscribers and Concierge - likely to drop in the next few days according to some sources...

Hurston to Space Timelapse (this was before the latest patch in which Hurtson now revolves on its axis).
[video=youtube;o9xUg-A8kr0]https://www.youtube.com/watch?v=o9xUg-A8kr0[/video]

And here's another video showing the sunset and sunrise over Lorville:
[video=youtube;_37uHGTXv6o]https://www.youtube.com/watch?v=_37uHGTXv6o[/video]

SithAfrikaan

It is looking incredible, I've had a watch of some streams I mean the performance in 3.3. alone is good enough to get ingame together and enjoy. Really looking forward to the system feeling THIS much bigger.
Love is the one thing that transcends time and space.

Galatoni

I second this.

Sent from my Swift 2 using Tapatalk
"Forewarned is forearmed"

albert

I have no problems with the performance or stability but the playability is not good yet. They will have to make a whole lot of stuff actually work to allow 3.3.5 to be a game version lasting more than a few hours, if 3.3 was anything to go by.

Also processors like my 4790K which is the old standard for half decent CPUs, still happily running every other game I play, comes in 25% below the recommended spec for SC. That's my bottleneck, nonetheless, the 1080Ti keeps the game running well, and CPU is 80% on average. I just hate to think that because the CPU is crunching a load of persistent information the CPU use will increase as more in game simulation starts working. I know that's what happens in Monster Hunter and I expect the instances to be far larger in SC.
Cheers, Bert

Obsydian

On the topic of things to do and playability, several of the podcasts I listen to would agree with you there, Albert - no more than a few hours and you can pretty much cover off all of the current content - unless you're trying to unlock the mission givers, in which case it'll be a case of rinse and repeat to get your standing up with the one you're after.  Unless of course, you're into exploring and simply gawping at the beautiful graphics, in which case you could be there for days, or weeks, even!

I've never played Monster Hunter, so have no frame of reference, but now that OCS is in the client, and looking to have the server side OCS up and running soon, I suspect that the instances in SC are going to be smaller than they have been thus far.  And once we get server meshing in (hopefully before the end of 2019) then we're looking at a release candidate and just waiting for gameplay and content to catch up.  At that point, we should have all of the tech hurdles sorted, and I don't think the spec required to run the game would increase greatly after that point (unless they decide to implement some new technology down the line).  As an example, you only have to look at Eve Online - the game runs fine on decades old hardware, and the only reason to upgrade is when the devs stop supporting specific GPUs.

I've also heard that much of the work currently being done by the CPU is gradually being moved to the GPU.  The conversion to Vulkan should improve this as well, so that may stave off the need to upgrade for a while.

That said, those below the recommended minimum spec will, no doubt have to upgrade at some point if they want a good experience.

Jamoe

Yea would like to give it a couple of hours as well. When is everyone likely to be online?

Galatoni

I can make most evenings with a little notice

Sent from my Swift 2 using Tapatalk
"Forewarned is forearmed"

albert

Quote from: Obsydian;435534On the topic of things to do and playability, several of the podcasts I listen to would agree with you there, Albert - no more than a few hours and you can pretty much cover off all of the current content - unless you're trying to unlock the mission givers, in which case it'll be a case of rinse and repeat to get your standing up with the one you're after.  Unless of course, you're into exploring and simply gawping at the beautiful graphics, in which case you could be there for days, or weeks, even!

I've never played Monster Hunter, so have no frame of reference, but now that OCS is in the client, and looking to have the server side OCS up and running soon, I suspect that the instances in SC are going to be smaller than they have been thus far.  And once we get server meshing in (hopefully before the end of 2019) then we're looking at a release candidate and just waiting for gameplay and content to catch up.  At that point, we should have all of the tech hurdles sorted, and I don't think the spec required to run the game would increase greatly after that point (unless they decide to implement some new technology down the line).  As an example, you only have to look at Eve Online - the game runs fine on decades old hardware, and the only reason to upgrade is when the devs stop supporting specific GPUs.

I've also heard that much of the work currently being done by the CPU is gradually being moved to the GPU.  The conversion to Vulkan should improve this as well, so that may stave off the need to upgrade for a while.

That said, those below the recommended minimum spec will, no doubt have to upgrade at some point if they want a good experience.

Agree with everything you say mate and I’m enjoying what comes along regardless. It’s funny, my key mappings in Elite I spent years getting right and in SC I accept the defaults out of necessity and I don’t mind them.
Cheers, Bert

Obsydian

More Hurston gorgeousness:

[video=youtube;pA6P2WserfU]https://www.youtube.com/watch?v=pA6P2WserfU[/video]

[video=youtube;4GivIXz2Gcc]https://www.youtube.com/watch?v=4GivIXz2Gcc[/video]

PS: 3.3.5 is now open to everyone.

albert

As in its on LIVE not PTU?
Cheers, Bert

albert

Ok it's PTU and the new city is very heavy on the CPU and the FPS has rocked back down the plughole. 85%+ CPU use on my 4790K. FoIP is still not good, 1-2FPS for me. Al lot of work needed in the next week and a half before launch.
Cheers, Bert

Obsydian

Quote from: albert;435562As in its on LIVE not PTU?
Soryy, ye, I meant the PTU, however, it's actually just gone LIVE! :)

albert

Quote from: Obsydian;435567Soryy, ye, I meant the PTU, however, it's actually just gone LIVE! :)

You have to be kidding? I was down to 2fps going through the tunnels to the elevators in the station with my 1080Ti running hot nad my 4790K at 89% for just SC! I cannot believe they have put this version to live.
Cheers, Bert

smilodon

Full refunds are hard work but technically possible if you persevere
smilodon
Whatever's gone wrong it's not my fault.

Obsydian

Quote from: albert;435568You have to be kidding? I was down to 2fps going through the tunnels to the elevators in the station with my 1080Ti running hot nad my 4790K at 89% for just SC! I cannot believe they have put this version to live.
I'm downloading the update now and will give it a try when I can.  I'm seeing reports of over 100fps in space and over 30fps in Lorville, so could 2fps perhaps indicate an issue with your machine?  I presume you've got at least 16GM RAM and are running SC off an SSD, yes?

EDIT: According to posts on Reddit, most people seem to be experiencing roughly 20+fps more in the live build than they did in the PTU, so it may be worth you giving the live build a go.