Is there a rotation system for tracks? It strikes me there are some tracks I've never seen on DMR, and others I've seen a lot. I have a particular issue with SS cars at SO (can't pass! can't get up to speed! can't use downforce! slightest mistake wrecks suspension!), but that's just me I guess - nonetheless, it seems to be the same stuff - we did the FOX at SO5 this time round also.
I've rephrased this about 5 times, but I can't tell you how disappointed I was with the BF1 at SO5, the Fox was too much for it, this is like caging a cheetah...
Ah well. Roll on the UF1.
(edit: this sounds like a whinge, it really isn't intended to be, I just want to give some feedback - I love DMR's weekly races and I want them to be fun, I appreciate all the hard work involved but I feel sometimes the combo choice doesn't work).
I've rephrased this about 5 times, but I can't tell you how disappointed I was with the BF1 at SO5, the Fox was too much for it, this is like caging a cheetah...

Ah well. Roll on the UF1.
(edit: this sounds like a whinge, it really isn't intended to be, I just want to give some feedback - I love DMR's weekly races and I want them to be fun, I appreciate all the hard work involved but I feel sometimes the combo choice doesn't work).