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Messages - Kal-Nor

#1
Patch notes are all very well but what does that mean to the average player in game.

For those of us that have played with the PTU we've already seen that 2.2 is going to bring a different dynamic in the present PU, rightly so players are going to be trying to hit the level 5 criminal target, trust in the PU will be limited. On one side of the coin, pirate groups can now practice taking down arrays to allow bandits to move unobserved. While policing groups can try to hold and reinstall arrays, resulting in pinpointing level 5 bandit alerts. Bandit types may try to takeout softer targets on investigation or exploration missions to counter this, as most investigation missions are outside monitored space.

But explores do have a detailed game, yes it can get very repetitive but the mixture of player bandits, NPC bandits and general untrust leave most players in a tense situation aided by some excellent story telling and voice acting by CIG.

Shields and hull strength are a lot harder and competing in one on ones is turning into a long drawn out stalemate for a lot of average fighters. Numbers will start to make that telling difference.

Orgs or groups are going to try to dominate the servers. Don't be surprised if a org uses the security station as practise. IE Combat pilots defending the station not allowing anyone other than there own team mates into the area or to land on the station. While FPS groups practice inside the station or assaulting the station, allowing both to get some much needed live practice time against real threats.

With 2.3 we are going to see the Starfare and hopefully either cargo or fuel collection, but with no NPCs available in game and a ship that's dedicated to crew mechanics, players are going to find it difficult to get numbers onboard to practice, especially as these mechanics become more detailed.  While inviting randoms in the chat box  just won't cut it as communication gets more important. Turrets are improved but still not upto the strength, I suspect leaving the Starfarer needing to rely on fighter escorts.

It's going to take some serious coordination between players to survive and compete in this present and future PU. My advice for anyone trying to get into the game but just finding it too difficult. Buddy up, coordinate with players playing the game. If your not comfortable flying just tag along for the ride. This game is a lot stronger when done as a group, but I guess that's how it should be :)
#2
The Shipyard / RSI Corvette - "Polaris"
February 20, 2016, 01:02:28 PM
So the new Corvette will be a RSI designed ship that may be released for concept sale quite soon. Personally I'm happy it's going to be RSI, not loving the recent Idris shots of the bridge. Price wise I think it's going to be in the 1k to 1.2k mark.

If the Idris (frigate) is the mini carrier, with a large gun. And the Jav (destroyer) is focused on its large turret canons. What will the focus be for the Corvette, also I'm sure the main question will be on its internal hangar size. Also isn't the Bengal Carrier a RSI ship, which could hint to the Corvette being a dedicated carrier only ship... It's a stretch I know. :)

EDIT: Also the Connie holds a dedicated fighter. So this could be a direction RSI go in.
#3
I agree and I think they need to do something about this. I've been trying to vary my combat and incorporate the cruise speed. This tends to allow me to zip in and out of combat if I feel I'm losing because as you say you just can't tell how clos you are to exploding. To practice cruise combat I've been circling Yala? at around 460 (any faster and maneuverability is hindered) with a friend dog fighting as we go around.

The benifit of combat at this speed is that it's tough getting clear shots on target. And forcing the better pilot into a style most players are not used to. Also it's harder for bigger ships as the maneuverability is harder the bigger you are at higher speeds. If they don't enter into this style of play, I generally keep booming and zooming on flybys until I have the upper hand, at which point I'll return to normal combat. Doesn't always works but it will extend the combat time and stop short battles, which really frustrate good players.
#4
If your looking for a single seat fighter with cargo space then I would also say the Avenger. The only other comparison is the 325, but presently the Avenger handles better. But that may change when we see the redesign of the 300 series.

But to add on to this, I'm also looking for a loadout for my SH. If anyone has any suggestions I'd love to hear them. The holo table makes the trial and error experience such a task that you start to get bored trying different things.
#5
Here's a nice little video explaining 42m and up. Luckily that's where I came in at... :)

http://youtu.be/06ySKYRM-HE
#6
They've recently updated the holo table to show what's on the ship, what's available to connect to the ship and what can't be connected. It's in the bottom left hand corner, but I agree this is still a big issue and has universal hatred on the RSI forum. Cig knows this but has confirmed its just not a priority. (I slieghtly disagree but understand their thinking.)
#7
The Shipyard / Our 8-bit fleet
February 02, 2016, 06:06:03 PM
Haha very nice!
#8
Believe it or not I think that's one of the more sensible figures for a org of our size. ;)
#9
Quote from: TeaLeaf;409825I'm sure you already know this, but the Super Hornet is a 2 person ship, although likely very flyable with 1 person.

True but it seems to make it less of a ship with two players. Maybe in the future the second seat will be a benefit but until then it's a one man crew and the other seat is for a passenger.

Quote from: AndyBee;409831I know it's each to his own etc, but that's just too many ships for me.... it's not a money thing, i just feel i personally want to have something to aim for in the PU, i will absolutely want to buy an exploration ship and some type of luxury yacht in game, plus probably trade in my "starter" ships for better versions, or possibly due to the way the game is being designed it's more likely my Super Hornet, Cutlass and Lancer Max will not get replaced, just upgraded with high quality components. At the end of the day, whichever gameplay style you choose, ultimately won't we be doing whatever we're doing to earn credits to buy and upgrade ships & equipment ?

Totally agree, I wanted to start with less ships and I still may. The Carrack is my main ship and I'd happily melt a few ships if it turns out that the carrack has modules that can replace the roles of the other ships. Personally I wanted to focus on Exploration but until I see some idea of how credits are earned then I'll keep my trading ships and Fuel ship.

It also depends on the organisation and how that plays out. Some are very communal and encourage group play meaning that the need for many ships is minimal but others are very solo focused and information or knowledge is the only shared asset. Im new here so I'm yet to decide.

Lastly, I don't want to spend my SC game grinding and trying to rush for the ship I really want. I want to take my time and relish the story behind every adventure I have. Having a primary ship in each role helps me experience this at a slower pace. I've played to many mmo at a pace I don't feel I've experienced the story. I still have goals like the Reclaimer, Endeavor or even upgrading my present ships, but I don't have the need to rush towards them. Enjoying the game is at my own pace is going to be my goal. :)
#10
Quote from: Galatoni;409834'Blue Horizon' does make it sound more.... fruity :norty:

HAHA... The rooms in the blue horizon are a lot more comfortable.. :) will change title!!
#11
Here's some of the pictures coming out of the Gold Horizon FPS zone. The present security station is a bit basic at the moment so this is going to make a big difference to the FPS guys. Turning on/off the gravity is a twist that should make it different.

The environment looks fantastic.

https://www.artstation.com/artwork/0EaVG

EDIT: Title correction.
#12
For my fleet I can say that im generally happy with how it's set out. It's well rounded and has a good mixture of multicrew and Solo ships. It brakes down most of the key roles and has a gradual increase in cargo space.

I would love to fit the Endeavor in there but I would need to melt and it messes with my balance. But again it's in the melt store if I change my mind. But for me, I'm more about how comfortable I feel in the PU with the ships. Yes the PU will change over time but some of those changes may not be how we envisioned them when we first thought about how the ship would work. Turrets and the importance of having crew members is a big one in the PU presently. Also, having a ship watch your back helps for things like landing to refuel. I thought that bigger ships would dominate play but I can still see the importance of small ships in this game. Which is great for new players entering the game or backers that don't want to spend a fortune.

I can't 'finalise my ship line up' but I can say where I am now. But it's still going to be a ongoing, trial and error mismatch of ships until I at least fly them all. And only then will I decide, so here's where I am:

Hull B (Hauler) Misc (384) 1 crew
Starfarer  (Industry) Misc (3321) (or 2488) 8 crew
BMM (Trader) Banu (5018) 8 crew
Super Hornet - (Military) Anvil (0) 1 crew
Carrack (Group Exploration) - Anvil (1058) 6 crew
DUR (Solo Exploration) - Misc (52) 1/2 crew

Possibly a Sabre, Warden or Xi'an scout to finish up 1 crew, but I night sacrifice one of the above ships.

PS, I've forgot about the Mustang Beta.... This little ship really impressed me while flying it and I may swap it out to being my solo explorer.. See what I mean. :)
#13
The Shipyard / Multi Crew Ships
January 31, 2016, 07:27:30 PM
May be it would be easier just to let players with multiple packages to have multiable copies of SQ42 which they would then give to friends, which would then encourage their friends to buy into the PU. But eitherway I'm sure the forums will flair up as whatever CIG do they are going to upset someone. :)
#14
The Shipyard / Multi Crew Ships
January 31, 2016, 10:31:45 AM
Quote from: AndyBee;409746I'm also intrigued to see what happens after the 14th Feb when SQ42 and SC actually split, at some point I'm guessing we will get some UEC for our extras like we did for Alpha, the forums will explode if they just merge 4 copies of SQ42 into 1 with no compensation :ranting2:


Why? If backers choose to buy multi packages instead of getting the standalone version that's their option. If they wanted more character slots to have multiply players in game then that's the price for doing it and they have chosen to except that. If they wanted a few NPCs, then they could of waited for them to go on sale closer to release. If you've bought you package before the Feb date then you can still sell it on as a duel package, so I can't see why they would handout UEC.

What changes for present packages?
#15
Compost Corner / duplicates
January 31, 2016, 10:31:45 AM
Quote from: AndyBee;409746I'm also intrigued to see what happens after the 14th Feb when SQ42 and SC actually split, at some point I'm guessing we will get some UEC for our extras like we did for Alpha, the forums will explode if they just merge 4 copies of SQ42 into 1 with no compensation :ranting2:


Why? If backers choose to buy multi packages instead of getting the standalone version that's their option. If they wanted more character slots to have multiply players in game then that's the price for doing it and they have chosen to except that. If they wanted a few NPCs, then they could of waited for them to go on sale closer to release. If you've bought you package before the Feb date then you can still sell it on as a duel package, so I can't see why they would handout UEC.

What changes for present packages?