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Messages - xjonboy1x

#1
Hello

A game I've been playing quite a bit, WW2 based game on the verge of mil-sim, but not quite that level. Similar to Post Scriptum (seems you can pick or chose which one you like based on unbiased opinions).

Anyway.. it's a great little game with squads of 6 players and would be good to know if anyone else is keen to play it some time.
#2
It's a game ...but it ain't got its own topic! / Squad
November 09, 2018, 04:48:19 PM
I played a free weekend of it.. only played for a couple of hours though... as playing alone with randoms is a bit naff.
#3
I'm going to wait and see what it's like on release.. if any good, maybe. If not will wait for the BR mode and then make a final decision.
#4
Another post scriptum style game, I guess.

Anyone been keeping an eye on it? Only just spotted it myself but sounds promising.

https://www.vanguardww2.com/

https://www.youtube.com/watch?v=9gMyXtDdjuw
#5
Been playing Mount & Blade for many years - one of my all time favourites.

That said, as far as I know, they're not going to support any multiplayer in the campaign world. It'll all be death match style multiplayer.
#6
It's my Birthday! / TwoBad (Half a Century)
October 03, 2018, 09:26:19 AM
Happy birthday! Hope you've taken the day off work!
#7
Quote from: Milli;434746Only options you have really is for a static/dynamic circle (so can have a warmode style where circle is defined as smalledlr but will not move.... Or you have full map, and have the standard 1st circle time, then progressively quicker circles thereafter to force everyone closer, quicker.  As by having the standard initial circle, give all chance to loot up before engagements,. I'm about if need help testing at any time, just give me shout

You can set it so the first circle appears after 0 seconds, so assume it's there from the time the plane starts. Quicker circles isn't necessarily good as it means you can't fight your way in, but smaller circles would work with a slower closing time. Gives people a fighting chance if they have to travel further.

Plenty of options though.

I've also seen people set it so the circle appearing and closing the maximum, which means it doesn't really impact the game. Could select and area and then all fight before it becomes a problem.
#8
I think it can be solved fairly simply, keep the time until the first zone starts to close fairly long to give people time to loot and get to the first zone, maybe slowing down the shrink, but make the first zone smaller. It'll bring everyone together nice and quickly.

You've probably already seen it (or something similar), but there are guides on the settings and probably even some configurations people have already used.

https://steamcommunity.com/games/578080/announcements/detail/1664528122513316457