'The Rush' tactical play

Started by Ranger, October 01, 2005, 03:40:18 PM

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Ranger

Guess we all know this one...

Funnily enough I know this tactic (as will Dewey) from my paintball days.

But there is two way you can play this in BF2...

1) Simply steam-roll from flag to flag. Take one flag, wait until you have all your team in position again then steam-roll the next flag....And...

2) Like 'Pincer Plus' you select the most crutial flag on the map - usually the central - and you steam-roll THAT flag with overwhelming force.

- But, like 'Pincer Plus' you have a guy who's job it is to pick up the other flags on the way to the central base.

ADVANTAGES:

Well, it's simple. No complex plays to confuse people here! It also doen't give the other team time to catch their breath and organize a proper counter-attack.

DISADVANTAGES:

You are alway exposed to the enemy sneaking a guy round to capture your unguarded rear flags.

Also, this is a one trick pony - if it doesn't work what's your back-up plan?

Hit a really well dug-in defence on the central base and you better have a plan 'B'!

:)

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Comments and suggestions about this particular play?
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Hippy

Sounds like the equivilant to a rush in CS.

edit: just noticed the title for this topic.  :blush:

Ranger

QuoteOriginally posted by Hippy@Oct 1 2005, 02:45 PM
Sounds like the equivilant to a rush in CS.

edit: just noticed the title for this topic. :blush:
[post=97245]Quoted post[/post]
[/b]

LMAO!

That's what you get for being clever about my bad typing!

;)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]