New CS:Source maps coming

Started by Anonymous, October 29, 2005, 01:00:41 PM

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Anonymous

QuoteFriday, October 28 2005

We hope everyone is enjoying Lost Coast. We've received a number of e-mails with positive feedback about the commentary system included in Lost Coast, so it's a safe bet that we'll look for ways to include commentary in future products.

We're now going to be looking toward releasing some new Counter-Strike: Source content we've been working on. The next two maps coming will be updated versions of de_nuke and cs_militia, along with a number of new player models for both sides. We'll give everyone a sneak peek at Nuke and some of the new models next week.

Hippy

Wonder how different they'll be from the 1.6/cz versions. Source version of Inferno was a massive leap forward imo.

Will only play it to see what the maps look like then get bored of shooting people in the face without them dying. Maybe Valve should spend more time fixing the faults, rather than churning out new content.  <_<

Anonymous

QuoteFriday, November 4 2005

Last week we talked about some of the new content coming to Counter-Strike: Source, namely two new maps along with an expanded selection of player models. The first piece we release will be the map de_nuke, shown in the screenshot below. Also visible in the shot are the new Guerilla and GIGN player models. Before the map is released we'll be adding High Dynamic Range lighting, so de_nuke will provide the first opportunity (for people who have capable hardware) to see HDR in Counter-Strike: Source. The map should be ready to go in a few weeks, and the new player models will show up shortly after Nuke is made available.