Tonights games

Started by Ranger, December 12, 2005, 11:55:23 PM

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Ranger

QuoteOriginally posted by delanvital@Dec 13 2005, 02:58 PM
From temple and onwards we lost flags, but only slowly. It was a fight, not a rush, and the flags switched to neutral in both places a few times. We were also 6 vs. 8 at that point but no one was interesting in swapping over.

Power Station was really a blast. First your side took the roof, then we did, and then yours again :)

Then we got an additional player (one joined the game) and one of yours logged off. But still you had a good rush with loads of vehicles on the last flag, and crushed us. Still a slow crush. When you neutralized our flag we had 4 or 5 players alive and moving in on you. Good game :)
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Someone logged off and Cadaver - who was in Dewey's mini-squad with me was punted over to your side! LOL

Funny how it seemed different to us - maybe because it was fast action all the time. But from the Market to the Power Station we seemed to take the flags very quickly and always seemed to arrive without opposition (until the Power Plant).

It all seemed very fast to us! LOL - Dewey, Cadaver and I were tearing round in those little buggies! :)

We didnt even notice you were a guy down! :)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Cadaver

QuoteOriginally posted by Ranger@Dec 13 2005, 03:44 PM
Someone logged off and Cadaver - who was in Dewey's mini-squad with me was punted over to your side! LOL
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I wasn't punted per se (I don't think autobalance is enabled on the server at the moment).  I took a short 'comfort break' and used the opportunity to swap to the OpFor side who were two men down and were being beaten back.  Up until then, the hooning around in the jeeps was proving quite entertaining.  It was a bit impolite of me to just swap over without saying anything, sorry chaps.  

Not that my presence helped the PLA campaign any...  :rolleyes:

Slightly OT, but I suppose my one critique of AAS (and I'm honestly not a huge proponent of AAS as it is) on these 64-player maps is the capture radius is friggin' huge.  It is quite frustrating when a flag you're trying to defend can be captured by somebody in the next county...
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

Norm

:withstupid: Yeah its sad when you dont know which flag you are capturing,wonder if this has anything to do with the flags not turning on the minimap but when stood next to it they have?

Carr0t

Something i've got to learn to stop, and which got me when I was the last one alive on the Chinese side with no flags for our guys to spawn at, is reloading immediately after a kill. Playing single player games a lot, where bad guys tend to only approach from one direction (normally), has led to a tendency on my part to go 'kill 1, back off while reloading, move back in, repeat'. When reloading loses all the ammo in your current clip (and takes a lot longer than in games like Quake 4), and people often sneak up behind you, that's a bad thing. I also changed from machine gun to anti-tank to take out the APC at the flag, only to run out and get hammered in the face by one of their guys I hadn't even seen.

I need reflex boosters or something :ph34r: And maybe glasses too  ;)
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

mono_dna

Dragon valley was a bi... err, a blast... except that I really played like crap. And Dewey with that shotgun of his  :ranting:  You were really flying mate :D

Best moment: Shooting Ranger in the ass with my shotgun!  :lmfao:

In one of the fights over Power Plant, I was lying flat on my stomach on the eastern hill where there's a hole in the fence, and I saw him come running round the corner like a bat out of hell. He didn't see me and I had a good feeling that he was making his way to the roof, so I followed him and just as he went up the steps I emptied my load in his ass... erhm... please forget that I said that  :blush:

Anyways, good game. Well fought by the USMC!
-=[dMw]=- mono_dna

\'Baxter, is that you? Bark twice if you\'re in Milwaukee!!\'

http://www.thorlaksson.dk/mono_ribbons.jpg\\\' border=\\\'0\\\' alt=\\\'user posted image\\\' />

Dewey

QuoteOriginally posted by delanvital@Dec 13 2005, 02:31 PM
I can imagine him firing that DAO-12 up close. It still gives me the creeps  :ph34r:
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I really enjoyed that game, the opposition fought extremely hard - so much so I hadn't realised you where 1 or 2 men down - so well played guys.

Pendragon, your a dead shot with that gun m8 you bagged me a few times.

It is strange how your pereception of the game is so different - as Ranger said, our little squad seemed to be going at breakneck speed from camp to camp mostly unnoposed - until we got to the power plant. Sneaky bugger whoever was on top of the power plant  :D

Again, another classic and the reason I like playing with all of you so much. Apologies to Doorman, Mono (thanks for the kind works m8  :) ), delanvital and anyone else I pumped full of shot. I lurve my Shurtgurn ya varmits  :devil:

Apologies to Carrot, in the last few minutes of the game, you where hiding behind a box in a hanger near the last flag, I saw you out of the corner of my eye, go prone and line up a shot on me, I panicked and hit the space bar and jumped - you still took me out anyway - so justice was done. Sorry bud didn't mean to bunny hop.  :huh:

Armitage

can we fix the capture radius on 64 player maps ?

Liberator

The following needs to be checked in the AAS version of gpm_cq.py.

aasRadius = 0

If its set at '10' (the default) then thats why, it need to be set at '0'.

Carr0t

QuoteOriginally posted by Dewey@Dec 13 2005, 06:51 PM
Apologies to Carrot, in the last few minutes of the game, you where hiding behind a box in a hanger near the last flag, I saw you out of the corner of my eye, go prone and line up a shot on me, I panicked and hit the space bar and jumped - you still took me out anyway - so justice was done. Sorry bud didn't mean to bunny hop. :huh:
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No probs man :) Can't say I noticed, it wasn't like you were frantically hopping towards me, just one bounce. Got ya though :ph34r: Now who was it who capped me 30 seconds later when I was trying to take out the APC?  :ranting: Heh. Good game, i enjoyed it.

Isn't the next patch for this going to cause issues for you then Dewey? ;) I seem to recall they're going to make it that you can't fire while jumping, to try and stop bunny hoppers? But that'll also screw over people who hit jump as a reflex just the once (and I know i've done that before as well).
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

Armitage

QuoteOriginally posted by Liberator@Dec 13 2005, 07:17 PM
The following needs to be checked in the AAS version of gpm_cq.py.

aasRadius = 0

If its set at '10' (the default) then thats why, it need to be set at '0'.
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Better now, but can we make it just a little bit bigger 8)

Blunt

QuoteOriginally posted by Armitage@Dec 14 2005, 11:48 PM
Better now, but can we make it just a little bit bigger 8)
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I've got splinters off the flagpole :P
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Dewey

QuoteOriginally posted by Carr0t@Dec 14 2005, 01:26 PM
No probs man :) Can't say I noticed, it wasn't like you were frantically hopping towards me, just one bounce. Got ya though :ph34r: Now who was it who capped me 30 seconds later when I was trying to take out the APC? :ranting: Heh. Good game, i enjoyed it.

Isn't the next patch for this going to cause issues for you then Dewey? ;) I seem to recall they're going to make it that you can't fire while jumping, to try and stop bunny hoppers? But that'll also screw over people who hit jump as a reflex just the once (and I know i've done that before as well).
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It shouldn't cause any issues for me, as I don't normally jump and fire do I?  :(

I'm all in favour of the patch.

Carr0t

QuoteOriginally posted by Dewey@Dec 15 2005, 09:33 AM
It shouldn't cause any issues for me, as I don't normally jump and fire do I? :(
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Not that i've noticed. I just assumed, as by the time you've landed from a jump you're possibly half dead already, assuming the other guy starts firing as you start the jump. Since you don't seem to get owned all the time I figured you must hit jump as a reflex then start firing before you actually landed  ;)  No offence meant, and not something I actually noticed (tho, as has been ascertained in other threads, my ability to notice things is somewhat lacking sometimes  :ph34r: )
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?