Razorgore

Started by Bastet, March 02, 2006, 04:38:32 PM

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Bastet

Phase 1:
 
A Paladin rushes in to blue spot and agro's controller + adds - the pallie should bubble and immediately start a control period. All other groups DPS down the Controller and Guards - groups 1 & 2 on the controller, 3 & 4 on the front guard, 5 & 6 on the rear guard, 7 & 8 add DPS to whichever add they wish.  The pallie controller stands below the control orb (on the floor not the platform) and starts controlling razorgore. Under his control Razorgore will start destroying eggs, starting with the platform eggs and then elsewhere around the room.
 
Controller and adds are dead. the groups take the following position:

 
5 things to remember:
 
1) The healers and dps stay in corner (NOT on the platform), except the pallies who are best positioned on the corners of the platforms to heal the kiting warriors.
 
2) The Dragonkin train warriors agro's the dragons and begins kiting them around the closest platform. (figure of eight pattern, up and over, around and back up and over, repeat)
 
3) The Legonair train warriors agro the legionairs and kite them using piercing howl to slow them. The train is in the middle of the floro area ensuring that you do nto go over the platforms and that you avoid the orb controller to make sure they do not pick up any incidental cleave damage that would interrupt their control period.
 
3a) All kins are slept by druids to then be picked up by the kin train tank as they pass by
 
3b) All Legionnaires are sheeped by mages to then be picked up by the legionnaire train tank as they pass by
 
4) DPS: Stun-locking/interrupting mages and bringing them down fast so they don't aoe warriors(/healers)
 
5) Healers should abuse healing over time and use low rank flash heals to avoid getting agro.
 
When 5-7 eggs are left:
 
1) When 5 eggs are left the controller uses the Fireball Volley aoe from Razorgore to pull all adds to him, he goes through whole room to do this. (Don't start AOE'ing when you have like 10% channeling-control-bar left, wait for a fresh control period)
 
2) When all adds are in the middle all warriors, priest and locks run in and do fear, mages help with frost nova / AOE.
 
3) The controller destroys last egg, and runs into MT possition, normaly south corner (if controller is not MT, he will prob die).
 
4) Once all eggs are down, adds will leave.
 
Phase 2:
 
Razorgore is immune to taunts and mocking blow. When the north tank are hit by conflaguration, Razorgore should attack south tank. This is hard to maintain however.
 
Everyone else stays at or beyond max range (40yds) and spread out in an arc to avoid a single loose AOE attack wiping out too many at the same time.
 
Healers use flash heal to minimise aggro.
 
Therefore wait a while before beginning slow DPS (wands only for caster, ranged only for melee, hunters FD as often as its free). Make sure you don't over agro.
 
Razorgore has a powerful multi-fireball attack which seems to target everyone within a certain range, if you dont need to be in that range, stay out, and a fire breath frontal-cone attack which hits for several ticks of 1000 damage to all targetted while target runs around uselessly.
 
IDEAL GROUP SETUP
 
Group pairs: (A) 1 with 2, (B) 3 with 4, (C) 5 with 6, (D) 7 with 8.
DPS in A and B should be strongest, those tend to be the hardest corners. Dont gimp the other groups though.
 
Group 2/4/6/8: Hunter, Paladin, Rogue, Warlock, Warrior
Group 1/3/5/7: Druid, Mage, Priest
 
the 5th members of each class should be distributed evenly, controller should be in group 1, 5th priest should sag to middle of room to help w/ renew and shield to keep trains up.

SS should be given to:
- the pallie controller
- a druid in each corner

Druid have primary responsibility to BR *their* kiting tank.  Druids have a SS to make sure their BR is available even if they die accidentally.  The 5th druid retains BR for emergencies.  The pallie controller has SS to ensure we do not lose time controlling if he picks up accidental damage and dies.

SOG Notes
Whilst RG1 started with this tactic, once your raid DPS is sufficiently high then it is a much simpler tactic to do no legionnaire train at all and just nuke everything in its own corner (except the kins who continue to be kited in the figure eight).  RG1 used this tactic for some time and it si a much simpler fight - but it does depend on you having sufficient DPS in the raid to do it!
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
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