Onyxia

Started by Bastet, March 02, 2006, 04:55:40 PM

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Bastet

Special Attacks:
Engulfing Flames: She spits fire at random people. The fire hits you for around 3000 damage and people near you for a decent amount of damage too. Solution: Stay spread out to avoid the fire hitting people near you. Use first aid to heal yourself so your healers don't waste mana.

Deep Breath: She will emote "Onyxia begins to take a deep breath" and CT will warn you a deep breath is coming in <5 seconds. Huge column of fire shoots out from the spot she is in killing everyone it hits instantly. This attack will completely destroy the run if not dealt with correctly. If you aren't bunched together and spread nicely apart, deep breath likely won't ever even happen. The deep breath can be avoided, if onyxia is in the north there is a small bit of land along the east and west walls that will not be hit. If in another place the save zones move accordingly.

Phase 2

Onyxia will be flying around in the lair so people doing ranged damage need to be keeping in range. Your healers know you are going to be moving around and will stick with you, but try to stay as close to your side as possible. It's okay to do ranged damage from most of the lair as long as you aren't clustered together and get to the wall immediately if she is going to deep breath.

Right as she goes into the air the first wave of whelps is like 15-20 so everyone needs to help with whelps immediately. After the first wave is dead groups 7 and 8 are still solely focused on keeping them under control. If they get out of control everyone needs to help deal with them and go right back to attacking Onyxia once they're dead. Throughout this phase whelps are almost constantly spawning so the whelp groups (7 and 8) are going to need support.

Everyone moves into position and spreads out. Warriors are now taunting whelps off of casters since they are worthless at ranged. Paladins are AEing whelps and healing. Groups 7/8 are ignoring Onyxia, everyone else is doing ranged damage to her.

Healers are mainly focused on keeping whelp killers alive. Anyone hit by Engulfing Flames should be able to first aid themselves back up.

Ranged damage is the most important thing. The goal is to get her back on the ground as quickly as possible. Do every DoT, curse, damage spell you have. Zap wands. Remember this phase is long and you will need to recast curses and DoTs as they wear off (at 55% stop longlasting dots, at 50% stop all dots).

At around 45% the MT starts building rage on whelps to pull Onyxia back onto him when she lands. At this point ranged DPS should be unloading, the whelps should be under control, and the MT should have rage.

40% she is going to land any second (we've seen her land as late as 35% but it's almost always at 39-40%), MT moves under Onyxia ready to get agro and everyone stops attacking the second she is on the ground. Phase 3 begins.

Seconds before she lands everyone moves away from the egg enterances to avoid being feared into them, and back to their phase 1 positions up against the wall.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
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