Edge of Madness

Started by Bastet, March 02, 2006, 07:40:19 PM

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Bastet

Inside the Edge of Madness there is a tablet behind the alter, where alchemists can learn to make Gurubashi Mojo Madness (materials : 1x Blood of Heroes, 1x Massive Mojo, 6x Powerful Mojo, 1x Black Lotus) use this to extinguish the Brazier of Madness and spawn one of four random bosses. Looking at the bosses tablets along the walls inside, you can figure out which will spawn by finding the one with the caption "so and so is close to the edge of madness".

Coming up to the edge of madness you will be pulling a bunch of Imps. They come in 3 pulls and when you kill them they spawn 2 Voidwalkers who can do some pretty good damage. They can be Banished and Enslaved so bringing a warlock for this section is nice.

Loot tables for these bosses are nothing fantastic but what they do drop are the pieces for the class specific Zul'Gurub Trinket that are part of the class sets.

The Four bosses here are as follows:

Gri'lek is a troll warrior / berserker, one of several bosses which can spawn during the Edge of Madness event within Zul'Gurub. Most of the time, you can fight him as you would any other berserker trolls in the zone. The exception to this is when he uses his unique special ability: his size doubles, and his attacks increase dramatically in damage. (5000+ on average) However, while in this form his movement is dramatically slowed. When he uses this ability, he will choose one player as his target and chase that player only. He announces which player he has targeted, so everyone should be ready to run if they see their name spoken. He also has a tremor ability which causes stun and root effects in an area around him. At least one priest or paladin should be assigned to dispelling any root effects which strike Gri'lek's current target, to ensure that Gri'lek does not catch him.

Renataki is a rogue. His special ability is to use vanish and he will randomly appear and ambush someone which will do quite a bit of damage. He is not that hard of a boss, just throw a few rogues on him and have them tank him and you can DPS him down. His vanish will not break on dots.

Hazza'rah's special ability is to spawn giant plant, dinosaurs, or stitches type things that have the ability to 1 shot low HP classes. The spawns have about 500hp but if not downed quickly Hazza'rah's 2nd ability, random AOE sleep combined with mad dmg from the spawns results in a mess. Pretty hard to tank but if you have all range dps on the spawns (hunters are great with multishot) its a pretty easy fight. He also has a pretty mean mana burn, so casters be aware of where he is at all times as he does move around alot.

Woosholay a poison cloud around him that resembles that of High Priestess Venoxis, so melee has to keep his distance as well as a hurricane (druid aoe nature spell). Keep him tanked facing away from the raid due to frontal lightning strikes. When he does his hurricane move him but make sure you keep him facing away from the raid.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
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