PLAYTEST - Feedback on as_hunted

Started by TeaLeaf, March 03, 2003, 06:07:31 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ChimpBoy

This was an incredibly disappointing experience last night - I was a CT and you just knew what was gonna happen each time.

T camps around boxes to cover little door, and in warehouse to cover the other two routes.  Surprise, surprise - that got pretty tedious pretty quick.  It was carnage, and ended up about 10-2 to the Ts.

If you're gonna do a VIP mission then the only one that ever played well under PCS was tundra IMHO.

A valiant try at variety, but unless you impose team balancing as standard in at least a ratio of 2 CTs to every T then it aint gonna work.
If I wanted you to understand I would have explained it better

TeaLeaf

I played this again as T last night and 3 Ts managed to control a CT squad of 8 for most rounds.  I know that it was highly touted by some regulars, but to be honest I think that this map is ALWAYS going to be a duck shoot for the Ts.  It will not be getting my vote........

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

Im with you on this one TL....

The map is too big ...and only one escape point makes it a bit bland for both T and CT
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


SLoWHaND

Sorry fellas but I have a general dislike for VIP type maps
So i,m putting the boot into this one along with the other VIP map
As i,m still to be persueded otherwise.


SLoWHaND  :?
[SIGPIC][/SIGPIC]

Gh0st Face Killah

I'm with the nays on this as well its just too biased towards the ts to make for decent PCS play
-=[dMw]=-Gh0st Face Killah
Ex Ingorantia Ad Spientiam, E Luce Ad Tenebras

Gh0stys mixes

D. A. M. N.
Naked Mothers Against Dyslexia

DarkAngel

It is one sided but if you are a ct you can quite easily win by sniping off the t's or just smoke em a lot and run towars the exit that seems to work well and the cts usually win just remeber to buy smoke.


brass

Played T last night and confirmed what most players are saying T's camped around the Helo pad control the game. Also with larger teams the T's can get players into the alleyway approaching the Helo pad giving them an even greater advantage. There doesn't appear to be an easy way out of this.
\\"Stress\\" (Definition):- The confusion created when one\\\'s mind overules the body\\\'s basic desire to choke the living shit out of some asshole that desperately deserves it.

Signal

Seemed a bit too easy for T. Although CT got in some good rounds with some good use of smoke and rushes to heli, after T got used to that they became easy pickings. First time on map tho and only played as T spent a few rounds camping heli and then started exploring other routes seemed to be that any way CT's went they met T. Much better if T din't spawn by heli.

suicidal_monkey

This one's fun as T - you can pretty much cover the whole pad with 1 or 2 T's with rifles and you get to do a lot of scouting :D Unfortunately it sucks as CT :P If it had a 3rd, closer route of attack and a 2nd rescue point it might be a playable map :?
[SIGPIC].[/SIGPIC]