de_cablecanyon

Started by A Twig, May 11, 2003, 06:35:20 PM

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smite

The halflife engine cannot flood anything..
You can make a water brush that is just a water block with nothing around it  :cry:  :cry:

TeaLeaf

The rat maps manage to squeeze in some flooding, so it is catered for within the engine ........I know the actually rendering and animation is not exactly torrent like (more like a rising blue curtain), but wouldn't that do?

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smite

Bugger me dint think ya could flood ...sorry im wrong.

Which rats map floods??

A Twig

Yeah, but how would I go about setting that up? It'd have to be some kind of scripted event, using a func_trigger, but what would it be? An underwater BS could be a laugh, can u defuse before u drown? etc etc  :D
I'll have a look at the rat map thingy and see if I can work out how they did it
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


FBG

probably a water brush on a lift object.
-=[dMw]=- Flibber Meister

A Twig

Cunning, how would I manage to get that to move through the floor though? :?:
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


suicidal_monkey

halflife has this useful bug where walls (even if said wall consists of water...) can be moved through eachother ;)
[SIGPIC].[/SIGPIC]

A Twig

Fantastic, so All I would do is stick a large square water brush on a lift under the floor, with a func_trigger, and when activated, the lift would raise the water brush so that it filled the room.
Superbius, I just need to remember where I was going to use it now!  :D
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories