4th map idea

Started by FBG, April 30, 2003, 09:57:28 AM

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A Twig

Yeah, the HL engine and round corners do not go together! lol
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


FBG

remember to hit alt-p a lot, and fix your TANGOed objects. Not sure if you really need to but i HL will do it anyway when you render, so better to see what your going to get by doing it that not.

i now have a larger room on top of the ski lift entrance,
extra spawn points outside the ski lift for a full 10 aside team
and snowy rocks,

and about to start the rest of the map.

how do you set a different sky background for use?
-=[dMw]=- Flibber Meister

FBG

-=[dMw]=- Flibber Meister

smite

Very nice flibber
You doing the textures already? does that mean its nearly finished  :D

FBG

im working on it step by step, completing each room as i go. Getting the textures right is half the battle so i figure its better to do it as you go rather than leave it till last. Plus how i imagine the textures effects the overal look i build to.

I now have, outside looking to ski lift and satalite room
lift room to corridoor
corridoor to reception room.
reception room to satalite room
reception room to upper outside are.

i haven't textured the reception room and outside yet.
I is getting excited, i haven't even put in any of the air vents or extra rooms yet.

The hardest part are the rocks and i will redo those. Its a reall bitch getting them to look natural and not break the engine. I also think it will be quite difficult getting the edge of the map to look reallistic. I have some quite high up points and want to look down over some areas.
-=[dMw]=- Flibber Meister

A Twig

Sky is in the map properties. Just type in the name, there's a CS Counter-Map tutorial with all the names in, don't have a link tho...
Grass areas, they are a bugger to do properly, have to use a whole load of *FANTA* brushes to try and get a good effect.
Ok, Projected beta release for my map will be Sunday. So everybody polish up their Scout skills, as there will be a lot of sniping methinks. I'm putting in sewers to combat this atm tho...
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


FBG

gawd it aint half hard trying to fit both playing and mapping in with the other half! its all want want want...

Still i got a good 2 days mapping in and have improved upon the initial map. Have tidied up the rock surfaces and some of the maps, it didn't like loading 8 wad files!

Now working on the outside areas and then will look at developing a more coherant look and feel. Getting excited :-D

but dont expect anything for a while a good while yet :-(
-=[dMw]=- Flibber Meister

Anonymous

Quotegawd it aint half hard trying to fit both playing and mapping in with the other half! its all want want want...

Still i got a good 2 days mapping in and have improved upon the initial map. Have tidied up the rock surfaces and some of the maps, it didn't like loading 8 wad files!

Now working on the outside areas and then will look at developing a more coherant look and feel. Getting excited :-D

but dont expect anything for a while a good while yet :-(
Remember, I'm more than happy to lob it on my server if you want folks to have a looksee and give feedback. I already have 2 test maps on there; de_cablecanyon and de_theatre so another one would be cool :-)