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Furniture blocks

Started by Bastet, May 06, 2007, 10:23:10 AM

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Bastet

Apperantly we encourage this, say in office that T block the doorways with cabinets and chairs. I would like to know why, without grenades (to blast it out of the way) it can be darn near impossible to get past this due to the CSS physics engine, if you are between 2 moveable objects you can eazyly get stuck, beeing unable to move at all, or ending up sliding, or hopping along.
 
I can understand T would want CT out of that office w/ the hostages at all costs, but its kinda annoying to be faced with a blockage thats basicly a deathtrap while the office is eazy enough to defend if some key places are taken up.
 
Please advice with reasoning :byebye:
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Blunt

I think it's a fair tactic, and a counter tactic should be developed.

I always shoot the barrels into the doorway at Long A to slow down a rush.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Anonymous

I don't have a problem with people doing that when I'm against them - it just adds to the interest of the tactical side of the game. you can shoot most stuff out of the way. I find it just creates a condition where you have to alter your tactics to overcome it.

I agree with you on the physics being really annoying when you get stuck - I also hate it that you can see shadows through walls and we have adapted our tactics to deal with that so I see it as just something we have to deal with.

Whitey

As long as it's done to get a tactical advantage, I think it's good.  What I don't like is when people spend more time shooting the furniture around than they do defending.