Inquisitor Class Info

Started by KKND, July 27, 2011, 03:54:04 PM

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KKND

This info is shamelessly stolen via Tex's great find in the Star Wars  The Old Replublic Forum, original post and kudos goes to Pangscar:

All info contained here is taken from direct dev quotes and officially  released media, interviews, hands on demo's etc. Sources to the info as  well as videos and concept art are at the Bottom.



 Class video


 Holonet Page
 



 Sith Inquisitor
 Aspirant to the Dark Council


 â€œThrough victory, my chains are broken. The Force shall free me.”



 General


 
  • Starting Planet: Korriban
  • Class Ship: Fury-Class Imperial Interceptor
  • Based off Darth Sidious (Emperor Palpatine) and Darth Maul (for melee combat)
  • Can be ranged DPS/support or a hybrid of force/melee DPS
  • Advanced class choice made at level 10, where you gain access to two  AC specific trees and one shared tree which is the same for both AC's
  • Uses force points for pacing mechanic
  • Able to deflect blasters from front or back
  • Uses Single blade or Double bladed light sabers
  • Whether the Inquisitor wields a Lightsaber with lightning-sharp  attacks, or just Force Lightning itself, it’s always a dazzling display  of deadly energy.
  • Expertise in conducting Force energies further allows Inquisitors to  draw upon the life essence of themselves and others. This energy can be  channeled to bolster their powers, harm their foes, and even to  reinvigorate their allies.
  • An Inquisitor’s skills with a Lightsaber are equally impressive.  Often wielding a double-bladed Lightsaber, Inquisitors use quick,  guileful, and lethal maneuvers to strike their enemies down with  astonishing speed.
  • Channeling this Force energy, Inquisitors are capable of draining  the life from their enemies and using it to feed themselves and their  allies.
Advanced Classes



 
  • Sorcerer
     The Dark Side holds dangerous secrets â€" and immense power for those
     who dare to uncover them. The Sorcerer reaches into the darkest corners
     of the Force to harness volatile energies that can wreak devastation
     on his enemies and bolster or even heal his allies. The air around
     a Sorcerer crackles with dark energy, and those foolish enough to
     get in a Sorcerer’s way soon learn a new definition of suffering.

    • Mid-Long Range Damage Dealing, Healing (Based on Palpatine)
    • Single Saber
    • Force Lightning / Force Drain
    • Ranged DPS or Healer
    • Lightning and control powers
    • More of a sorcerer than you are a lightsaber-wielder. You operate at range.
    • "When you decide to specialize, you can really focus on the  lightning abilities and being more of a longer range character and a  support character you know, where you get to like take out five guys  with a giant lightning storm or lift them up into the air and then crash  them down into the ground."
    • Skill Trees
      • Lightning - Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
      • Corruption - Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
  • Assassin
     Speed and deception are the tools in the Assassin’s arsenal. Whether using stealth to
     infiltrate a Republic base and remove a high-profile target or tactfully entering a
     large-scale battle, the Assassin’s dual-bladed Lightsaber flashes with deadly
     precision to provide a relentless offense and when necessary, a formidable defense.
     The Assassin can channel the Force just as easily, mentally assaulting an enemy and
     manipulating a confrontation to ensure his side maintains the upper hand.

    • Close - Mid Range Damage Dealing, Tanking (Based on Darth Maul)
    • Wields the Saberstaff/Double Bladed Saber
    • Burst Melee DPS
    • Uses Stealth - Cannot go stealth while in combat
    • Tanking via "Darkness" Skill tree which includes abilities to  increase defensive Lightsaber capabilities and area-of-effect damage.
    • The Sith Assassin's tank spec is more of an avoidance type in PvP.  You'll end up blocking, dodging, and that kind of stuff as opposed to  having natural mitigation within your armor like a Bounty Hunter or a  Trooper Vanguard.
    • The Sith Assassin can, if skilled appropriately, be just as  effective in a melee combat as a Sith Warrior, but both have their own  set of gameplay mechanics and abilities that set them apart.
    • The Sith Assassin may use the Force to approach unseen, wield a  double-bladed Lightsaber, chain Force attacks and strong melee finishing  moves for burst damage and gain access to powerful positional attacks  that require the player to plan their movement carefully.
    • Still have some lightning and other dark powers, but you’re much  more effective when you leap right into combat and engage in melee.
    • "If specialized in melee, would a very devious controlling kind, he  doesn't have much armors, but he has full use of the Force and he can  use it in all sorts of exotic ways to boost his own survivability."
    • Skill Trees
      • Deception - Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.
      • Darkness - Focuses on defensive techniques to help protect the Assassin and his allies.
Shared Skill Tree

 
  • Madness
    • The ‘Madness’ skill tree, shared  between both the Assassin and the Sorcerer, has received considerable  upgrades with the goal of creating a range/melee hybrid gameplay option.
    • Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Playable Species
  • Human
  • Zabrak
  • Rattataki
  • Twi'lek
  • Pureblood (Not currently in but internal discussions still ongoing, could change)
Story


 
  • The Sith Inquisitor begins the game as a slave, plucked from  obscurity and toil in a highly stratified, unforgiving Empire because of  his Force-sensitivity and sent to become a Sith or die.
  • The Sith inquisitor reports to a Sith overseer as part of the slave  caste--a group of low-born wannabes who are not of proper Sith  bloodlines
  • The Inquisitor is about the darkest of dark side secrets.
  • The Inquisitor is about power not (solely) through brute force and  intimidation, but through manipulation, corruption, and knowledge.
  • The Sith Inquisitor is about the individual at odds with the  community, and whether to ultimately embrace that community, transform  it, or act in defiance of it.


Companions

 
  • Khem Val
    • a Dashade.
    • This companion is a melee/tank focused fighter with the unique ability to soak up force power from enemy force users.
    • Was the proud servant of Tulak Hord, one of the greatest Dark Lords of the Sith to ever live.
  • Xalek
    • a Kaleesh force user.
    • This companion becomes the apprentice to the Sith Inquisitor at some time during the main story line.
    • Pure DPS; his combat abilities greatly augment the Inquisitors damage output.
Weapons


 
  • Doublebladed Lightsaber
  • Single Lightsaber
Armor


 
  • Light Armor
  • They often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control.
  • Great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat.
  • Some Inquisitor outfits take expression to the highest  extremeâ€"designed to inspire sheer terror in those the Inquisitor comes  into contact with.
Abilities
 (Ability functions and numbers may change during development.
 Also note these listed are just a handful of what the class may have.)

 Unnamed Force Drain - damage enemy, heals self/allies
 Unnamed revive ability - revive other players

 Force Storm
 Top-level ability
 "Inflicts massive amounts of Force Lightning Damage"

 Saber Strike
 Instant
 Range: 4m
 Deals 100% weapon damage spread across a flurry of quick melee attacks

 Shock
 Force Points: 60
 Instant
 Cooldown: 6s
 Range: 15m
 Shocks the target for high energy damage.

 Electrocute
 Force Points: 60
 Instant
 Cooldown: 35 sec
 Range: 30m
 Electrocutes the target dealing low energy damage and stunning it for 5 secs.

 Vicious Saber
 Force Points: 30
 Instant
 Charges the lightsaber with lightning, making your melee attacks do higher damage to incapacitated targets.
 Must equip a double-bladed lightsaber to use this ability

 Discharge
 Force Points: 90
 Instant
 Cooldown: 20 sec
 Range: 15m
 Discharges the lightning on your saber into your target, doing moderate  damage and immobilizing them for 4 seconds. Can only be used if your  saber is charged.
 Must equip a double-bladed lightsaber to use this ability

 Backlash
 Force Points: 60
 Instant
 Cooldown: 2mins
 Surrounds the caster in a lightning shield, increasing resistance to  damage by 25% for 15 secs. In addition, once per second the shield  shocks melee attackers dealing low energy damage.

 Overload
 Force Points: 120
 Instant
 Cooldown: 30 sec
 Range: 10m
 Deals moderate energy damage and knocks back all enemies within 8m.  Standard and weak enemies are additionally knocked down for 3 secs.

 Lightning Drain
 Channeled: 6 sec
 Cooldown: 15 sec
 Range: 15m
 Deals very high energy damage to the target and restores force over the  duration of the effect. Lightning Drain also slows the movement speed  of the target by 50% and stuns weak and standard enemies.

 Whirlwind
 Force Points: 30
 Instant
 Cooldown: 1min
 Range: 30m
 Traps the target in a whirlwind for 15 secs. Every 3 sec. the electric  whirlwind zaps up to 6 enemies within 8m of the target for low energy  damage. Damage causes this effect to end prematurely.

 Dark Heal
 Force Points : 60
 Casting Time : 1.5 sec
 Range : 30m
 Heals a friendly target for a moderate amount of health.

 Seethe
 Channeled: 15s
 Cooldown: 1mins
 Pause and meditate to restore your health and force. Damage causes this  effect to end prematurely. Cannot be used during combat.

 Unbreakable Will
 Instant
 Cooldown: 2 mins
 Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.

 Force Speed
 Instant
 Cooldown: 20 sec
 Increases movement speed by 70% for 2 seconds. Does not break stealth.

 Cloud Mind
 Force: 60
 Instant
 Cooldown: 1min
 Cloud the minds of your enemies, instantly lowering your threat by a moderate amount.

 Deflection
 Force: 60
 Instant
 Cooldown: 2 min
 Increases your chance to deflect blaster by 70% for 15 secs.

 Sacrifice
 Instant
 Cooldown: 10m
 Range: 100m
 Sacrifices your companion to instantly heal you for 75% of your total health.

 Nightmare
 Force: 60
 Instant
 Cooldown: 2min
 Range: 10m
 Sends a nightmare down upon all enemies within 8 meters, causing them  to cower in fear for 8 sec. Damage causes this effect to end  prematurely.

 Recklessness
 Instant
 Cooldown: 1 mins 30 secs
 Grants 2 charges of Recklessness, which increases the critical chance  of your force attacks and heals by 60%. Each time a force ability crits,  you lose 1 charge. Lasts 20 seconds.

 Dark Infusion
 Rank 3
 Casting Time: 3 secs
 Force: 55
 Range 30m
 Restores 931-992 health to yourself or a friendly target.


 Links

 

Milli

I'll Most likely be playing

Looking like Sith Inquisitor At the moment