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Editing Missions

Started by Benny, December 21, 2009, 01:22:52 PM

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Benny

Updated, checkpoint added, keeping track. As it expands I'll move it more public and would suggest our resident mapper (Lib!) gets to run it :)

Overall Guide with Links
http://www.armaholic.com/forums.php?m=posts&q=6751


Generic Guides
Editor Guide - Part 1
http://www.youtube.com/watch?v=n87ftVQ3Nl8
Editor Guide - Part 2
http://www.youtube.com/watch?v=LndqQFwNqvc&feature=related
http://www.youtube.com/watch?v=Q2CbT...eature=related

Advanced
http://forums.bistudio.com/showthread.php?t=83997


Quote from: Scenarios[/U]
Random patrol script
http://kronzky.info/ups/index.htm

Heli Extraction
http://www.youtube.com/watch?v=PgwHR...eature=related

Suicide Bomber script, handy for the 'patrol' type missions.
http://www.kylania.com/ex/?p=92#comments

A carbomb (random)
http://forums.bistudio.com/showthread.php?t=94985

How to hold a plane on a runway
http://forums.bistudio.com/showthrea...igger+waypoint

Tools
Combined Ops Disabler
http://www.armaholic.com/page.php?id=11128
===============
Master of maybe

delankster

cheers benny, will have a look tonight when i get in :thumbsup2:
It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

Benny

#2
Much better series of editor videos. All about 10 minutes and easy to follow. Map making is a doddle really....

http://www.youtube.com/watch?v=Q2CbTgCcze8&feature=related

oh and the random patrol script
http://kronzky.info/ups/index.htm

keeping track now...heli extraction
http://www.youtube.com/watch?v=PgwHRTcVVsU&feature=related
===============
Master of maybe

Benny

#3
Suicide Bomber script, handy for the 'patrol' type missions.
http://www.kylania.com/ex/?p=92#comments

oh and a carbomb (random)
http://forums.bistudio.com/showthread.php?t=94985
===============
Master of maybe

Liberator

Here's a nice utility I wish I had a few days ago.

Combined Ops Disabler

Allows me to just work in OA vanilla by moving the ARMA2 elements out of the way, needs moving back again to play ARMA2 though, only takes a few seconds, but already I've found some more unit problems with crossover between OA/A2 I've now fixed.

Also going to fix some of my conditional coding and see if I can get that Chinook to appear properly.

Benny

Mentioned this last night Lib, how to hold planes on a runway.....(the way you have done it, or alternatively, set fuel 0, then fill it with a trigger)
http://forums.bistudio.com/showthread.php?t=106203&highlight=trigger+waypoint
===============
Master of maybe

Benny

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Master of maybe

Benny

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Master of maybe

Tutonic

Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"