Main Menu

Ooooo

Started by Sithvid, February 25, 2012, 09:23:37 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Sithvid

There’s been some more details on Symbiosis, although the exact implementation is still in the dark.  This data comes compiled for us from MMO-Champion.  It looks like Symbiosis will grant the target (non-Druid) player with a Druid ability, and that druid a ability from the target player (specific to the role of the druid).  Whether this works for ALL class combinations for all specs remains to be seen.  Here’s the details.
The Druid will select a raid or party member and cast Symbiosis on them.
The target cannot be another Druid.
The target gains a buff that tells them what spell they have temporarily learned, and that spell temporarily appears in their spellbook, and they can drag it to an action bar.
The Druid’s Symbiosis button will become the ability they gained from the target class.
The Symbiosis link is cancelled if: the Druid clicks off the Symbiosis buff, or the Druid or the target changes continents or enters or exits an instance, or the Druid or the target changes talent specializations.
Symbiosis fails to cast if Symbiosis is already active on that target.
Symbiosis cannot be cast in combat.
For the non-Druid target, the icon will revert to a placeholder (uncastable) Symbiosis icon when Symbiosis ends, but will become the Symbiosis-granted ability again the next time Symbiosis is cast on that target.
The ability gained from Symbiosis is always something chosen to match the Druid’s specialization and the target’s combat role.
The target always gets the same spell unless they change combat roles. A Druid of a given specialization always gets the same spell from each different class. If there is a change of specs, there is a change of spell.
Here are some examples of spells gained through Symbiosis. The spells shared focus on utility, cooldowns, and survival. (Adding Fireball to a Moonkin’s rotation sounds cool on paper, but wouldn’t actually be fun in the long run.)
Balance: Chains of Ice, Mirror Image, Mass Dispel
Feral: Feign Death (Play Dead!), Frost Nova, Soul Swap
Guardian: Ice Trap, Fear Ward, Consecration
Restoration: Ice Block, Hand of Sacrifice, Leap of Faith
Hunter: Dash
Warlock: Rejuvenation
Holy Paladin: Rebirth
Arms/Fury Warrior: Enrage
Enhancement/Elemental Shaman: Solar Beam
There are a lot more coming, but we’ll keep some surprises for now, and many are still subject to change after testing. Including all of those just listed.
Only 2 things are unavoidable
Death and Taxes.

Dead Men Raiding :boxing:
Hunter MOP Main
http://eu.battle.net/wow/en/character/aszune/Sithunter/simple
Druid BOOOOMKIN
http://eu.battle.net/wow/en/character/aszune/sithysithvid/simple

Slush

This looks awesome :D

Sithvid

I know rgw run with 4 Druids sometimes :)
Only 2 things are unavoidable
Death and Taxes.

Dead Men Raiding :boxing:
Hunter MOP Main
http://eu.battle.net/wow/en/character/aszune/Sithunter/simple
Druid BOOOOMKIN
http://eu.battle.net/wow/en/character/aszune/sithysithvid/simple

Jewelz^

Restoration:  Leap of Faith

NO NO NO NO!!! I feel some serious revenge coming my way

Jesung

Quote from: Sithvid;345320The ability gained from Symbiosis is always something chosen to match the Druid’s specialization and the target’s combat role.

Warlock: Rejuvenation, seems legit. -_-

pälsboll

Feral: Feign Death (Play Dead!), Frost Nova, Soul Swap

hmm feign death? what are they doing with my cat. make it in to a dog that makes stuff on commands :woot2:
play dead is for dogs, not a lazy cat that rather lay in the sun and sharpen her claws :D