BF1942 Desert Combat mod

Started by Gh0st Face Killah, November 13, 2003, 03:33:14 PM

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Gh0st Face Killah

For those that don't know the latest version is now out. It is Desert Combat Public Beta v.5L Full Client.

Get it from the usual suspects.

Description
The DesertCombat team is pleased to announce the v.5L public BETA of DesertCombat. Since the all the tests were so successful, we were able to get valuable feedback and bug reports to make this mod even better. Thank you so much for the support and feedback.

Please see "more information" for important release notes on the many new features in the latest release of this popular Mod.
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.5L
- Fixed Battle of the Buldge Control Point
- Fixed MG's on tanks
- Fixed Pickup Truck textures, removed logos


.5k
- Fixed Menu loading bar so you read the map name
- Added new Autocannon sound
- Adjusted projectile wizzing sound to hear it more often
- Made range of audio for jets higher
- Revised DesertShield AI
- Fixed various kit models

.5j
- Fixed Spandrel Net code -FD
- Fixed Stinger power against helis and su-25/ A-10 back to 2 hits -FD
- Added updated M-16/M203 Animations from Tom - FD
- Added Updated DesertShield from AJ -FD
- Add Brians new SA-3 code - FD
- Extended jet engine fade out to lessen the sudden fade
- Fixed F-14 engines not readhing full volume & afterburners
- Mi-8 sounds vastly improved with repositioning and cockpit sound
- CAR-15 sound fade smoothed out
- Pantsyr changes:
- Gave ATGM launch sounds instead of stinger sounds
- Significantly reduced radar hum while in turret
- Improved turret rotation so it can track faster aircraft
- Increased up-angle to it can attack aircraft
- Set minimum angle above horizon so it can't engage ground targets
- Shotguns:
- reduced zoom
- gave 9mm projectile because original projectile used BF1942 materials, allowing it to damage armor
- Increased power and reload time for Recoiless Rifle. Damage equal to tank cannon.
- Adjusted M109 .50cal camera angle so range sight doesn't block view
- Gave Ural NSVT instead of Browning (better than just changing camera angle like the others)
- MLRS rocket engine sound improved to keep sound regardless of airtime (not in this pack)
- Oilfires randompitch corrected to prevent very low or very high fire sound.
- Adjusted burst size and prox fuse radius for Shilka and ZPU to improve efficiency, set projectile to proper type for airburst
- Removed ZPU and Shilka extra tracers and simply thickened it's normal fire which were already tracers
- Removed gravity for maverick rockets and gave them a better sound
- Set AV8X nose cannon to be very similar to A-10
- Set Saika reload sound to coincide with animations
- BMP-2 AT-5 reload changed due to a double magazine (probably accidentally ported from Bradley)
- BMP-2 and HMMWV-TOW given special reload soundscripts due to how reload with dummys works
- Spandrel missile given thinner smoke so you can see what you're firing at

- Radio changes:
- Changed "APC Support" to "Engineer ready" as per request
- "Wait" returned to F6-F1
- "Suppressive fire" and "Cover me" combined into one command
-=[dMw]=-Gh0st Face Killah
Ex Ingorantia Ad Spientiam, E Luce Ad Tenebras

Gh0stys mixes

D. A. M. N.
Naked Mothers Against Dyslexia

Benny

At least the choppers will be easier to fly then....oh...b0llocks.
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Master of maybe