New big patch

Started by Blunt, July 27, 2012, 05:58:52 PM

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Blunt

From: http://forums.tripwireinteractive.com/showthread.php?t=82161

There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


Maps

  • Mamayev
    • Balanced reinforcement count in Allies favor
    • Added additional cover
    • Added ammo depot to Axis staging area
  • Barracks
    • Improved cover between NCO barracks and Admin
    • Modified area that could be used to fire on a spawn
  • Pavlovs House
    • Moved ladder in Zabs house to a better location
    • Modified initial Allied spawn protection
    • Added new routers to help the Allies leave their spawns without getting killed as easily
    • Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit
    • Modified Allied spawning location when the Axis are pushing the final Allied objective
    • Added additional cover to some areas of the map
    • Blocked off tank access to the yellow building area behind Zabs House
  • Red October Factory
    • Rebalanced reinforcement count
    • Added additional map time
    • Decreased artillery use timer
    • Removed 2nd Axis tank
    • Modified number of window firing points for Axis on the 1st obj
    • Modified initial Russian spawn protection
    • Added more cover to the 1st and 2nd objective areas
  • Station
    • Added more cover to the initial Axis approach
    • Modified 1st Axis spawns
  • Spartanovka
    • Modified capzones for Housing Block 1 & 2
  • Grain Elevator
    • Added several obstructions to break up line of sight
    • Increased capture time on last objective
    • Increased duration before allies lose all of their reinforcements
    • Fixed map boundary times being 1 second
  • Commissars House
    • Added new cover from first spawns
    • Added cover to road ahead of Commissars North Hall
    • Increased size of snow mounds around Commissars House
    • Modified map boundaries
    • Modified objective setup
    • Modified spawn locations and handling
  • Training
    • Fixed ref pose bots in squad leader training
  • Fixed minor lighting issues across all maps

Gameplay

  • Fixed bullet impact effects not being visible when on a fixed MG
  • Fixed weapons getting lowered while aiming left from prone
  • Increased spawn protection time to 20 seconds if standing in the area when it’s activated
  • Correct initial ammo count for P38 and TT33 (added one)

UI

  • Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.
  • Fixed voted maps sometimes disappearing from the right-hand map voting box
  • Fixed flickering text on the loading screen when downloading a custom map
  • Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders
  • Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.

Webadmin

  • The 'Mutate' command can now be used from the management console

* Attention Modders *
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
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Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Whitey

Our server has been updated.

Sparko

thanks for sorting guys :)

TheDvEight

Gonna take me a while to D/L this:ranting2:
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion