Assetto Corsa settings mystery

Started by Aquilifer, January 24, 2015, 01:40:44 PM

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Aquilifer

The UI in Assetto Corsa is misleading. I had always thought the Toe in value which you set is the angle (in degrees). Surprise surprise it is NOT. First of all it is just some arbitrary number and more importantly it is in the opposite direction to what you are used to (inwards is positive normally, but in AC increasing the value makes the tire turn outwards). For example if you want the front tires in the 1987 Cosworth Sierra to point directly forward you have to set the magic toe in value to c 95. Luckily you can see the true numbers on the pad right of the numbers

After I noticed this I tried RUF. Finally I was able to set this car behaving in sensible way. Too bad the RUF week was two weeks ago :taz:

I feel stupid now. How long have I played this and I notice this only now. This is why my teacher told me to pay attention. :doh:

Seany

#1
I don't know really, I never really create setups.  But, have you been using Ptracker?  If you use that you can just get other peoples setups ( either sent to you in real time like lfs, or in the case of the RUF combo you could have saved the setup that was stored on the sever).  It is possible there is a bug with the values on the Toe, although I don't recall seeing anyone mention it on the official forums.  Other more knowledgeable setup creators around here will give you better info I'm sure.


Slightly OT, but about that Porsche:

I still think the Ruf handles exactly like that video Deetz posted.

 I made a Video of myself trying to replicate the same thing.  Obviously the guy in the real video knows the track and car like the back of his hand and is a very skilled driver.  But in my video (with my "skills") you can see exactly the same behaviour in the car.  It has the same lift off, turn in, over steer. And snappy but predictable oversteer on the power when exiting corners.  There is no real under-steer at all (except when I go too fast into a couple of corners).

I make plenty of mistakes (I give up 3/4 way around) and I am not nearly as fast as the real vid, but I would say there was a problem if I was able to replicate 100% accurately, I'm not that good of a sim driver.   You can match the two videos together and the similarities are quite striking I think. Though, he keeps pulling away from me as he is quicker, so you have to re-sync.

I am using the default setup and 90's Road Tyres, I dropped the fuel to about 20, no other changes.




Neys

Quote from: Aquilifer;394241The UI in Assetto Corsa is misleading. I had always thought the Toe in value which you set is the angle (in degrees). Surprise surprise it is NOT. First of all it is just some arbitrary number and more importantly it is in the opposite direction to what you are used to (inwards is positive normally, but in AC increasing the value makes the tire turn outwards). For example if you want the front tires in the 1987 Cosworth Sierra to point directly forward you have to set the magic toe in value to c 95. Luckily you can see the true numbers on the pad right of the numbers

After I noticed this I tried RUF. Finally I was able to set this car behaving in sensible way. Too bad the RUF week was two weeks ago :taz:

I feel stupid now. How long have I played this and I notice this only now. This is why my teacher told me to pay attention. :doh:

I also felt a bit uncomfortable with the setup values coming from the LFS notations. If you read carefully through the help text in the setup dialog, you see the point (they inverted one of the toe values (front or rear, don't remember which one). These comments are misleading at other setup items, such as camber (I have been confused for a long time, that they actually mean with "higher camber" a lower value, for the camber value is negative normally).

And yes, you have to look at the actual values on the right side of the setup dialog.

Nice vid, Seany :)

Aquilifer

I think both the front and rear toe in values are the same way odd. I suppose the only possible logic is that it means how many times you hit the wheels with a sledge hammer :norty:

I can't remember if I used a ptracker given set for RUF, but in any way I wasn't happy how it behaved. It felt the front end didn't want to turn too well. Of course I tried to make the front toe in more towards negative to help it turning. Unfortunately because of the odd way to show it in the settings I accidentally made it more positive and it just got worse and worse. I started to think I suck really bad in understanding and making sets. The track we used (short NRing?) was a bit slow for this car so I got rather frustrated in the end

You seem to drive it quite nicely on Nordschleife. I tried it in the current Grobnik track where it behaved well.