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PUBG Third update

Started by BrotherTobious, June 29, 2017, 09:05:10 AM

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BrotherTobious

Hey guys here is a link to the update has also it seems it is going live on Thursday!!

https://www.rockpapershotgun.com/2017/06/27/playerunknown-battlegrounds-gets-third-monthly-update/


Some interesting stuff!
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

A_Cheese_Puff

"You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions."

Finally!! I've been waiting for this for ages. I'm glad to see that they are making a huge push with the small features as well as larger items. Unlike another survival game *cough* DayZ *cough*
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
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De_Blob

"two new guns in the form of the Groza bullpup, which sounds cute but is actually quite deadly, and a 9mm pistol, the P18C."

Should be some good fun checking these new guns out, I wonder if the new bull pup will be a natural spawn or only in airdrops.

albert

I think it said Cargo Drops, exact wording.
Cheers, Bert

Sparko

They seem to have seriously nerfed the loot along with vehicle spawns.  We found it incredibly hard to find anything decent tonight. Don't know if we were just having one of those nights but it was noticeably a lot more difficult to get a decent load out, that coupled with the most random zone drops I've experienced yet

De_Blob

Played some solos tonight and it seems that they've changed how all the cars spawn facing east to random, thus making it harder to determine whether a vehicle was moved by a player.

Sparko

Quote from: De_Blob;424620Played some solos tonight and it seems that they've changed how all the cars spawn facing east to random, thus making it harder to determine whether a vehicle was moved by a player.

ah that might explain a few times tonight when we thought someone had been somewhere because of a car that wasn't facing east. This is a good thing though, I don't think we should easily be able to tell if the vehicles have been used or not so glad they have sorted this.

Sparko

Another patch has been pushed:

QuoteGeneral
 
Added SEA (Southeast Asia) server
 
 
Client Performance
 
Improved UI performance
 
 
Bug fixes
 
Fixed a bug that caused a character to walk through gas station wall
Fixed a bug that caused a character to stand on top of tunnel after getting out of motorbike inside of tunnel
You can no longer get out of a vehicle, if the vehicle is blocked all the way around
Fixed a bug that made a teammate's weapon invisible in spectator mode
Fixed an issue of the scope crosshair appearing blurry when post-processing quality is set to high
Adjusted GROZA rail to better fit Holographic Sight and Red Dot Sight
Fixed a bug that caused ammo not to drop after dropping Extended Mag with full Backpack
Vehicle tire effects will change immediately when the vehicle is on a different type of ground now