Siege Update: Rainbow Six Siege Operation Para Bellum

Started by TheDvEight, June 07, 2018, 01:15:42 PM

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TheDvEight

"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

TheDvEight

So the update is now live,

Having played a few hours of the game today here are my thoughts.....

>The majority of people who I spoke to in game thought Maestro is over powered and should be nerfed (I agree) > I managed to pull off a double kill when really I should have died as both enemies were shooting at me, his armour appears to have high stopping value.

>Maestro's Ability the bullet proof camera is good in theory but in practice it leaves you extremely vulnerable to being shot while on it then again you are vulnerable when on a drone normally so.....

>I like the option Maestro's camera gives you but having an idea of where to place it is proving difficult for me.

>Both the primary weapons of the new operator are very nice and easy to use - of course there are two options as primary but I chose to use the SMGs.

>Villa (the new map) for me at least is very hard to attack/defend against unless you work with your team, Strangely enough the cameras outside are very easy to find. - The map is very open and being a villa it has loads of windows some skylights (1 I think) and big rooms.

>I think to get the most out of Maestro's ability you'd have to work very closely with your team and get them to cover you while your using his camera.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Nuka

I didn't actually get a chance to use the new operators on the Technical Test Server, but from what I saw, Maestro's camera was often used at common planting spots and key areas such as staircases and as a bare minimum acts as a bulletproof camera
I only know my own ideas of other peoples ideas.

A_Cheese_Puff

Alibi's SMG is a pretty good gun. Has little recoil and her holograms are actually quite useful. I played her a lot yesterday and people kept shooting them and giving their position away as a result. I was also fooled by it a few times too and died as a result. Maestro's cameras are okay. Never really got to use them as the enemies were quite close when I was trying to use them but his LMG is pretty good and has a nice rate of fire but that is balanced by the recoil. The cameras can be disabled temporally by Thatcher but they only stay down for around 15 seconds I think so you have to be quick with what you are doing.

On another note, Club house has changed a lot and it is super confusing. Not sure if you saw on the test server or not Nuka but the centre room has been split into 3 rooms, a toilet has been added onto the pool table room and the upstairs connecting Cash Room and Bedroom is now connected and caused a lot of confusing when trying to navigate through it. Villa is quite a nice map. We played a game on it and it was quite close quarters so you had to keep your whits about you.

The new UI is quite nice. It makes it easier to change between camera types and now allows players to see Twitch's drone. The only issue I have had is that when you get off your drone and go back on it is that you don't need to press space anymore and this has caught me out a couple of times when my drone is in a good spot and I want to control it so I press space and it just jumps and gets shot.
"Do you know what an artist and a sniper have in common? Details. Like when a touch of color is out of place. When a shadow does not match with its surroundings. Or when a shape is not where it is supposed to be. The only difference is the stakes. Mine are higher." - Glaz
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TheDvEight

Anyone else want to post their thoughts it's interesting reading other peoples opinion.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion