Annoying Choke and Lag

Started by albert, June 06, 2004, 07:21:33 PM

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albert

Here's a bit of advice from the Steam forums on the lag and choke many of us are getting in CZ:

TC RINGMASTER says

Alterations of cl_updaterates and sv_maxrates for Half-Life Gametypes:

I have been in contact with some of the CAL Admins and we are trying to discuss with them the problems with Clients adjusting there update rates on there client side. I have fixed at least 50 to 100 different CS Players this week alone with a choke problem that came from changing there update rates. To many players are getting confused by some inaccurate information floating around on the internet. It seems that the players that edit or raise there cl_updaterate from the default settings is causing them to have major choke on servers. I will try to explain this as best as I can for you all below.

Settings should be the following:

cl_cmdrate 30

cl_updaterate 20

sv_maxrate 8000 up to 10000

The cl_updaterate 20 is the one that will cause you major choke problems if you set this to high or change it at all. If you notice with the CAL configs they have the commands in there config as the following.

sv_maxupdaterate 100 //added 1-5-2003

sv_minupdaterate 20 //added 1-5-2003

This means during a match you can change your update rate between 20 - 100 for the updaterate. We still recommend that you do not change your rate because most system can not handle the updaterate any higher. The best thing to do is not touch it but if you do then it is at your own risk. If you are still considering changing this then we recommend that you change it a little at a time and test it. If you can set it at 100 and not get any choke then thats great but again most can not. Once the cal.cfg is shutoff you should automatically reset your updaterate to 20 because without the proper settings on the server you will be trying to pull more then the server will allow you to.

sv_maxrate is always confused by people, most think the higher you set this the better or faster you will be ingame. This theory is completly incorrect as I will explain below. Internet Settings for the sv_maxrate depending on the gametype should be 8000 to 10000. Any higher or lower will cause the server not to be optimal. By setting it lower then 8000 will cause some ping increases in some clients. Setting it very low will cause everyone to have higher pings. By setting the rate over 10,000 this will only cause unstable pings such as bouncy latency. The settings people think are best are 25000 and such and that is actually for a LAN Setting only. If you ever watch the in and out transfer on a client in a game server they will never be above 3-4Kbps on the in and the same for the out. That equals to be approx 7000 rate. So by setting it at 8000 you would be optimal. The closer you can get the sv_maxrate to the actual in and out the better the pings will be stable wise. The settings described above are for the Counter-Strike aka Half-Life gametypes.


this is a bit wrong becuase most servers us 2 commands for these configs i forgot them but if i remember ill tell u and other commands and if 2 commands on a server are enabled (95% of the servers) cl_updaterate should be 60

from:

http://www.steampowered.com/forums/showthr...highlight=choke
Cheers, Bert

DuVeL

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