Alterac Valley in 2.3

Started by Bastet, October 06, 2007, 03:43:00 PM

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Bastet

QuoteAs a continuing part of our improvements, we will be implementing the following changes in the next patch.

Strategy can be an important element of any battleground. We want to emphasize this in Alterac Valley more and give players additional meaning to both defending and attacking. To push the strategic element of the battleground to the next level we have changed how players maintain their reinforcements or deprive the other team of theirs.

Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Balinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Drek’Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

Warmasters can be the boon or the bane of any team. They are an important element for the defense of your general or the defeat of the opposing general. Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.

We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased.

Graveyards can be an important resource for getting your teammates back into the battle more quickly. Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.

Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs.

Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley. They are currently in search of other battle opportunities. This should reduce the amount of NPCs that players will have to fight and place more focus on PvP combat over key locations on the map.

Strategy is the name of the game in Alterac Valley, and these changes will bring out the need for more teamwork and coordination from both the Horde and the Alliance as they vie for domination of this battleground.

I read: AV currently gives to much honor compared to the other BG's so we nerfing it.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

TeaLeaf

I read AV gives too much Honor to those who simply rush to the end and go for the kill.  I look forward to seeing higher honor to those who complete the objectives.  It's almost as if they read the dMw ethos - Tactical CS, Tactical WoW.  Alliance are getting better at grabbing mines, towers & GY's, but there is still too much reward for those who race to Drek and ignore everything inbetween.  Conversely, those who actually complete the map objectives are insufficiently rewarded, even though they often provide the bulk of the bonus honor (more than for the Drek kill itself).

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Marduk

I read,
You actualy need to have a brain for this battleground to get any sort of honor out of it.
In other words, Up yours allegiance no more pvp wins for you:angry:
Nulla tenaci invia est via "for the tenacious no road is impassable"

Bastet

The main problem with AV is that horde normaly has a far better ratio of healers to dps, meaning on avg they will lose fewer points. As long as there are not enough healers in a BG this could get quite frustrating, like the rest of the BGs.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Lucian

I don't get exactly what the reinforcements counter is about...
AKA Bobbyus
 

Sandrion

Quote from: Lucian;208985I don't get exactly what the reinforcements counter is about...

It's basically the same thing as in AB, except it's counting down. You lose points for every tower or graveyard that gets captured and for every captain/luitenant or player that gets killed. If either the counter of your team reaches zero or your general gets killed, you lose.

Lucian

So basically if you kill enough people, or take enough points, then AV is lost.
 
So imagine a massive scrum mid field in the plain, both sides roughly equal - the theory would be that the first side to kill 2000 opponents, without taking any points, would be the winner?
AKA Bobbyus
 

Sandrion

If you leave towers and such out of the equation, yes.