Aion - Classes

Started by TeaLeaf, August 25, 2009, 08:52:03 AM

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TeaLeaf

Read more about the classes & sub-classes available in Aion here.

Warrior
Scout
Mage
Priest

Summaries from the Aion website are below:

Quote from: WarriorWarriors are masters of close combat. They are about grit, power, and sheer strength. They use their great physical strength and prowess to pound the enemy and provide cover for allies. They exhibit a wide range of dazzling battle skills that other classes cannot perform.

A Warrior bears the brunt of an attack and can reply with tremendous force and power. Do not fail to appreciate what a warrior can do for your group.

Warriors are easy to play at first. Though their first steps may be relatively easy to learn, Warriors must fully dedicate both body and mind to understand the powerful skills they will later be taught.

At level 10, Warriors must specialize into either the Gladiator subclass or the Templar subclass.


Gladiator

Gladiators live and die by the sword. They are skilled a variety of weapons and can master a mixture of fighting techniques tailored to the characteristics of their weapons.

Important Statistics: Strength, Health, Agility


Templar

Templars act as guardians, defending with a sword in one hand and a shield in the other. Templars can use a chant or incantation to protect and heal themselves and allies, but they serve most often as front line fighters.

Important Statistics: Strength, Health, Accuracy

Quote from: ScoutScouts are agile and stealthy. They fight swiftly with melee weapons. Their attacks benefit from great agility and attack speed. They dress in light armor, making them somewhat vulnerable--when they can be hit.

The Scout is an extremely versatile class. Scouts have the most flexible abilities and tactics among the initial classes, but because of that, they also require some player skill to master. Playing a Scout means learning abilities that are complex and subtle. They require a delicate touch and a measured approach.

At level 10, Scouts must specialize into either the Ranger subclass or the Assassin subclass.


Ranger

Rangers are expert archers. They are inherently skilled with bows. They can also use melee weapons such as swords and daggers. They are adept at observing their surroundings and optimizing their tactics for terrain. They can survive in the harshest of environments.

Important Statistics: Agility, Health, Accuracy


Assassin

Assassins are expert in silent movement and quick termination of a given target. Assassins are valued and respected for their deadly skills and stealthy nature. They can cripple an opponent with damage with little warning.

Important Statistics: Agility, Accuracy, Strength

Quote from: MageMages rely on their mastery of magic to do large amounts of damage at long range. They are able to deal out terrifying, awe-inspiring levels of damage while taking little damage in return from afar. They have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over the ranks of the enemy. They can even speak to the shattered planet, calling forth roots to bind enemies in place. They are weak at close combat because they wear light armor and their health is relatively low.

Mages are at once incredibly powerful and exceptionally vulnerable. Playing a Mage is easy at first, but to do well, it is important to learn how to divert and to evade the enemy. Knowing when to fight and when to flee is important since their defenses are limited.

At level 10, Mages must specialize into either the Sorcerer subclass or the Spiritmaster subclass.


Sorcerer

Sorcerers follow the path of magic, mastering the elements of water, fire, air, earth, and, their most powerful ally, Aether. A Sorcerer's talents are many, and they have single-handedly turned the tide of battle.

Important Statistics: Knowledge, Health, Will


Spiritmaster

Spiritmasters use the power of the spirits to strike fear in the enemy's heart, and they can summon pets to turn the tide in combat. By all accounts, the path of the Spiritmaster is one of the more testing paths to master.

Important Statistics: Knowledge, Health, Will

Quote from: PriestsPriests specialize in healing magic and can use long-range spells to help allies and hinder the enemy. A Priest can bring dying comrades to full health in a heartbeat and cure deadly poisons. While Priests are more than capable of engaging in melee combat in medium armor and a mace, they can also take a broader view, using healing and protection spells to keep allies on the battlefield.

Playing a Priest is neither hard nor easy. A Priest is arguably the backbone of any successful party. A Priest's ability to keep friends alive even in the direst of circumstances cannot be underestimated. Priests can be vital in ensuring that groups survive against the more pressing challenges in Atreia.

To successfully play a Priest solo, remember to have the Priest heal often. It can take longer to defeat opponents, but Priests are very resilient and are likely to live through encounters with even multiple enemies this way.

At level 10, Priests must specialize into either the Cleric subclass or the Chanter subclass.


Cleric

Clerics follow the path of healing, using the power of magic to strengthen allies and heal their wounds. They can resurrect their allies. They are formidable opponents in melee when using a mace and a shield.

Important Statistics: Will, Knowledge, Health


Chanter

Chanters manifest their duty and faith outward to others, infusing it into their allies. Though they can heal and use a staff in battle, their primary ability is to instill their fierce discipline into their allies. Chanters use mantras to strengthen allies and raise their morale. Their mantras can grow powerful enough to affect the outcome of an entire battle.

Important Statistics: Strength, Will, Agility
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)