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Pacing

Started by Azunai, October 04, 2009, 10:41:36 PM

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Azunai

While our dps is not really where I think it should be yet, in total tonight's raid was more the way I think we should be performing as a standard. It showed, we flattened Thorim on the 2nd go. On the scale of "Up, Up and Away!" I'd say we're on Up#1 again. There's lots more room for improvement though and a good part of that can come from the side of the officers, in terms of raiding efficiency.

So henceforth I want to suggest/employ these changes to the pacing of the raid, as I believe that a rocking pace keeps people awake. Tonight was a demonstration of these changes and they seemed to work well, so here's the total package I have in mind:


TS
TS is used what it's needed for. Chitchat during trash shouldn't be a problem so long as the trash doesn't require comms, but is offlimits during bosses. One person (or at the most the people who need to relay info like 1 for hallway and 1 for arena in case of Thorim) talks, the rest listens and acts. Your input is appreciated but unless it's absolutely critical to speak (like a tank or other key figure d/cing), simply don't. For instance we don't really need to know that you're dead, we can generally see that in our raidframes by the big black gap amidst all the green.

Buffing and Pulling
When killing trash we go as fast as we can. I'm not saying we need to chainpull through everything but if no one died then there's no reason not to pull next pack. Unless there's mana issues we should be able to run on, mark up and gogo.

For bosses on farm I have created a 25-second countdown macro that you already saw tonight. I will press this button the instant the last person reaches the buff location. At this point you can buff up, drink mana and if they aren't done already, assign healers/tanks.

Tactic talk
Class leaders see to it that their class members know their targets if needed. Exceptions are situations where the entire raid needs splitting in a crossclass manner, like Thorim or Freya. They will be announced globally after which the 25 second warning comes in.

If a boss is new, full tactic explanation will only occur on the very first time we go there. Adjustment talk on consecutive tries will be done if needed but kept short. The next raid every raider is expected to know the basic mechanics of the fight and how to handle them. The net is full of info on all of them.

Loot handling
Contrary to popular belief it doesn't actually matter wether everyone in the raid is alive or not, or even, if I'm not mistaken, wether they're in the instance or not at the time of the kill. As long as they tagged the boss they are eligible for loot. This means that corpses and chests can be opened as soon as the boss hits the deck. Gold gets distributed to corpses as well, and if you missed an emblem you can loot it once you're up.

Loot can be sorted while we carry on with trash. You can check the corpse right after its death to see if there's anything you need. Wether there is or isn't, get to the next pull and rock on, keeping an eye on the loot announcements.

Deaths
Unless there's like 5+ people dead, when one or more people died from trash 1 designated resser (at the start of raid) stays behind and resses whilst the rest of the group carries on. Buffs can be tossed on the fly or at the next boss fight. You do not need to be buffed to the teeth for most trash, so don't go around repeatedly asking for that last single BoM you miss.



These changes should up our pace and I think in the end this will improve our performance. It definetly did tonight.
or Garrit, or Torgen. Also, Livestream.

Gandalf

I agree. 'Stickied'
*G*

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