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map rotation

Started by Armitage, June 15, 2009, 09:01:23 PM

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Snokio

sorry, looks like there are a few that differ from the map name, relisted below (including changes as previosly mentioned if approved):
 
 
gametype koth map mp_convoy
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_carentan
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_countdown
gametype sab map mp_farm
gametype sd map mp_cargoship
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_carentan
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_farm
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_citystreets
gametype koth map mp_countdown
gametype dom map mp_convoy
gametype sab map mp_cargoship
gametype sd map mp_bog
gametype koth map mp_Overgrown
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Whitey

Thanks Snokio, I've implemented it on the server.

Snokio

The Maps seem to be stuck on FFA, not to much of an issue as I was changing them manually, not sure whats caused that :g:
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

delankster

strange... when i connected to rcon max  to jump it to the next map the rotation had disappeared with only creek ffa available :blink:
It is better to stay quiet and act the fool, than to say something and remove all doubt
[EMAIL=delankster@deadmen.co.uk]delankster@deadmen.co.uk[/EMAIL]

Snokio

Quote from: Snokio;280259sorry, looks like there are a few that differ from the map name, relisted below (including changes as previosly mentioned if approved):
 
 
gametype koth map mp_convoy
gametype dom map mp_broadcast
gametype sab map mp_strike
gametype sd map mp_crossfire
gametype koth map mp_crash
gametype dom map mp_vacant
gametype sab map mp_carentan
gametype sd map mp_backlot
gametype koth map mp_overgrown
gametype dom map mp_countdown
gametype sab map mp_farm
gametype sd map mp_cargoship
gametype koth map mp_strike
gametype dom map mp_crossfire
gametype sab map mp_crash
gametype sd map mp_broadcast
gametype koth map mp_carentan
gametype dom map mp_creek
gametype sab map mp_overgrown
gametype sd map mp_farm
gametype koth map mp_vacant
gametype dom map mp_pipeline
gametype sab map mp_backlot
gametype sd map mp_citystreets
gametype koth map mp_countdown
gametype dom map mp_convoy
gametype sab map mp_cargoship
gametype sd map mp_bog
gametype koth map mp_Overgrown

 
My thoughts on the following maps / modes:
 
"gametype sd map mp_bog" - sniped at spawn at round start within the first 5 seconds.
"gametype sab map mp_crash"  - maybe map too small for Sab?
"gametype sd map mp_citystreets" spawn nades - plays well on Sab maybe change?
"gametype sab map mp_cargoship" spam nades - think it plays well as S&D though
 
Any other thoughts?
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?