Bastion of Twilight: Valiona and Theralion - Defeated Jan 18th 2011

Started by Whitey, February 17, 2011, 12:41:27 PM

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Whitey

wowwiki:Valiona_and_Theralion
[video=youtube;280cUwlzlOg]http://www.youtube.com/watch?v=280cUwlzlOg&feature=player_embedded[/video]
QuoteOriginally Posted by Aliena                                          Hello and welcome to the TankSpot Bastion of  Twilight Raid Guide! My name is Aliena and in this video I'll show you  all you have to know about the Valiona and Theralion encounter, the  second fight in this new raid instance. We completed this encounter with  1 tank, 3 healers and 6 DPS, but similar raid configurations may work  just as well.

As soon as you enter the dragonkin room, you'll see Valiona to the right  of you and Theralion to the left. You only ever fight one dragon on the  ground at any given time, but while one dragon is grounded, the other  one will annoy you with abilities from the air. Roughly every 90  seconds, Valiona and Theralion switch ground and air positions, and with  that their abilities change as well.

You want to start out by attacking Valiona, and as soon as you do so,  Theralion will take off into the air. Let's go over the abilities you're  faced with in this phase. The first ability you'll notice is Theralion  firing little shadow missiles at random raid members. These deal damage  to everyone within 8 yards of the targeted person, so it's important  that the raid stays spread out... at least until Valiona uses her first  ability, Blackout.

Blackout is a Magic debuff she'll put on a random raid member. It lasts  15 seconds, absorbs 75000 healing on the target, and, when it gets  dispelled or expired, it'll deal around 350,000 damage. This damage is  split between all raid members in a small radius around the target, so  whenever Blackout happens, everyone needs to stack up on Valiona's tail  and you should have a designated raid member dispel it as soon as enough  people are in range to split the damage.

If you stay stacked up for too long, Theralion's shadow missiles will  wreck you, so the Blackout stack needs to be executed quickly. No  slacking! Valiona's second ground ability is Devouring Flames, which  works much like her counterpart in Grim Batol. 3rd boss in there, I'm  sure you know it. When she starts casting this, you cannot be anywhere  in front of her face. It has a 2.5 second cast and the breath has a huge  radius. To improve your chances of not getting hit by it, have people  spread out close to Valiona to decrease run times. Lifegrip,  Body&Soul, Rocket Boots and any movement enhancing effect obviously  helps too.

If you absolutely cannot make it out of the breath, run straight  backwards. The breath deals less damage the further away you are from  Valiona. In this first phase, you'll be phased with 2 blackouts and 2  breaths. Shortly after the second breath, the phase transition will  start and Theralion will execute his second air ability, Dazzling  Destruction. He sure sounds like the epitome of draconic masculinity, I  know.

Dazzling Destruction will spawn about 6 pink swirly circles on random  raid members, two at a time. After a short amount of time, a missile  will the middle of the swirling circles and should anyone get hit by  them, they will find themselves in the Twilight Zone. This is a phased  area away from the encounter. You shouldn't ever be down here unless  you're trying to do an achievement, but if you find yourself in the  Twilight Zone by accident, avoid the small pink balls on the ground and  quickly navigate your way towards a slightly bigger, pink, clickable  portal. If you click it without hitting any of the balls, you should  make it back to your raid without dying.

Once Theralion finishes dazzling your raid with his destruction, he'll  land and you'll now have to face him directly, while Valiona will hover  in the air. In this phase, you should split your raid into two different  groups, a ranged and a melee group. This is to counter the first of  Valiona's flight abilities, Twilight Meteorite. This puts a purple arrow  on a random raid member, and 3 seconds afterwards it'll deal about  150,000 damage split between raid members within 8 yards of the  originally targeted person. If you make sure to be stacked, it's easily  healed through.

Theralion's first ground ability is Fabulous Flames - did I mention his  incredible masculinity? Fabulous Flames will put a purple void zone at  the feet of a randomly targeted raid member. Typically, this is directed  at your ranged pile, so as soon as you catch Theralion turn around to  look at ranged, start moving. You should have a designated direction  your ranged pile moves into for Fabulous Flames, as getting split up  could mean a death if Twilight Meteorite is going out at the same time.

His second ground ability is Engulfing Magic, this is also usually  directed at a random ranged raid member. The person that receives  Engulfing Magic will do twice the damage or healing they usually do for  20 seconds, but will also deal damage equal to their DPS or healing to  everyone around them. As soon as the debuff goes out, the targeted  person has to run out of their raid pile and cast from afar, but make  sure they don't run into the same direction that the ranged pile moves  into to drop their Fabulous Flames. If unavoidable, cease casting and  when all dots/hots ticked off, rejoin the ranged pile.

There's one framerate issue with Engulfing Magic - it procs everytime a  damage or healing spell of the targeted person procs, so for dot and hot  classes, this is multiple times per second. That can easily kill their  framerates, so we had resto druids stand out of the raid for the entire  phase 2 to avoid them not being able to move out of the ranged in time.

The last ability you'll encounter in phase 2 is Valiona's Deep Breath.  If you were an avid raider during Sunwell times, you're probably quite  familiar with the mechanic as it works just like Felmyst's Fog of  Corruption. Valiona will do an RP yell and will slowly cover a random  third of the room in purple flames. She'll do this three times in  succession and anyone getting caught in the fire will enter the Twilight  Zone. If you get caught, same concept. Avoid pink balls, find pink  portal.

Ideally though, the raid should stand towards the middle of the room  during this phase, so they can easily adjust their position to either  side and don't get caught in the flames at all. Having someone call out  on vent where the flames are going also helps for the visually  challenged and easily distracted. Her deep breath happens about 2  minutes into phase 2 and marks the phase change. Afterwards you will  once more be faced with Valiona's ground phase.

This cycle repeats with one small difference: On Valiona's second ground  phase, she consistently got off three blackouts instead of two. The  third blackout will happen during Dazzling Destruction - that's the pink  swirly things on the ground that teleport you to the Twilight Zone - so  your raid needs to be ready to gather up in one spot during that time.

That about covers the Valiona and Theralion encounter. I've attached  footage of the whole fight so you can see how we dealt with the various  mechanics in detail. Good luck and have fun!