Beta Patch

Started by Blunt, November 18, 2011, 11:33:25 PM

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Blunt

Details Here

I haven't tried it yet

QuoteBeta Testing New Patch               
                posted by [TW]Yoshiro @ 11:22PM on November 18, 2011
                                We are currently testing a new RO 2 build.

Add the following to the end of your target line of your steam start up shortcut:
-beta orcred2

example: "C:\Program Files (x86)\Steam\Steam.exe" -beta orcred2

Change log:


    Map Balance

    - Reduced Elite Riflemen and Assault roles on all maps.

    - Fixed various spawn camping issues on all maps.

    - Apartments - Added additional allied spawn after capturing the first set of objectives

    - Barracks - Fixed an exploit that allowed you to get into a wall

    - Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches

    - Grain Elevator - Added a spawn for the Allies that is on the 4th  floor. This for when the allies are defending the Foothold

    -  Spartanovka - Fixed an issues with spawn protection incorrectly showing  up when one of the objectives was captured in the 16 player version.  Also fixed an Allied spawn not working correctly on the 16 player  version.

    Performance/Stability
    - Reduced the fps hitch during first spawn
    - Improved the framerate smoothing video setting to give more stable FPS
    - Fixed memory spike when changing teams in the role selection menu
    - Improved physics performance (removing another cause of hitching)

    Other
    - Fixed a wall exploit while leaning
    - Satchel objectives can now be 'captured' by destroying the target
    - Fixed getting kicked for idling if the server has set MaxIdleTime  when reinforcements have run out, or when dead in countdown mode.
    - Fixed momentary green scope texture when taking over a bot with a sniper scope.
    - Fixed an bug where tank crew members would be invisible the first time they unhatch from the driver seat
    - Tank geometry should no longer disappear after being killed as a tank crewman
    - Several problems with the hero rank have been addressed (Enemy  loadout weapons not showing up, losing hero status after death, UI  refinements, etc...)
    - Launching the game the first time will add  a setting, HUDTipsLevel, to ROGame.ini.  Changing this will reduce the  amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate  Tips, 2 - Few Tips).  Looking for feedback and later on we may add it as  a menu option.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Snokio

Strange they are doing a patch as a beta

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​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Blunt

Quote from: Snokio;337848Strange they are doing a patch as a beta

Sent from my LG-P970 using Tapatalk

I think they mean they're Beta testing it
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Sparko

Hmmm will try this when I get a chance, would be interesting to know if we can still connect to current version servers

Blunt

The way I read it is:
"We are beta testing a patch and if it works we will release it"

Probably my fault for saying I haven't tried it yet, I don't know why I wrote that 0_o
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


TheDvEight

Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Map Balance
- Reduced Elite Riflemen and Assault roles on all maps.
- Fixed various spawn camping issues on all maps.
- Apartments - Added additional allied spawn after capturing the first set of objectives
- Barracks - Fixed an exploit that allowed you to get into a wall
- Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
- Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
- Spartanovka - Fixed a issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version.
Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability
- Reduced the fps hitch during first spawn
- Improved the frame rate smoothing video setting to give more stable FPS
- Fixed memory spike when changing teams in the role selection menu
- Improved physics performance (removing another cause of hitching)
- Fixed a crash when device was lost

Other
- Fixed a wall exploit while leaning
- Satchel objectives can now be 'captured' by destroying the target
- Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
- Fixed momentary green scope texture when taking over a bot with a sniper scope.
- Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
- Tank geometry should no longer disappear after being killed as a tank crewman
- Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements,
etc...)
- Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips).
Looking for feedback and later on we may add it as a menu option.





make sure your patched up
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Sparko

Cheers DD :) (900mb Update)

looks like they have included some the stuff from the "beta" too :blink:

Tutonic

Yep, mine started updating this morning.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TheDvEight

Anyone encounted any issues with the latest patch?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Sparko

will probably find out tonight :) are you having problems?

TheDvEight

No dude but just wonderd if there were any reported problems with it
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Sparko

Not as far as I'm aware, not read anything on other forums expressing any concerns