All the "Levolution" Darwin could have wished for

Started by ArithonUK, October 29, 2013, 12:41:08 PM

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ArithonUK

Dawnbreaker

 
 Maximizing pressure in the gas pipelines  that run along the central avenue by operating two valves beneath the  street will cause them to explode, destroying and collapsing the bridge  up top.
 The destruction will, of course, disrupt  vehicle usage along the roads above and below but also provide more  cover within one of the more heated areas of the map.

 Flood Zone

 
 A levee holding back a large body of  water can be destroyed using C4, grenades, rockets, or any other  explosive devices aimed at a large crack in the structure.
 Breaking it will flood the streets,  allowing the usage of amphibious vehicles, and will open up new routes  while closing others. A battle pickup will become unavailable.

 Golmud Railway

 
 A capture point placed on a train moves  closer to the spawn of the team that has captured that objective. IED’s  are also placed throughout the map which are capable of mass damage.  They can be triggered with explosive weaponry or detonated with various  control consoles.
 IED explosions create huge craters in the  map, changing the landscape. The moving train, which also carries  mounted weapons, will make the capturing team’s job much easier the  closer it moves to their base.

 Hainan Resort

 
 Oil spills set ablaze with explosives will cause the left and right wings of the central hotel to burn down.
 Visibility is reduced due to black smoke while areas in the hotel become inaccessible.

 Lancing Dam

 
 Using rockets and other explosive devices  along the large crack, the large dam can be broken, sending large  pieces of debris crashing to the ground.
 The landscape around the base of the dam  is altered and visibility is reduced while all electricity within the  area is also shut of. A battle pickup available previous to the event  becomes disabled.

 Operation Locker

 
 Players can lock enemies within the  prison gates where a tower will crumble if hit with enough explosive  munitions, killing the trapped soldiers within. The snowstorm that rages  outside of the prison will intensify and calm throughout a match.
 Opening and closing the prison gates will  alter various routes while weaponry stationed in the tower will not  longer be functional after it is destroyed. The crumbling tower will  also slightly alter the map’s layout while the blizzard outside will  make it more difficult to see in and out of the prison.

 Paracel Storm

 
 After it is struck with lighting by the  oncoming storm, a wind turbine can be destroyed, sending a gigantic US  destroyer ship crashing ashore.
 The crashed ship will alter the landscape  in a high-traffic area on the map and allow access to the ship’s AA  guns and a new battle pickup. The ever increasing storm will reduce  visibility and result in larger waves, making battles on the water a  little more complicated.

 Rogue Transmission

 
 Destroying the cables supporting a large radio telescope receiver will send it crashing down to the dish below.
 The playable area underneath the receiver will be altered and will no longer spawn a vehicle.

 Seige of Shanghai

 
 The central sky scraper will fall if its  support structures are destroyed by explosive weaponry. Bollards on the  bridges accessing the tower can be raised and lowered.
 The debris will reduce visibility and  drastically alter the area surrounding the the building, even changing  the elevation of a capture point. Vehicles will be unable to advance  across the bridge with raised bollards.

 Zavod 311

 

 A timer inside the central building can  be toggled. Upon reaching zero, a large warhead will explode, sending  the smokestack above tumbling to the ground.
 The area in which the explosion and tower  crash takes place will become inhospitable to vehicles and can also  damage players who enter the area with radiation poisoning.
 

From MP1st