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Patch Notes

Started by Chaosphere, June 14, 2016, 10:31:00 PM

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Chaosphere

PATCH HIGHLIGHTS:

New Seasonal Event: Overwatch Uprising

Starting today, we’re rewinding the future, giving you the chance to relive the stories behind some of your favorite Overwatch heroes. Suit up with your friends and travel seven years into the past, joining Tracer on her very first mission in a brand-new cooperative brawl; or collect more than 100 declassified Loot Box itemsâ€"including skins, highlight intros, emotes, sprays, and player icons!


GENERAL

General
Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery
[PC] The Player Report system has been redesigned, adding new reporting options and activity examples to better capture the reason for each report
In-game voice conversations for the Overwatch Uprising event can now be displayed as subtitles. This can be enabled under the “Sound” tab in the “Options” menu

Competitive Play
A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.


Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.

Custom Games and Game Browser
Custom Game settings can now be saved as a preset from the game’s details page. This can be accessed by right-clicking on the map image from the Create Game page, right-clicking a game name from inside the Game Browser, or via the save button on the settings page
Players can now change weapon clip and magazine size or grant unlimited ammunition when creating a custom game

Maps
A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point



HERO UPDATES

Lúcio has been nerfed to oblivion but all the muppets will think its a buff and play him all the time now.
Sonic Amplifier
Damage increased by 25%
Projectile speed increased from 40 to 50
Alternate fire now considers vertical orientation when knocking targets back

Crossfade
Area of effect radius has been decreased from 30 meters to 10 meters
Heal Song
Healing-per-second has been increased by 30% (also applies to Lúcio's Amp It Up ability)
Self-healing has been reduced by 25%

Wall Ride
Movement speed increased by 20% when wall riding
Lúcio now receives a burst of speed when leaping off a wall

Developer Comments: Lúcio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lúcio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lúcio to be more active in his role.

Orisa, still bad.
The size of Orisa’s head hitbox has been decreased by 15%



BUG FIXES

General
Fixed an issue preventing voice lines from being played on Control maps

Competitive Play
Fixed an issue that was preventing Top 500 icons from appearing until after completing a competitive match
Fixed a bug preventing achievements from being unlocked during off-season competitive matches
Fixed a bug that forced Play of the Game highlights to be drawn from the last round of play

Custom Games and Game Browser
Fixed an issue allowing empty player slots to be displayed even when disabled (e.g. in 6v1 games)
Fixed a bug preventing the pause feature from working properly after the original host has left the match
Fixed a bug that allowed extremely long team names
Removed unnecessary customization options (e.g. cooldown options for abilities with no cooldown)

Heroes
Ana no longer cocks her rifle after throwing a grenade
The brightness on Bastion's golden gun has been toned down when the BlizzCon skin is equipped
Fixed a bug causing Mei's pinky to bend awkwardly in some poses when her Chang'e and Luna skins were equipped

Maps
Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
Fixed a bug that allowed Sombra to reach unintended locations on King's Row
Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis
All our Gods have abandoned us.

Chaosphere

Competitive Play

On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated
Developer Comments: When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw. If you’d like to know more, click here.

BUG FIXES

General

Fixed a crash that could occur during the end-of-round screen
Arcade

Fixed a bug that prevented the payload from showing damage until after the escort phase in the Overwatch Uprising brawl
Fixed a bug that allowed players to get under the payload using certain heroes’ movement abilities in the Overwatch Uprising brawl
Fixed a bug that caused the payload’s health bar to interfere with the scoreboard, forcing players to hold down the spacebar to view the scoreboard in the Overwatch Uprising brawl
Fixed a bug that caused Genji’s “You’ve rescued me again, Dr. Ziegler” voice line to play after being resurrected in the Overwatch Uprising brawl, regardless of which hero performed the resurrection
Fixed an issue causing the chat window to block the ‘refresh’ button when the Overwatch Uprising leaderboards were open
Custom Games and Game Browser

Fixed a bug that prevented the ‘Start Game Mode’ button from appearing when creating a Capture the Flag or Elimination game
Heroes

Fixed a bug that gave Genji’s Dragonblade ability a slightly increased swing speed while at a higher latency. Dragonblade’s default swing speed has been slightly increased to compensate
Fixed a bug that prevented Genji’s Dragonblade ability from registering hits correctly
Fixed a bug to prevent hit effects from being inflicted on D.Va’s human form while piloting the mech
Maps

Fixed a bug causing glass that has been shattered by an explosion to be colored black



General

Fixed an issue that caused the game client to crash when Overwatch was launched
Arcade

Fixed a bug preventing the Null Sector bots from spawning during the payload escort phase of the Overwatch Uprising brawl
The Overwatch Uprising 2017 player icon will now unlock when you log into the event
Firing shots while standing on the payload in Overwatch Uprising will no longer cause accuracy issues for your hero
Fixed an issue preventing players from placing turrets on moving platforms (i.e. the payload)
The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack
The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats
The Overwatch Uprising scorecard now correctly tracks D.Va’s enemy eliminations
Competitive Play

Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps
Heroes

Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster
Fixed a bug causing D.Va’s hair to be rigid in the Selfie highlight intro when her Palanquin skin is equipped
Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped
Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated
Maps

Fixed a bug causing glass that has been shattered by an explosion to be colored black
All our Gods have abandoned us.

Chaosphere

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitationâ€"on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

Oni Genji and Officer D.Va have been added to classic loot boxes


CUSTOM GAMES AND GAME BROWSER

Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified

HERO UPDATES

McCree

Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5
Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match
Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency
Arcade

Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games
Competitive Play

Fixed a bug that caused your first win to appear as a loss in your Career Profile
Custom Games and Game Browser

Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings
Heroes

Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis
Maps

Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
Fixed a bug that allowed players to reach unintended locations on Temple of Anubis
Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde
User Interface

Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games.
Fixed a bug that prevented text from wrapping in the Report Player text box
All our Gods have abandoned us.