Training Logs

Started by smilodon, March 12, 2003, 07:33:42 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

smilodon

One could argue that having been a member of this illustrious clan for no time at all, it's a bit soon to be posting grand ideas about Clan training.

Still, never one to shirk contoversy here goes.


Before my own clan imploded through lack of server funds, we were taking a close look at tactics ourselves. We decided we wanted to move up a gear and become more competative. This, we felt, needed greater attention to training issues in order to be achieved. So apart from actually having more training sessions, we were close to implimenting a training log system. At the time we had 18 members and were finding it hard to remember who was up to speed on what maps. Having 30 odd dMw members must make it an order of magnitude tougher still.

So the plan was to sign each clan member off (including ourselves) on individual maps. A member had to attend a walkthrough, a 20 minute live session (10 minutes as T, 10 minutes as CT)and a final discussion session at the end. They would then be signed off as trained and could be chosen to play on those maps. No training meant no selection.  We assumed that due to the fact that tactics can change over time as they are refined, there would need to be refreshers every so many month (we were planning every three months).

The log would quickly let us know who was up to speed with clan tactics and therefore who could be relied upon to do their bit (regardless of skill) in a match. We also had plans to detail player qualities such as sniping ability, Deagle skills etc. so as to make sure we had a balanced team for the specific map, assuming we had surplus players avaliable (rare indeed).

Finally we would keep tabs on who had played when and so ensure that everyone got a fair go at the matches.

This may well have been a ghastly plan as we never got the chance to test it out., then again it may be the work of a genius........OK I'll get me coat.
smilodon
Whatever's gone wrong it's not my fault.

JonnyAppleSeed

Its not a bad plan ....with the pracctice session coming up before some  matches i am sure we will soon rotate through most of the playes quite quickly

At the moment i think keeping up interest and getting ghosts/zombies to work together with/using our posted tactics are the priority..

The practice will be very relaxed to try and give people a chance to warm up and get comfortable with the plays....as we do this i am hoping that we will then refine them more and more as has started with de_aztec
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


DarkAngel

yeah good idea thing is who would do the walkthroughs those most experienced on the map??


smilodon

I imagine there would be a lot of automatic  sign offs for established dMw members who had played the maps in matches. Seems a bit pointless making sure Sadako knows the right tactics for Predator or TeaLeaf understands how to play Aztec  :lol:

It's main goal was to ensure that players actually bothered to learn the clan tactics and practiced them, rather than just turn up on match night and demand a game.  It's perhapse not a significant problem for dMw  :?:
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

QuoteSeems a bit pointless making sure TeaLeaf understands how to play Aztec :lol:
I was hoping to pick them up tonight at about 8.15pm.  :lol:

I kind of agree with the general point though.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)