General Rajaxx - How we did it

Started by Menedil, March 06, 2006, 03:28:43 PM

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Menedil

Basically, do NOT speak to the Kaldorei elites until the colonel boss is down - you need to have time between each wave to regen mana and heal up, or this is near impossible. The Kaldorei will ensure instant pulls after each wave is killed.

In each wave of attacks, one Warrior type mob will be kept rooted by a druid, no one will attack this mob till all the other mobs and boss-type mob have been killed, and the raid has regenned mana and hp. Otherwise the waves of mobs come too fast. One druid should be assigned the task of this and this alone. Another druid should be aware of this and be ready to take over.

The flying swarmer things are dpsed down first, then the other non-rooted warriors, and then the boss-type mob, this is the same for every wave except the third, when the boss is killed first, then flying swarmers, then warriors. Finally the rooted warrior is killed when the raid is at 100% again.

Bring the Kaldorei in for the General and keep them alive and its GG.

It mgiht be an idea to move the general towards the instance entrance in order for a GY Zerg (we died several times each on this attempt and a GY zerg was basically how we got him down - i think if the kaldorei are kept alive it'll go much better).

Melee can go almost all the time - only the person who has agro will ever be killed since the knockback reduces your hp by 50% each time, a renew/rejuv is sufficient to keep you alive., and a MT needs to be tanking him with his back in a corner so he can get agro quickly after an agro wipe-kickback. All attacks must stop at a kickback. The person who gets the Generals agro MUST run towards the MT.