BC - New talens and spells - official!

Started by Bob, September 25, 2006, 08:45:04 PM

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Akall

#45
Quote from: Bastet;155845Now appart from the lack of nude chicks, whats wrong with that picture?

Nothing, we finally have some decent auras...still I would like naked chicks :D
Akall - Night Elf Druid, Aszune



Akall

#46
Breaking News :biggrin:
 
Quote from: Nethaera @ US BoardsOh sure, post about it here before I can! See if I care! ;)
 
Here they are again for those that don't want to go to all the effort of clicking.
 
Druid:
  • Feral Combat
  • Feral Instinct - Reduced to 3 ranks, 5/10/15%.
  • Thick Hide - Reduced to 3 ranks, 4/7/10%.
  • Nurturing Instinct - Reduced to 2 ranks, 50/100%.
  • Survival of the Fittest - Reduced to 3 ranks, same 1/2/3% improvements.

Balance
  • (NEW) Focused Starlight - “Increases the critical strike chance of your Wrath and Starfire spells by 2/4%.”
  • Improved Thorns - Renamed "Brambles", now increases damage from Entangling Roots as well.
  • Omen of Clarity - Swapped with Insect Swarm, prerequisite from Natural Weapons removed.
  • Improved Wrath - Renamed "Starlight Wrath", reduces cast time of Wrath and Starfire by .1/.2/.3/.4/.5 sec.
  • Improved Starfire - Reduced to 3 ranks, no longer reduces cast time of Starfire, just has the 5/10/15% stun chance.
  • Natural Shapeshifter - Moved to Restoration tree, where Improved Enrage was.

Restoration
  • Improved Healing Touch - Renamed "Naturalist", in addition to the cast time reduction of Healing Touch it also increases all physical damage by 2/4/6/8/10%. Essentially, we folded Natural Weapons into it.
  • Natural Weapons - Removed.
  • Improved Enrage - Removed.
  • Reflection - Renamed "Intensity", mana regen in combat as it did in addition to causing Enrage ability to instantly generate 4/7/10 rage.
  • Natural Perfection - Changed to "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/7/10% less damage."
Keep it up Blizzard :D
 
New Talent Trees
Thread Link
Akall - Night Elf Druid, Aszune



Vargen

Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Bastet

Some good changes, good to know blizz still listens to the comminity, now if they would do the same to rogues, id be happy, cause first reports from beta aint good.
 
Edit btw vargen, id take OOC and Natural Shapeshifter instead of subtelty.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Akall

#49
I think I will go for something like this. :woot2:
Akall - Night Elf Druid, Aszune



Sandrion

Hmm, I'm a bit dissapointed by the fact that they removed two points from my favorite talent (Survival of the Fittest) :sad: .
 
We do have some more points to spend now and some (important) talents have become more accessable, so it's a definate improvement. The 'merged' top tier restro stuff is HOT :dribble: .
 
This looks pretty nice (Bear tank/DPS):
http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?000000000000000000000500232132302210533105105503301000000000000[/COLOR][/COLOR]
I still haven't dicided if I want Imp.LotP or not :g: .
But, I know I'm really gonna miss Nature's Swiftness....


It's good to see that Blizz is doing a lot to improve the feral and balance stuff. Hopefully they'll do a similairly good job at the end-game design, I'd hate to see the druids getting pushed in the 'you heal because you can corner' again. We got at least 3 different forms we can use indoors, please let us utilize them.


P.S.: I have to agree with Bastet, I'd take Natural Shapeshifter and OOC over Subtelty as well Vargen. And you only need one druid with Imp.MotW in the raid group (just supply the reagents to keep him/her happy); I got Furor last time I respecced and now I can't live without it :happy: .

Akall

Quote from: BlizzardWarrior

    Spells
    • (NEW) Stance Mastery - “You retain up to 10 of your rage points when you change stances.”

    Arms
    • Blood Frenzy - Moved up a tier one column to the left of Mortal Strike. Now 2 ranks for 2/4%.
    • (NEW) Improved Mortal Strike - "Reduces the cooldown of your Mortal Strike ability by 0.2/0.4/0.6/0.8/1 sec and increases the damage it causes by 1/2/3/4/5%."
    • Second Wind - Reduced to 2 ranks, now "Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec."
    • Endless Rage - Now a passive effect. "You generate 15% more rage from damage dealt and taken."

    Fury
    • Rampage - Rank 1 (30 AP), Rank 2 (40 AP), Rank 3 (50 AP).
    • Improved Berserker Stance - Now 5 ranks for 2/4/6/8/10% bonus.
    • Improved Pummel - Removed.
    • Improved Whirlwind - Now "Reduces the cooldown of your Whirlwind ability by 1/2 sec."

    Protection
    • Improved Bloodrage - Moved up one tier and generates 3/6 rage.
    • Improved Shield Block - Reduced to 1 rank, duration bonus increased from .5 sec to 1 sec.
    • Tactical Mastery - Reduced to 3 ranks. Now "You retain up to an additional 5/10/15 of your rage points when you change stances." Also see the new trainer bought spell “Stance Mastery” which gives you 10 rage retention when switching stances.
    • Last Stand - Cooldown reduced to 8 minutes, from 10.
    Rogue

      Combat
      • Blade Twisting - Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect.
      • (NEW) Combat Potency - Where Blade Twisting was. 5 ranks that "Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy."
      Druid

        Restoration

        • Tree of Life - Now slows by 20%, changed from 50%.
        • [/COLOR][/B][/U][/I]
        Paladin

          Holy
          • Lasting Judgement - Replaced with "Sanctified Light", which "Increases the critical strike chance of your Holy Light spell by 2/4/6%."
          • Holy Shock - Cooldown reduced to 15 seconds.

          Retribution
          • Empowered Judgement - Renamed "Sanctified Judgement".
          Shaman

            Enhancement
            • Stormstrike - Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).
            Mage


              Arcane
              • Empowered Arcane Missiles - Mana cost increase is now 2/4/6%, changed from 3/6/10%.
              • Prismatic Cloak - Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%.
              • (NEW) Spell Power - Where Prismatic Cloak was. "Increases critical strike damage bonus of all spells by 25/50%."
              • Slow - Changed to "Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time."
              Hunter

                Survival
                • Hawk Eye - Moved to first tier, where Deflection was.
                • Deflection - Moved to second tier, where Savage Strikes was.
                • Savage Strikes - Moved to first tier, to the right of where Hawk Eye was moved to.
                [/LIST]Well there is still some hope that Blizzard will tweak a bit more our Balance and Restoration trees.
                Akall - Night Elf Druid, Aszune



                Vargen

                So far they seem to have focused on the feral tree only. THough I personally love them for that, I know that Akall would probably like to see the Balance tree get some more love, and ofc the Resto talents we all would like to see more interesting. ATM I think I will focus on Teddy spec and being backup tank, ofc with healing as a secondary as that is mostly needed.
                Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


                Akall

                Here we are with our weekly talent update directly from US Boards, unluckily for our fellow druids this week there are NO updates but I'll post them anyway cause I got used to :lmfao:
                Quote from: Blizzard @ US ForumsWe’ve made some additional changes to the talent calculators today. In addition to changing many of the icons, we’ve also made the following changes:
                 
                Warlock
                 
                • Demonology
                • Demonic Sacrifice - Felguard effect now restores 2% mana every 6 sec. (changed from 2% every 4 sec.) in addition to the 10% damage increase.
                • Master Demonologist - Felguard effect tooltip corrected to increase damage by 1/2/3/4/5% and resistances by .1/.2/.3/.4/.5 per level.
                • Unholy Power - Now also "...increases all Shadow and Fire damage you cause by 1/2/3/4/5%."
                Paladin
                 
                • Spells
                • Seal of Blood - Additional weapon damage increased to 40%, from 30%.
                Priest
                 
                • Shadow
                • Vampiric Touch - Rank 3 now costs 425 mana.
                Check back soon for further updates.

                Thread Link
                 
                Maybe someone can answer a question: why Blizzard is buffing more and more locks? Are they too weak like they are now? :blink: :eyebrow:
                Akall - Night Elf Druid, Aszune



                Neff

                [quote=Adularena] Robin?!?!?! *shouts* "Lets ride, my nimble youngster!" - Mmmm, how batman loves Robin to hum the Batman theme (na nananan anan ananana BatMAN!!) while *cough* Exploring Batman`s secret grotto.[/quote]

                TEH N00m IS BACK WITH TEH PWN!:yell:

                Bastet

                Warlock allready got more then enough, and druids running a close second. What needs some attention is priest tbh, cause i cant see a full holy/disc build needed to raid level anywhere soon. Respecing to shadow might work, but then there wont be any raids for quite a while.
                Aszune (Alliance):
                Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
                -=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
                -=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

                Akall

                It seems there has been a ninja patch with not announced changes in these days:
                 
                Quoteweapons proccing in forms
                drinking and eating in forms
                bandages in forms
                enchants in forms
                able to interact wit npcs in forms
                windfury and other totems in forms
                shred 30% dmg increasee from mangle debuff
                shredding attacks talent improved to 9/18 energey cost decrease
                mangle dmg increase
                mangle debuff is now +30% to bleed effects
                Shapeshifting costs decreased (now 894 mana, untalented, at level 67) the orginal was 55% of base mana i do believe it is now 45% of base mana
                [/B]
                Thread Link
                 
                These changes are posted by users so they might not be absolutely correct.
                 
                And in this ninja patch Blizzard added T4...It seems T4 will be a 5pcs Set and not like we are used to an 8pcs one.
                 

                 
                Thread Link
                Akall - Night Elf Druid, Aszune



                Sandrion

                That are some pretty nice changes :yahoo: .
                Shifting becomes cheaper, mangle is getting improved; I would like to know the exact numbers though, but I guess we'll see those soon enough.
                 
                I'm a bit dissapointed by the T4 feral set though. The +stat bonusses are ok, but the armor is WAY to low. I guess we'll still be doomed to scavening separate items from all over the place ... again.

                Nefertem

                Hmm.. If the T4 set is 5-piece sets, how come they look pretty 8piece-like in the pictures posted before?
                [imga=right]http://www.tsuriai.dk/ms4.jpg[/imga]Nefertem - lvl 80 Nelf warrior, Aszune
                Livtraser - lvl 80 noom mage, Aszune
                Legba - lvl 71 Nelf rogue, Aszune
                Shegoat (formerly Pentesil
                éa) - lvl 80 draenei shaman, Aszune
                --------------------------------
                As a species we\'re fundamentally insane. Put more than two of us in a room, we pick sides and start dreaming up ways to kill one another. Why do you think we invented politics and religion?
                - Ollie, The Mist

                Akall

                From the info I gathered around the net it seems that T4 is not T4 but Dungeon Set 3 (T 3.5) obtainable form questts, T4 will be the one that will drop in high-end game instances (id est 25 man raids).
                Akall - Night Elf Druid, Aszune