Combat Rating System Explanation

Started by Akall, October 17, 2006, 10:43:34 AM

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Menedil

i think it will only affect mobs teh same lvl as you.

i.e. if your crit % vs a lvl 60 mob atm is 32, it will still be 32 (or even a little hgiher due to slightly higher weapon skill) when you hit 61, but your %crit vs lvl 61 mob will be a bit lses.

maybe.

Marduk

so your saying with that system you would have close to a 100% crit chance in deadmines with menedil :)

sounds nice :P
Nulla tenaci invia est via "for the tenacious no road is impassable"

Umbra

Think I get the picture.

and neff what i was trying to get at is that they shouldn't instantly penalise you, upon levelling, by not instantly upgrading your gear.

Either way I'm looking forward to it :D
Umbra: 300 Axesmith & 300 Miner
Pangaea: 300 Tailor & 315 Skinner
Learn2Cat
Jo nærmere null, jo trangere hull

Zabard

Actually, u are penalised today with the current system. If you level from 50 to 51, you'll see that your crit rating drops untill you max your weapon skill.

Jemeny, SoG Defender
Alts: Zabard 60 Mage, Minetha 60 Hunter

Menedil

Quote from: Marduk;157436so your saying with that system you would have close to a 100% crit chance in deadmines with menedil :)

sounds nice :P

well not quite.

but i do know that my crit chance IS considerably higher in DM. 305 weapon skill vs 100 defense skill mobs or so... kekekeke

Sandrion

Quote from: Zabard;157455Actually, u are penalised today with the current system. If you level from 50 to 51, you'll see that your crit rating drops untill you max your weapon skill.

Like I said above. You don't lose anything when you level up in the current system. The tooltip just indicates your crit chance vs an equal leveled mob. So when you go level up it will display 0.2% crit chance less (5 weapon skill * 0.04). Effectively your crit chance will remain unchanged, it's only the tooltip that changes.
 
 
And natually you will crit a lot more on DM mobs :narnar: . The difference is about 8.4% crit (((60 lvl * 5) - (18 lvl * 5)) * 0.04). Which is about a 25% increase in crits for a rouge, so it's clearly noticable (((30~35) + 8.4)) / (30~35)).
 
 
But I have to agree with Neff. Stuff like +hit rating will be better, so you probably won't get 'weaker' by leveling.
 
I'm pretty happy with the new system. Gear upgrades will remain usefull and there won't be a problem with everyone becoming 'all powerfull' after a few more expansions and gear upgrades. If the current system would have remained in place, in the end, everyone would have ended up with 100% dodge, parry and crit chances :narnar: .