Standard Source Tactics

Started by DuVeL, November 09, 2006, 07:12:21 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DuVeL

-Aiming:
Don't watch the floor. Allways keep your gun at headhight as in all CounterStrike versions the head is the most fulnerablepart.
 
 
-Nades.
Nades - have become more powerful. Smoke covers better than before. Flashes blind you and you loose hearing for a while. You can even take damage if you are close enough. HE also causes lost hearing for a while if it is close enough. The nades behave differently in CSS than in CS/CZ so do some practice throwing.
In Source the arc of throwing is totally different compared to CZ. The arc is lower.
If your VC and such is working properly: When there are teamm8s around you and you want to throw a FlashBang: Warn them!
If you duck behind something, anything, you are almost entirely shielded from HE grenades
Also now when you get blinded the playernames don't flash up anymore like on CZ, previously you could kill people still blinded as their name still showed. same goes for smoke - playernames don't show up if the other person is in a cloud of smoke. You can however pick out muzzle flashes to know where to fire ;) (n.b. silenced weapons apparently have little or no muzzle flash now)
 
 
-Listen:
Your headset is still your friend. Although in Source the sounds are more "muffled" (not sure if it's the right word). Also see Soundtriggers
 
 
-Radar.
I still can't really get used to it. Checking your radar seems really easy now-a-days when a nearby friendly gets killed as the radar "spots" the enemy. Also when an enemy gets killed and he drops the bomb, the bomb is shown sligtly on the radar.
AFAIK the enemy shows up briefly on the radar only if he's been seen by your team. the bomb only shows while you look at it...turn your back and it disappears.
 
A question about the radar from my side: Is it possible to change the radar? In CZ I allways watched my radar carefully and when a teamm8 got shot on the otherside of the map I knew when and where. Now with the new map I only know that info when he gets shot nearby. I can't "see" what's going on on the otherside of the map anymore...
 
 
-Soundtriggers:
Sound triggers - there are plenty of them in source and on Inferno that we played last night there are some new ones in comparison to CZ/CS. The dog barking, the barred door squeeking when opening etc. I think we should make a sound trigger list for each map.
 
Sound in general - as you can't use stopsound anymore ambient sound will help you or the enemy out more. Be aware of these areas on the map. Surround sound have become much better in CSS than it was in CS/CZ and if you don't have a 5.1 headset consider buying one. I noticed a huge difference between CS/CZ and CSS.
 
 
Credits: DuVeL, Blunt, Dr.Sadako, Suicidal_Monkey
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Blunt

Quote-Radar. I still can't really get used to it. Checking your radar seems really easy now-a-days when a nearby friendly gets killed as the radar "spots" the enemy. Also when an enemy gets killed and he drops the bomb, the bomb is shown sligtly on the radar.
 

AFAIK the enemy shows up briefly on the radar only if he's been seen by your team.
the bomb only shows while you look at it...turn your back and it disappears.
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Dr Sadako

Some comments.

Sound triggers - there are plenty of them in source and on Inferno that we played last night there are some new ones in comparison to CZ/CS. The dog barking, the barred door squeeking when opening etc. I think we should make a sound trigger list for each map.

Sound in general - as you can't use stopsound anymore ambient sound will help you or the enemy out more. Be aware of these areas on the map. Surround sound have become much better in CSS than it was in CS/CZ and if you don't have a 5.1 headset consider buying one. I noticed a huge difference between CS/CZ and CSS.

Nades - have become more powerful. Smoke covers better than before. Flashes blind you and you loose hearing for a while. You can even take damage if you are close enough. HE also causes lost hearing for a while if it is close enough. The nades behave differently in CSS than in CS/CZ so do some practice throwing.

On inferno there is a whole new range of spots to hide in. I think a revision of the tactics is definitely needed. For example there is a window to the right of middle ramp (from T perspective, left from CT) that can be used to cover middle area. New spots amd rooms in house (aka new route).
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

Also now when you get blinded the playernames don't flash up anymore like on CZ, previously you could kill people still blinded as their name still showed.
Any aditions that are posted will be added to the first post so keep them coming.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

suicidal_monkey

Quote from: DuVeL;161961Also now when you get blinded the playernames don't flash up anymore like on CZ, previously you could kill people still blinded as their name still showed.

same goes for smoke - playernames don't show up if the other person is in a cloud of smoke. You can however pick out muzzle flashes to know where to fire ;) (n.b. silenced weapons apparently have little or no muzzle flash now)

according to something I read - if you duck behind something, anything you are almost entirely shielded from HE grenades
[SIGPIC].[/SIGPIC]

Bastet

I noticed on several guns with high spread (AK47 mainly) that aiming for the chest works better due to the spread your more likely to hit the head with the 2nd and following bullets up close. Long range aim for head, and use single shot, spaced by a second or so.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

DuVeL

Old school: Long distance: aim under neck, 3 shots in burst (AK, M4, Galil also works but you need more practice with it). Recoil will take care of the rest...This still coints in Source.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]