Scout restrictions

Started by Whitey, April 30, 2007, 10:44:42 PM

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Anonymous

Quote from: Eternaluk;187402Does anyone know if it's possible to add weapon restrictions to a selected person?
Or only allowed to buy a certain gun twice in a map or something..

There is  no automatic way AFAIK but there is a manual method; the admins watch you and kick you if you buy a scout 3 rounds in a row :narnar:

KKND

Quote from: BlueBall;187414There is  no automatic way AFAIK but there is a manual method; the admins watch you and kick you if you buy a scout 3 rounds in a row :narnar:

:withstupid:

DuVeL

Or do the samething as one of the admins once did to me on MeatHook: making me drop my weapon everytime but I'm not sure if that's still possible.
 
DA and me will next time buy b4+9 = rubber band...(I reckon we'll still be able to make headshots).
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
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suicidal_monkey

While I don't think the scout is in any way overpowered I agree it'd be nice to limit it to 2 or 3 per team on certain maps lest they become scout-fests. On the plus side you've a decent chance of rushing a scout-er so long as you "jink" about a bit and fire wildly in their direction to help them miss ;)

Am I right in thinking the scout-restriction is less due to the ease with which it kills people but rather the proliferation, slowing maps to a creepy-crawly snipe-fest?

wrt shotguns - they're great close-quarter weapons, no reason they shouldn't achieve one shot kills - if you miss the guy with the m4 is going to fill you with lead fast unless you're lucky. The thing that's annoying wrt shotguns is when someone, at a distance, hops about like a loon (implementing jumping/sprinting restrictions ala DoD would help!) and slowly reduces your health in tiny chunks using a shotgun. One or two hops fair enough but sometimes... sigh :)
[SIGPIC].[/SIGPIC]

Lee

Quote from: Eternaluk;187331I'll give you mine next time. :)

I'm not too fussed to be honest, but i do like to try the scout sometimes, as it's boring using the same gun all the time, if i can't get one, maybe i should do a DA and start on the shotties. :norty:
[imglink]http://77.108.129.49/fahtags/ms2.jpg[/imglink]  

Do some Folding today! Click the above link. :)

Anonymous

We have no problem with people using the scout but when you are trying to play TCS and everyone on the opposite team has one then TCS sort of dies a bit.

maybe we need some TCS tactics for dealing with Scouts - Sadako? :)

KKND

Quote from: BlueBall;187440We have no problem with people using the scout but when you are trying to play TCS and everyone on the opposite team has one then TCS sort of dies a bit.

maybe we need some TCS tactics for dealing with Scouts - Sadako? :)

Nice tactic kick them...:devil:

Anonymous

Quote from: KKND;187441Nice tactic kick them...:devil:

I was thinking more along the lines of making Sadako go first and hiding behind him :devil:

Dr Sadako

Quote from: BlueBall;187443I was thinking more along the lines of making Sadako go first and hiding behind him :devil:

Who needs enemies with friends like these?`
 
But KKND has a point ... the admin tools work great! :norty:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Bk

Quote from: BlueBall;187440but when you are trying to play TCS and everyone on the opposite team has one [scout] then TCS sort of dies a bit.

maybe we need some TCS tactics for dealing with Scouts

Might be a good thing to sort of hand out certain roles when playing with people you know. Like maybe if you team consists of you, eternal, DA, and some others, you could make eternal the designated team-sniper, leave short-range areas to DA with the shottie, then have the rest do more non-specific things, i.e. covering bomber/guarding areas/etc. :g:
[SIGPIC][/SIGPIC]

DuVeL

Nope, listen to the bombcaller, if he calls rush B, you don't want to rush with a scout at long A...
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Bk

Quote from: DuVeL;187477Nope, listen to the bombcaller, if he calls rush B, you don't want to rush with a scout at long A...

 I meant that dependingon the map of course. :rolleyes:
[SIGPIC][/SIGPIC]

DuVeL

Quote from: =|B ° K|=;187524I meant that dependingon the map of course. :rolleyes:

Well I hinted it towards you. :devil:
Plus there's only in dMw-tacticalterms "long A" ---> dust2
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Gone_Away

Quote from: DarkAngel;187363Whatever next, shotgun restrictions?

:withstupid:
 
The scout is a well balanced weapon in comparison to the others.. I agree with the awp/awm restriction as it's not balanced.
 
Changing other weapons will significantly change the balance of the game.. If they have scouts.. buy smoke and FB (and give DA a shottie)..

suicidal_monkey

1 awp per team wouldn't hurt ...much :)
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