tactical improvement?

Started by Hektor, June 15, 2007, 01:24:47 PM

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Grimnar

Quote from: Bob;194361As a small comment from a CS noob:
 
If you were to reduce the starting amount, it would make things quite much harder from those that don't play that much. Now it doesn't happen often that I log on, but it happens I feel like a round on the MH or something. If I than have to start figuring out what I can buy of a deagle or some armor, I would kinda have a hard time really, as I really don't have a clue what is better or worse than the other...
 
If that made any sense :rolleyes:

 
 
That is np at all m8. If that happens you will learn soon enough what to buy and on what time (the amount of money you have).
 
If you havn't installed a buyscript then install one as it helps you alot:flirty:
 
for source i use "nextwish"
for cs:cz i use "rzzeh helper" (or something like that)

kregoron

Quote from: Hektor;194214on nearly every map,, the defenders have a big advantage. for example aztec, dust, cbble etc. i think when they are able to buy rifles from the beginning, the advantage increases.

Tbh i havent seen a map where a fairly good attacker team cant, mildly said, kick the shizzles out of the defenders, that i where the tactical part comes in... Use variated attack patterns, full rushes, then waiting a bit before going in next round, use diversions, sneaky tacs and so on, if you variate it a bit, then it isnt really hard for defenders to get it, look for example at de_dust, left full rush to A is a well proven tac that gives ct's a hard time, tho when used to often, they tend to figure out :D
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Bob

Quote from: Ice Hawk;194406If you havn't installed a buyscript then install one as it helps you alot:flirty:
I have started to use that "default" buy script that is accessed by F1... And than I kinda just buy a fancier rifle when I see I have to money for it...

Are those defaults that are implemented decent enough?
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