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VIP mod on Baldric

Started by Dr Sadako, August 20, 2007, 08:18:12 PM

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Anonymous

I think one of the things we as a community need to come up with are some "TCS" style rules for the VIP mod. If we don't it is too easy for the Ts to end up camping the escape point and it just turns into a "last 30yds rush".


So, thinking caps on ladies and gents; what should the "TCS Approach" to the VIP Mod be?

kregoron

hmm yeah, was mainly what we ended doing, tho main issue i see atm, with the VIP is that they are either very small, like the snow one (cant recall name) or HUUUGE like the one we tried with the evac point at the train
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T-Bag

Well my idea is everyone except the VIP becomes Flash Bang carriers. just throwing one after another over and over. While one player hangs back to guide to VIP to the enemies so he can club them to death with his umbrella.
**requires voice comms** And the timing of flashes to leave enough time for the VIP to be able to hear directions but not been seen.

Another idea would be everyone line up in a perfectly staight line and then when an enemy is spotted even numbers strafe left first and then right and odd numbers strafe right first and then left and every prime number of strafes when they reach the middle they go back to the way they'd just come from. This was tracking you as a target would be hard. and you'd have twice the number of people shooting. The person at the back can stay in the middle to provide a 3rd angle but would probably die quickly.
**INCREDIBLY inpractical...useless in all but the most specific situations. good excuse to taunt people for not knowing even and odd, or prime numbers.**

Type distracting messages that the VIP is AFK and have him very slowly walk towards to exit. If they shoot him say they cheated and demand a rematch.

I'm awesome at tactics
Juggling Hard Disks over concrete floors ends in tears 5% of the time.