de_survivor - a project blog (56K warning)

Started by Dr Sadako, May 28, 2008, 08:07:56 PM

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Anonymous


Lee

:roflmao: @ Doc and BB.

Will the breaking bridge still be there?
[imglink]http://77.108.129.49/fahtags/ms2.jpg[/imglink]  

Do some Folding today! Click the above link. :)

DuVeL

Quote from: Lee;232782:roflmao: @ Doc and BB.
 
Will the breaking bridge still be there?

It should, allways fun to see people drop there because they forgot to jump.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Dr Sadako

Quote from: Lee;232782:roflmao: @ Doc and BB.

Will the breaking bridge still be there?

Yes but it will not be in the shape the old one had ...

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Jabbs

Quote from: Dr Sadako;232749And here, Ladies and Germs, is the reason for a separate comment thread.  :roflmao:

Peeing meself laughing! :roflmao:
Start Folding and get yourself one of those nice new badge thingies, it\'s a good cause.  Check out the stats

[email]jabbs@deadmen.co.uk[/email]

Dr Sadako

#20
Whitey handed over the torch yesterday so now it was my time to have a go at survivor for the first time. My first assignment was to sort the displacements in the old truck site. The idea is that we shouldn't break the closed room to room connected sky box to avoid leaks i.e. object being exposed to the void outside the sky box. The trick we are going to use is that we are going to build a new set of walls, floor, and ceiling/roof where needed that will be 8 units away (just put the grid to that) from the sky box enclosure. This sounds easy enough but when it comes to displacements it is still a challenge.

Here is a first look of a few displacement surfaces. Note that no topography have been added yet to the displacement.




Using the subdivide tool on the displacement removes the sharp transitions.




Here the softer transitions are seen. What we are looking at is the airplane entrance to CT spawn.



The difficult thing when working like described above is that the wall surface and the floor surface must share corners. That in turn means that depending on if the end surface is concave or convex you need to align the brushes in different ways.

If you want a concave end surface i.e. an angle of less than 180 degrees you should have the brushes sharing corners and the edge between those corners i.e. the brushes should NOT overlap. In the image below you see the shared edge and corner marked in blue.



If you have a convex end surface you should overlap the brushes (note that is only at this time you should overlap solid brushes ever). In the image below you see how the overlap is made.





Building inside an already made room presents problems, especially if the exits or routes don't adhere to 90 degree turns. In the screenshot below you see CT spawn.



When building with displacements you need to make sure that the corners line up on all brushes. Also you need to consider if you are building a concave or convex corner. Even though the room where the truck is is large it should be simple. However, all exits from the room determine how the displacements will fit. You need to start fitting the displacements with floor, walls, and ceiling around each exit and then fit the rest of the room to those pieces. If not then it will not be possible sew the displacements together i.e. there will be holes/gaps where the displacements meet. The marked blue circles show corners featuring both concave and convex end surfaces.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

#21
Optimizing ramps with displacements is a time consuming job. After many retries I think the ramp is becoming better. The key was to make a staircase and then do displacements on those surfaces. Here are some images of the airplane area with some terrain added. It is very raw atm but it at least gives a clue on what it could look like.







We are still using the ported version of the plane to have the scale of things.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Benny

You two deserve a medal for your efforts. I'm even tempted to play again..

Nice job so far.
===============
Master of maybe

FrEnZy

You guys aren't online, and im rarely actualy on MSN.

So....

Truck 1
Truck 2
Truck 3
Truck 4


Lemme know of changes you want + Door/Hole size. Then I can UV map it.
[SIGPIC][/SIGPIC]

Dr Sadako

Quote from: FrEnZy;234570You guys aren't online, and im rarely actualy on MSN.

So....

Truck 1
Truck 2
Truck 3
Truck 4


Lemme know of changes you want + Door/Hole size. Then I can UV map it.

Nice. :)
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Whitey


Xenon

Quote from: FrEnZy;234570You guys aren't online, and im rarely actualy on MSN.

So....

Truck 1
Truck 2
Truck 3
Truck 4


Lemme know of changes you want + Door/Hole size. Then I can UV map it.

Nice truck:P

OnE ShOt OnE KiLl No LuCk JuSt SkIlL:boxing:

FrEnZy

Yea, shame the file got corrupted.
 
Haven't had time to redo it :sideways:
[SIGPIC][/SIGPIC]