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Started by vobler, July 24, 2008, 05:22:31 PM

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vobler

#90
It looks like the open practice sessions are a hit. (see attachment)

There are many people in the sessions at any time and people are having a great time practicing in a populated session without pressure.
On the list you just hover over the grey helmet icon and you get a list of people in the session. People on your friends list is easy to spot because they are marked in green colour.

Edit: look at the COT dash!

vobler

2009 Season 1 license promotions

We encountered a small error during the promotion process in today's maintenance period which promoted some customers license levels when they had not met the minimum participation criteria. We put the site in maintenance mode again to try and correct this error and it became obvious that the database restoration was going to take much longer than we would have liked. We decided that since this really did not negatively impact anyone that we would not restore the data and move forward with the season.

We apologize for the extended maintenance period and will have this issue corrected for the next license promotion window.

Steve


--------------------
Good news
This means that anyone that has had some races and had enough SR have been promoted. Doorman, EarlHaz, Romus, Spudgun are all promoted. (I checked)
Sadly, Shauny and OldBloke are not. Gnomie of cause went to D with SR to race the Mazda. (he has only been in there a week or so)

Well done dMr (iracing branch)

Also, the new clubs are set up now. Looks very good for the future.

Gnomie

Yay, I'm D! :) How come promotions "cost" SR, by the way? I noticed mine drop a little.

I think I'll do the Advanced Solstice this season. Gotta try that. What about you Verner?

vobler

#93
Quote from: Gnomie;261295Yay, I'm D! :) How come promotions "cost" SR, by the way? I noticed mine drop a little.

I think I'll do the Advanced Solstice this season. Gotta try that. What about you Verner?

Every class is more difficult SR wise than the other. So when you get promoted your SR is recalculated to the standards of the new class. That means you "loose" up to a whole point per level. Class D 4.x is about the same as Class C 3.x or class B 2.x

I will drive the Radical, maybe also the Mazda. I will also drive the DP quite a bit, but probably not the whole season. (I am B SR.4.x so I can run class A cars) I will also join you and anyone else in the Advanced Solstice practice sessions.

btw; Congrats on your iRating. You are going to be one of the top racers in Team Scandinavia! And I almost forgot, with the win! You have had quite a few podiums, so I bet the win felt good.

Gnomie

#94
Quote from: vobler;261299Every class is more difficult SR wise than the other. So when you get promoted your SR is recalculated to the standards of the new class. That means you "loose" up to a whole point per level. Class D 4.x is about the same as Class C 3.x or class B 2.x
Ah, I see. That makes sense I guess. :)
QuoteI will drive the Radical, maybe also the 4Mazda. I will also drive the DP quite a bit, but probably not the whole season. (I am B SR.4.x so I can run class A cars) I will also join you and anyone else in the Advanced Solstice practice sessions.
I've watched some videos on Youtube of the Radical. Mostly hotlaps though. Seems like a wicked car!
Quotebtw; Congrats on your iRating. You are going to be one of the top racers in Team Scandinavia! And I almost forgot, with the win! You have had quite a few podiums, so I bet the win felt good.
Thanks! :) I was quite surprised to see my iRating for the first time. I guess I'll have to work harder for both SR and iRating now that I'm D licenced.

I have thought about getting the Skippy too.. but it's going to be expensive if I'm going to get all the tracks needed. (infineon, VIR and Sebring). I might just buy a 3 month subscription and the car only. Gotta think about this..

EDIT: I ran some numbers. I'll be home during summer, and after Christmas next year I'm most likely moving abroad. So I'll only be able to race for 7 more months in addition to the month I already have. This is what it will cost to get the Skippy and all the tracks:

One year subscription: $156 + $85 - $60 = $181
Three month + six month: $140 + $85 - $35 = $185
Three month + three month + 1 month = $120 + $85 - $22,5 = $182,5

So there's virtually no difference! Therefore I reckon it's most sensible to go with the latter option, with the currency fluctuations and that. I reckon the dollar is going to get cheaper soon.

Now I just have to decide on whether I'll run only the Solstice this season or if I want to get the Skippy too. Decisions, decisions..

vobler

Quote from: vobler;261293
Good news
This means that anyone that has had some races and had enough SR have been promoted. Doorman, EarlHaz, Romus, Spudgun are all promoted. (I checked)
Sadly, Shauny and OldBloke are not. Gnomie of cause went to D with SR to race the Mazda. (he has only been in there a week or so)

I'm sorry guys. They demoted you again. They said that they wasn't going to do that, but they changed their mind..

Sorry! :crying:

vobler

Official Announcement

-------------------

I reported late last night that the erroneous license promotions, due to an error in calculating the minimum participation levels, would not be fixed. As it turns out, the fix could be done without taking the site down again so we decided to make corrections to the licenses for the customers this affected.

It is possible that your SR will jump when you next run a session. The number from which the SR is derived(CPI) was not impacted during the correction to the promotions, so the SR after the session will be correct with respect to all sessions that you have run. Also, you may notice that one of your results will have an abnormal SR change indication because of the update.

We realize that some of you have purchased content based on having an incorrect license. We are looking at the situation and will come up with a solution that we hope is satisfactory and fair to everyone.

I apologize for the confusion on this matter.

Steve

Doorman

Quote from: vobler;261356Official Announcement

-------------------

I reported late last night that the erroneous license promotions, due to an error in calculating the minimum participation levels, would not be fixed. As it turns out, the fix could be done without taking the site down again so we decided to make corrections to the licenses for the customers this affected.

It is possible that your SR will jump when you next run a session. The number from which the SR is derived(CPI) was not impacted during the correction to the promotions, so the SR after the session will be correct with respect to all sessions that you have run. Also, you may notice that one of your results will have an abnormal SR change indication because of the update.

We realize that some of you have purchased content based on having an incorrect license. We are looking at the situation and will come up with a solution that we hope is satisfactory and fair to everyone.

I apologize for the confusion on this matter.

Steve
:blink:










     

vobler

Quote from: Gnomie;261324So there's virtually no difference! Therefore I reckon it's most sensible to go with the latter option, with the currency fluctuations and that. I reckon the dollar is going to get cheaper soon.

Decisions, decisions..

Don't forget that with the full year you can use the forums to stay in touch with the sim when you are not racing.

vobler

This build will be going up tomorrow 2/13/09.

Cars

Adjusted Silverado side mirror so that it shows a view similar to the Impala

The Riley Daytona Prototype is available. It has a wealth of aerodynamic adjustability, plus adjustable bump stop gaps with 1mm shims! The total aerodynamic downforce and front/rear downforce balance is adjustable by altering ride height and rake, as well as through a number of aero options such as front dive planes (winglets that attach to the front fenders), multiple rear spoiler configurations and rear wing angle and wicker adjustments. Generally more rake (higher rear ride height wrt front) and less front ride height will move the downforce more to the front, and increase overall downforce. If the car is trimmed out for top speed, you may want to raise the front or reduce rake to keep the car balanced.

The Impala and Silverado now have adjustable steering ratiosâ€"8:1, 10:1, 12:1, 14:1, and 16:1 are available.

Open Practice

Added “LoadTexturesWhenDriving” option to renderer.ini. Set to 0 to disable opponent car texture loading while on track during open practice sessions, then the textures for new drivers will load only while you are out of car, and will appear white until loaded.

Race Control

Improvements and bugfixes to the pace car when it picks up the leader at the beginning of a caution.

Bug Fixes

All club names display correctly in-sim. No more club ‘â€"none-’.

Sound

Some sound cards are having troubles with Voice Chat and the Spotter in the recent release, which now play back at their native sample rates rather than being resampled to match other sim sounds. For compatibility with these sound cards, and for anyone who prefers how Voice Chat sounded prior to this release, we have added app.ini options to force resampling. The two options are overrideSpccRate and overrideVoiceChatRate. The default setting of 0 means ‘use the native sample rate’, while setting them to 1 means ‘resample to match other simulation sounds’.

Updates to car versus scenery scraping sounds.

Updates to Silverado engine sounds.

Updates to Impala engine sounds.

Region Standings Widget

A modified Region standings widget has been implemented on the home page. After divisions have been created for the season, the default view of this widget shows overall club standings for the member's region. Data includes Club Pts as well as points delta from 1st and points needed to move up in rank. 1/2/3 Wk Totals columns will be integrated in the future. Links to each club’s overall standings and standings by series are also provided based upon drop-down selection.

The Regional Stats page RESET button functionality has been updated to reflect the parameters defining the page load. If Regional Stats is accessed from the Region Standings widget, then a RESET will reflect the parameters sent to the page from the Region Standings widget. If Regional Stats is accessed from the site nav, then RESET will reflect the parameters described by the series selected to the Race panel.

vobler

The Riley is out.

Tropic Thunder is on. Even Rookies can try it here.

I have tried it. :woot2:

The Moose

It's great.  This is more my kind of car :)   Been racing it all night, had some good results including 1 win.  Only managing 1.42's at the moment, but haven't played with the setup much at all yet.

 It's almost enough to persuade my to get an account of my own, but it'll be ages before i can actually race the thing so im not sure i can be bothered.
 Great car though.  Definitely the best fun to drive imo.


Gnomie

So.. what licence do you need to race this? Can you race up from B, Verner? People say it's a lot more fun and more stable than the Radical.

vobler

Quote from: Gnomie;263780So.. what licence do you need to race this? Can you race up from B, Verner? People say it's a lot more fun and more stable than the Radical.

Normally Class B  SR4+, but this weekend they are running Tropic Thunder, open for everybody. Maybe it shuts down tonight when the official series starts, I'm not sure.

But yes, Moose is right it is a great car. It is heavy and kind of soft to drive, easy to control but it can spin out pretty quick if you floor it in a tight turn. As you say nice and stable over most curbing too. It tops out at about 300kmh at Daytona RC. The sound is good, a grunty V8 and at high speed the wind almost drowns the engine out. Great!

I have been looking for a decent prototype car for years, I ran Fabcar a lot in rFactor, but this seem to be much better. So yes I'm thrilled. If I coud do a 1.42 I would be in heaven.... :-)

Gnomie

New track coming:

QuoteTexas Motor Speedway Coming Soon!
Everything is bigger in Texas – and that includes race tracks. Texas Motor Speedway, the 1.5-mile quad-oval home to everything from NASCAR’s top three classes to the open-wheelers of the IndyCar Series to Legends Cars, is in the final stages of modeling and will be available to iRacing members in early March.
 
A total of six configurations will be included, from the big 24-degree-banked quad oval to the pit-lane-and-front stretch short oval that plays host to Legends Car races. For road racers, iRacing’s TMS will include a total of four road-course layouts: the 2.324-mile primary circuit that includes most of the big oval and three smaller infield-only courses of 1.07, .7 and .5 miles.

Another oval.. well, at least it's got road configs too.